WvW overhaul
1. This belongs in the wvw forums. 2. No. E.g. “not the most effective” try to fight an organized 50-man squadron with a 10-man raid group out in the field and tell me how it goes.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
TBH, “Zerging” is something the community decides to do. Its not like Anet intends everything. Its just what the players within that game mode have decided to collectively do. The same thing a large group of players can do, a even smaller group can do as well.
I did make a suggestion a while back about having players spread out more and having them travel to places they normally wouldn’t, which would encourage more small group fighting but it was quickly shot down by people who didn’t even read my full post.
WvW needs more exclusive rewards yes. I believe Anet are already “hopefully” working on a legendary WvW back-piece as we speak.
My suggestion was to have some sort of daily repeatable quest board where once taken; smaller groups or solo players must travel to specific areas on the map (Some away from keeps and castles) where they must activate a NPC who appears and they have to kill it. Once it appears and they kill it, they will receive a chest and more xp towards their reward tracks. However, people from other servers will also have the same bounty. So it’ll be like people would encounter each other off the beaten path where they are forced to fight over the NPC. Which will encourage more fights. NPC locations will be random everytime.
IDK if its a good idea or not. But, it will give players a lot more direction on where they should go or do. Especially if they wanna get new players in there. Having more direction on what you should do, would help out the game mode a lot in my opinion. But! It must be lite direction.
sorry, it isn’t the most effective in ppt but it is indeed the most simple way of playing wvw
to split up group will means that you will need a lot of people with that knowledge, passion, motivation and experience to lead on those smaller groups. also the communications between the different groups and likewise the cost that come along with it. pugs follow commander simply because they do not have to think too much and bother about siege costs.
in reality, people like simply things and if you make it even more complicated, be aware that you might lose even more people from wvw.
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this is because the game is designed to stack but there are no means to counter stacking.
We need some player skills in game to work as Single target AoE.
Similar effects to Vampiric Infection from the Vampire Beast Crawler. Target is affected and for a short time foes around the target are also affected.
Good case could be Druids Astral Wisp. If that wisp would apply burning all the enemies it cross then the zerg wouldn’t be so kin to stack and more about making small squadrons.
Thief, Druid,Engi, Necro, Mesmer would be good classes to give some skills that has that new mechanic. It does not need to deal only damage but any kind of utility, mesmer could rip boons, necro could corrupt boons, Engi rip them or apply CC…
once the staking problem is solved the meta will change to a more natural and fluid combat were the squadron would be organized in small groups instead a massive hit 1 blob that is making the people to get bored and deflect wvw.
(edited by anduriell.6280)
Hmmmmmm let’s see.
Revert Stability changes, tone down condi/boon meta and voila, smaller well coordinated groups go back to kittenting all over blobs.
Blobs complain followed by different inane nerfs and buffs and we are right back here.
Simplest way to deal with a blob is kite them forever while your cheese build gankers pick them off one by one, bait their bomb when they peel on the gankers and driver snipe. It’s garbage play and reprehensible at best but that’s what everyone does. Nothing makes a blob get bored faster than making all the casuals play Running Simulator for a while.
RiP this game.
Buff condi in wvw, bring back perma stealth thieves and bring back culling… problem sovled. Orb glitches anyone?? /ftwThisThread /s
sorry, it isn’t the most effective in ppt but it is indeed the most simple way of playing wvw
I concur with this person’s post the most.
- It’s hard enough to get 1 commander, let alone multiple ones
- Small groups will wipe to enemy ones which are larger (usually)
- It is safer to travel in a large group
- Shared death is less impactful on morale. The more people it is shared with, the less impactful the morale hit
What I’m trying to point out is that while having a small group of elite doods who could wipe zergs sounds cool on paper, in practice it would be bad for the game-mode. IMO.
Small group can still wipe zergs, problem just is that game WvW doesn’t really have any good players. Most of guild aren’t any better than random pugs.
Seafarer’s Rest EotM grinch
Why do people zerg? zerging is a simple and effective way to play WvW, but it’s not the most fun way to do it, and certainly not the most effective.
This is wrong.
For the majority of people, zerging is enjoyable. Massive fights are a key aspect of this game mode and the reason a lot of people have been attached to WvW. People have been organized in dedicated guilds oriented to the zerg fight. And public commanders have gathered pugs in enormous blobs.
This is a game and people play for the fun. If zerging wasn’t fun, people wouldn’t play it.
Also, it is truly the most effective way, which is not the same as efficient. Yes, spreading a zerg allows you to capture more structures in less time, and you optimize better the player resources available. But at the same time, it requires much more average player skill and team work.
Zerging is still very rewarding and way easier to set up, turning it in a much higher success rate method.
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1) Anet doesnt strongly encourage zerging, its what community chooses to do for various reasons. For my server its mostly cause we have 0-1 commander. Cant comment on “efficiency” as I dont know any pro PPT tactics.
2) Fun is subjective. Just cause you and I dont enjoy 50v50 fights as much as 1v1 or 20v20 doesnt mean others dont.
3) Anet already secretly discourages zerging by not fixing skill lag. It’s bad enough I get 15 FPS with an overclocked CPU, I also have to deal with skills not working. No thanks, I’ll go to some other border or pvp where I have 80 FPS.
The bullet points you wrote are already relevant but most servers arent organized enough or care more about fights rather than PPT.
1. This belongs in the wvw forums. 2. No. E.g. “not the most effective” try to fight an organized 50-man squadron with a 10-man raid group out in the field and tell me how it goes.
ummm… this IS the WvW forums….. :P
ummm… this IS the WvW forums….. :P
It was moved by a moderator from the General Discussion page after my post.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.