(edited by Red Dawn.4561)
WvW scout potion
remove revert button, revert only if attacked by other player.
otherwise it would be to OP for roaming/trolling newbies
i thought about that, but if you remove the revert button it loses its viability as an ambush asset, it would only be OP if used correctly, and since you can still be hit i dont see how it becomes OP with a revert button,
especially since you cant move while in stealth or in the air
i thought about that, but if you remove the revert button it loses its viability as an ambush asset, it would only be OP if used correctly, and since you can still be hit i dont see how it becomes OP with a revert button,
especially since you cant move while in stealth or in the air
a scouting potion should not have any offensive use imho. a perma-stealth skill that doesn’t kitten your char would be insanely op, especially on thieves and mesmers.
farm single players —> hide when too many people search for you —> wait till they go away —> repeat (and experience the “theif OP, nerf pl0x! threads here afterwards – no thanks)”.
i like the idea of making scouting a game concept but i don’t see roamers in need of more advantages.
People could (would) use perma invis to camp travel routes in small groups and (more) easily gank solo players, while letting larger groups passed unnoticed. Basically you’d be buffing people who are only playing for easy wins.
to counter that you could also make the #4 skill a stealth detection spell for 600(?) range, this would then also be a good way to sweep keeps and towers for mesmers and thieves