The concept of this thread has been sparked by SpaceLord.4590. This thread serves to be our first attempt at giving Newbies information on how to be a productive and successful individual in World vs World.
Hello and welcome to WvW. The first thing I would suggest is leaving WvW if you’re going to be AFK for more than a few minutes. Spots can be valuable and anyone who is away for a prolonged period of time takes up a valuable slot because of the population cap.
Know your class. Open up your traits book and really examine them. See what builds might be better geared for WvW if you’re getting smashed easily. Examine your skill point utilities. There are a lot of situational skills that you won’t need all the time but knowing what you have on hand will allow you to switch out utilities in times of need and really bringing something to the table. Look at your weapon skills, that is one of the most important parts of WvW. Knowing what weapons give you what abilities. Again, situations will call for individuals to step forward and take charge.
Step up and be an individual. The zerg will always be there. Armed with the knowledge of your class you can step out of the zerg and really -mess- things up for the enemy. Here are some examples:
Thieves should contest enemy waypoints when in enemy lands. Hit the door a few times, pop Shadow Refuge, and get the heck out of there. Bam. Longer time before reinforcements arrive.
Mesmers have a really important role. Portal Bombing. Commanders will ask everyone to stack up on. They will need a mesmer who knows what they’re doing to drop a portal entrance and then the exit close or in the objective whether and enemy or not. Currently the portal mechanic is lame and seriously messes up the AoE of an enemy force. However once fixed Portals will still be important. If your side has Golems they are precious. You will be able to distinguish yourself from the herd by dropping portals which GREATLY increase golem survivability, travel time, and over all contributes to your team.
Elementalists should carry a focus I believe. You use swirling winds to protect siege from enemy artillery. A band of dedicated elementalists can seriously cripple enemy offensives on keeps by timing their swirling winds to prevent trebbing.
See? There are plenty of things you can be doing to really help out your team and speaking of helping the team lets talk communication. “SoS inc Stonemist”. This isn’t useful. You’re letting us know there are SoS inc to Stonemist but you need to specify -how many- or at the very least a rough estimate. Don’t go and get yourself killed trying to find out, but try to get a good grasp. Be clear on team chat. You’ll enable commanders to move appropriate forces to locations where they are needed instead of fending off a five man party with a 30 man army.
Read, read, read, and read team and map chat some more. You need to have a good understanding of what is going on. You can mindlessly follow the zerg but they often will just hivemind into some foolish objective that can’t be won. A commander screaming in map for you to move back is asking you to do so for a -reason-. Read the channels, follow the commanders.
Speaking of reading and following. It is amazing that technology has allowed us to play video games with people all around the world. But they’re just that. For instance Stormbluff Isle has an amazing amount of Koreans. A lot of them do not speak English and often we do not speak Korean. If you have an international force present with you and you speak their language, you can coordinate with foreign commanders and help bridge the gap left by language. However, don’t go wild if they’re not listening to your English demands. You’re frustrated trying to tell them to maybe run to Garrison or something, but they’re likely just as frustrated trying to figure out what you’re saying. Often from what I’ve seen on SBI the Koreans have commanders who’re bilingual and are able to coordinate though. I find this to be a really important part to WvW and understanding that your community is so vast that you’re not going to be able to get everyone to understand you.
Do you know what a zerg is? No, not the giant mass of players. The Starcraft race that swarms over everything. They’re guided by overlords. Chances are you’re neither a literal zerg nor are you telepathic. So when you’re part of a zerg (group of players) rush, you still need to maintain a situational awareness. Don’t follow the horde into arrow carts and ballistas and they will run in there to be sure. Often commanders act as overlords and yet still fail to command because people aren’t paying attention and getting themselves slaughtered. Don’t be a goober, no one likes goobers, my friend! Pay attention to the commander icon, what they ask, and move along accordingly.
Edited: Zergs are a race from Starcraft, not SC2 necessarily, sorry Air! ;P
“Check your inbox. Infractions for everyone!” – Oprah
(edited by Raehvyn.4530)