WvW scout potion

WvW scout potion

in WvW

Posted by: Red Dawn.4561

Red Dawn.4561

Proposal Overview
a towns clothing potions for scouting/ambush purposes in WvW

Goal of Proposal
the idea behind this potion is to give smaller groups the ability to surprise and defeat larger groups without giving a definite advantage.

Proposal Functionality & Associated Risks
the setup would be:
the potion is like town clothing blocking all normal skills and utilities and that is cancelled when combat is entered (to prevent abuse)

skills would be:
1) a jump hover skill, that lifts you straight up, with no way to move in any direction (to prevent wall jumping), for scouting purposes, if cancelled in mid flight the player is dropped to the ground with reduced fall damage, leaving no mark to the surrounding (to prevent a repeat of the mesmer bomb) and with no way of being interfered with (io pull/push effects to throw the jumper over insurmountable objects)
2) a cloaking skill to cloak yourself in position, any movement would cancel this. (to prevent stealth in towers keeps or castles this should not be usable inside the walls),
3) not sure about this one but: a binocular skill to be able to zoom in on a battlefield area in a line of sight
4) a panic port button, that ports you to home spawn on the map you are on if you are out of combat (citadel for home BL, and borderland waypoint for the others)
5) revert option

this potion would make it easy to ambush larger groups, and will make strategic movement a more crucial then large groups, this would also reduce the value in moving around as a large group

Edited to be CDI conformish

(edited by Red Dawn.4561)

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Posted by: MarauderShields.6830

MarauderShields.6830

remove revert button, revert only if attacked by other player.

otherwise it would be to OP for roaming/trolling newbies

Former running-really-fast-man. Now proud member of Revenant clan.

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Posted by: Red Dawn.4561

Red Dawn.4561

i thought about that, but if you remove the revert button it loses its viability as an ambush asset, it would only be OP if used correctly, and since you can still be hit i dont see how it becomes OP with a revert button,
especially since you cant move while in stealth or in the air

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Posted by: MarauderShields.6830

MarauderShields.6830

i thought about that, but if you remove the revert button it loses its viability as an ambush asset, it would only be OP if used correctly, and since you can still be hit i dont see how it becomes OP with a revert button,
especially since you cant move while in stealth or in the air

a scouting potion should not have any offensive use imho. a perma-stealth skill that doesn’t kitten your char would be insanely op, especially on thieves and mesmers.
farm single players —> hide when too many people search for you —> wait till they go away —> repeat (and experience the “theif OP, nerf pl0x! threads here afterwards – no thanks)”.
i like the idea of making scouting a game concept but i don’t see roamers in need of more advantages.

Former running-really-fast-man. Now proud member of Revenant clan.

WvW scout potion

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Posted by: Wanderer.3248

Wanderer.3248

People could (would) use perma invis to camp travel routes in small groups and (more) easily gank solo players, while letting larger groups passed unnoticed. Basically you’d be buffing people who are only playing for easy wins.

WvW scout potion

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Posted by: Red Dawn.4561

Red Dawn.4561

to counter that you could also make the #4 skill a stealth detection spell for 600(?) range, this would then also be a good way to sweep keeps and towers for mesmers and thieves