WvW players capacity in maps vs Skill lags
Ill guess… SFR?
In my opinion, Anet with it showed their “We don’t care” sign.
Stability update did brought a wreck in server stability and massive clashes did lead to massive server lag spikes – which happen even now.
I believe it was Colin who said that there are some errors within the code that max the server CPU usage which cause lags across whole WvW server.
With this, they decided to lower the WvW cap to lessen the load just temporarily and fix the issues within the code.
And here’s where that sign appears.
Since they didn’t succeed with fixing that problem, Anet should remove the cap and reverse Stability change back as well, until it will be patched and fixed.
But such move never has been planned to do and looks like they’re not interested also in fixing that issue.
Big, Middle, Finger, to WvW Players.
That’s the way to go.
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.
I feel quite kiddened by the WvW development as well.
But you have to consider that it takes a massive amount of work to fix those issues. You need to look through millions of lines of code to even locate the issue. Not to mention all the effort to fix it. Especially when it’s something with direct impact on hardware. Think about all the things that happen simultaniously when 2 zergs rush against each other. All the skills, all the effects. And all of this has to be optimized to make sure that everything runs smooth.
I just give them my good will there, and hope that they at least fix everything with the addon.
(And also I guess that there are not many coders assigned to WvW since I suppose that there is not a lot to do)
All we wanted was a GvG.
I feel quite kiddened by the WvW development as well.
But you have to consider that it takes a massive amount of work to fix those issues. You need to look through millions of lines of code to even locate the issue. Not to mention all the effort to fix it. Especially when it’s something with direct impact on hardware. Think about all the things that happen simultaniously when 2 zergs rush against each other. All the skills, all the effects. And all of this has to be optimized to make sure that everything runs smooth.
I just give them my good will there, and hope that they at least fix everything with the addon.
(And also I guess that there are not many coders assigned to WvW since I suppose that there is not a lot to do)
That’s not an excuse.
They could reverse it back, and allow people to enjoy it without queues.
If they wanted to test it, then what’s the problem to do it on live servers?
Notify community that they will run stress test for new stability change let’s say once or twice a week?
Dropping such event on EU during their working hours is possible because EU enters prime time and WvW is filled and blobs do clash one another constantly.
But that’s the thing, no one gave a single pig about it.
Fixed few lines of codes or whatever lowered cap and as long as it doesn’t lag spike too often is fine.
Can always blame our ISPs no?
I’m ticked off each time they break something and leave it as it is because it’s fine for them.
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.