The purpose of this post is to try to find sensible solutions to the loot problem in WvW.
Please keep your comments constructive and on topic, so that our forum specialist have good points to bring to the dev, or so that the dev can easily consult the thread.
First, lets start with two points raised by Devon on Reddit.
1-loot in WvW is higher than perceived because it keeps dripping
2-it’s hard to balance loot because of possible collusion
1-We might get lots of green and blue, but these are not worth much. The drop rate of yellow, exotics and ascended is subpar compared to PvE.
A) Maybe the loot tables should be checked to be proportional to PvE loot. For example yellow and up drop rate should be increased in level-up chest.
B) The chest might also be dropping materials for legendaries, ascended crafting, special WvW collections or others. This might be decided by the player who would select a ‘path’ (legendary, ascended, huntsman, cooking, armorsmith, wvw skin, and so on, depending on player’s interest)
2-I believe this is a false problem.
A) a while ago, something have been added to PvE maps, so that loot would be reduced for players who farm it too much.
WvW has something that reduces WxP of foes killed too fast.
The same kind of system might be added for capture; a player always capping gets reduced WxP. It might be harder to implement because in PvE, I guess, the duration of a player activity on the map is considered, while we want the nature of the activity on all maps to be considered, but I do not believe that this is impossible.
So your take?