WvW population issue summed up in one picture
Anet should have made a smaller neutral borderland map a long time ago with 1 central keep, 3 native towers, and 3 camps. This could be used for very low pop servers and dynamically created on high pop servers when there are queues everywhere on weekend nights. It would even make a sound basis for official WvW based GvG, or maybe even a new PvP format that is a 2 hour WvW match between 3 teams or something.
Will they do anything like this though? No, we’ll still be playing the same maps when WvW is totally dead on every server probably, unless future expansions re-envision the format rather than just dumping more broken classes into it.
There’s a lot they could do to fix it.
Being silent any letting servers die is not the way to go about it.
Tells us your plan, let us know what’s going on!
I think the plan will be finishing WvW skills with Flame Ram mastery.
And thats it? Dont like it? Then go to PvE.
Well the way I see it if you want to Wvw go to a server where WvW matters to the player pop. Back during free transfers players would switch at will due to world completion rank etc. However once we knew the transfers would cost cash lots of players jumped to servers with strong WvW pops and that remains to this day. Ideally they fix the match ups and make WvW more engaging but if you are just looking for competitive play your only real option is to jump ship.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
How about this:
1.) Limit max amount of players from one server to 50 for all maps.
2.) Redo maps with more objectives to take and less space inbetween.
3.) Add plenty more maps.
4.) Map designs should reflect events from different times or completely obscure and otherworldly areas like this.
How about this:
1.) Limit max amount of players from one server to 50 for all maps.
2.) Redo maps with more objectives to take and less space inbetween.
3.) Add plenty more maps.
4.) Map designs should reflect events from different times or completely obscure and otherworldly areas like this.
Large amounts of open space in WvW is actually a good thing. Making an area smaller would only encourage zerging since a zerg could just defend everything at once. I do agree with a rework of the maps. Stonemist is WAYYYY too big. If shrunk in size it would give a gigantic open field area in the center of the map for zergs to duke it out while the outer areas will still have the choke points and geography for skirmishes.
For the other maps i would suggest just getting rid of those giant lakes and just put a small pond in the middle. Barely anyone like underwater combat due to some classes having excessive amounts of utilities and elites not usable there (as well as no way to stomp). The area could be changed to just about anything and it would be an improvement.
(Jade Quarry) Team Savvy