WvW population balance idea

WvW population balance idea

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Posted by: Setz.9675

Setz.9675

Just going to say this right of the bat, I’m not big into WvW so I could be completely off point with this but here is my idea.

Make a WvW tournament season, basicly the same as what we got in sPvP now. Pip system for chests, rank system for skill determination (titles for the top players). But now instead of giving the ‘winning’ servers (bronze/silver/gold) a big boost in loot with mini’s, WvW tickets and other stuff, you award the players of each server on their contribution to WvW victory etc. For example the people (or guilds) that decap the most keeps/towers/etc and earn the most points with their capped buildings lets say top 100 players of a servers population gets the biggest rewards. The next 100-300 get less, 300-700 less, 700-1200 less and the people that simply go for the WvW pip chests gets a ribbon or something. Servers could still get a mini or bronze/silver/gold trophy finisher for winning the tournament but the bulk of the rewards at the end of the season come from the competition between players, not their servers.

My train of thought here is that people have 2 options: They either stay on their overpopulated servers and severely lower their changes of getting the top player rewards for their server but have a higher chance at getting rank 1-3 finishers, or they spread out over the servers to increase their chances to become the top players of the server.

The pip system would simply be there to attract all the players of gw2 into WvW for the baseline reward just like how people go into sPvP to get the 1200 tokens for ascended items. Some stay because they now enjoy sPvP, others leave because they got what they wanted. Either way a tournament increases activity and moving the end of the season rewards from server based to activity and competition between players could make players move around.

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Posted by: Korgov.7645

Korgov.7645

I feel WvW is lacking a reason to win. Some kind of tournament with rewards might help. However due to loss of world identity, unfairness of linking, population imbalance and coverage issues it is premature to hand out any rewards in WvW.

Your suggestion may work for PvE and sPvP, but WvW is not about individual players.

It is nigh impossible to measure a player’s contribution to the victory. A seasoned scout or commander on field can be a game changer even if they only typed in chat or talked in TS. A pack of zerglings without a commander is as good as finders-keepers lootbags for the enemies. Individual players cannot be credited for PPT which is significant part of your team’s success.

Punishing (reducing rewards) for more players participating is against the foundations of GW2. Players are to be encouraged to take part and welcome more players to join.

As for the balancing, players would probably still rather win with 100% certainty and then take their chances with the contribution ladder. Rather than risk losing the tournament.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Balthazzarr.1349

Balthazzarr.1349

It’s been said before that ANet won’t introduce rewards of any sort even for the winning servers because it could cause things like bandwagonning… Which of course, we know doesn’t happen especially now that world linking is in effect… huh?

… just call me … Tim :)

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Posted by: Mylerian.9176

Mylerian.9176

I get what your trying to say. I have enjoyed previous WvW tournaments very much. But at this time a Tournament would really hurt WvW. They have issues that need to fixed before that can be a thing again.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Blow up all Servers give WvW guilds of respectable activity and size as well as the.active WvW players a choice of which of their WvW guilds they want to stay with Redistribute WvW guilds then seed the rest of the population till the populations are within reasonable balance, then lock all Server transfers for the foreseeable future and for everything to settle make population sizes/map caps as such that they do not Cause the horrible lag due to server load issues. And boom re-evaluate after a couple months and adjust as needed. This may need to result in some Servers disappearing all together if The Servers would be to underpopulated after the Player distribution.

And none of that would be an issue since Server identity/Pride is no longer an actual argument against.

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Posted by: Swamurabi.7890

Swamurabi.7890

players overstacked WvW servers when there wasn’t any rewards.

Rewards, linking, and locking will not and have not lowered the population of the overstacked servers.