WvW should move to promotion/relegation

WvW should move to promotion/relegation

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Posted by: Cormac.3871

Cormac.3871

I have no idea why straight promotion relegation hasn’t been introduced yet. Nobody likes the big mismatches, and they are going to happen a bit in the league too.

After the league is over I would like to see you go up a tier if you win (unless you are top tier obviously) and down a tier if you lose. Guaranteed new match-ups every week, sense of achievement as you advance and while there will be the odd blow-out, it will be far less frequent than now. I think this is the best solution to avoiding massively unbalanced games without having to face the same two opponents week after week.

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Posted by: SpehssMehreen.5897

SpehssMehreen.5897

this has already been discussed to death and answered by devon, click his name to see why or search one up one down

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

One up, One down is the obvious answer here, but this is Anet. They have “metrics”.

I have no idea what “metrics” are, but Anet has them. I hope it’s not contagious.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: AndrewSX.3794

AndrewSX.3794

One Up One Down will always create matches including 2 servers with 4 to 9 ranks of difference (except first and last tier), because every single matchup will include a server from lower tier and one from upper one.

Best model was the first one, with matches based on straight up rankings – it just needed to adapt/fluctuate faster.

That’s what ppl moaning for fighting the same servers brought to us: yes, now you’ll likely face a new server each week, shame that for doing so you’re never matched based on actual server strenght, thus almost every single match you’re either blowout your opponents or getting blownout by them.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

One Up One Down will always create matches including 2 servers with 4 to 9 ranks of difference (except first and last tier), because every single matchup will include a server from lower tier and one from upper one.

Best model was the first one, with matches based on straight up rankings – it just needed to adapt/fluctuate faster.

That’s what ppl moaning for fighting the same servers brought to us: yes, now you’ll likely face a new server each week, shame that for doing so you’re never matched based on actual server strenght, thus almost every single match you’re either blowout your opponents or getting blownout by them.

That was way too boring — week after week after week of the same matchup.

The current RNG matchup system too frequently allows huge mismatches.
If the RNG were reined in, we could avoid both stale matchups and frequent mismatches — it’d be a good system.

The sad thing is that when Anet first announced the formulas for the new matchup system many many people said that it allowed for too many mismatches — and that’s exactly what we got.

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Posted by: AndrewSX.3794

AndrewSX.3794

That was way too boring — week after week after week of the same matchup.

It’s better having always the same matchup but having is determined after actual server’s power or having a nice alway fresh and different matches but always blowouts (from either side)?

I have no doubts.
Some did and asked for change.

Now, as predicted when matchup changes, ppl are moaning for costant blowouts.
My response would be “You asked for it, i told you”.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

That was way too boring — week after week after week of the same matchup.

It’s better having always the same matchup but having is determined after actual server’s power or having a nice alway fresh and different matches but always blowouts (from either side)?

I have no doubts.
Some did and asked for change.

Now, as predicted when matchup changes, ppl are moaning for costant blowouts.
My response would be “You asked for it, i told you”.

More like we told Anet. I recall tons of posts saying the RNG formula allowed for too much probability of mismatches — and that’s exactly what we got. Anet refused to adjust the RNG despite the torrent of concerns. It’s their fault.

If you ask for a fix of a broken product and are given an equally broken replacement, I’d say the blame is not on you.

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Posted by: Luthan.5236

Luthan.5236

Oh… I thought it was already like this. So what will happen after season 1 if not some servers move down to lower league? Will ArenaNet just stop leagues until it’s decided what they are going to do? Or will just the same league start again… with servers locked into the same leageu?

I think either is boring. Staying in same leagues = boring. Always same enemies.

Best server moving 1 up, weakest server moving 1 down also is boring. It will just lead for the best/weakest servers to getting pwned all the time(while they are weakest) vs. pwning all the others all the time(after they move down 1 league).

Boring. They need to change the amount of leagues for season 2. Like making 4 leagues. Then strongest or weakest servers in silver for example would be in the middle of some other league having different enemies and more balanced matchups.

Or: Just randomize the leagues so even Vabbi could be gold. Just totally randomize how the servers are distributed on the leagues.

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Posted by: Omne.4603

Omne.4603

This or maybe even a smaller randomized window, some of the match-ups pit servers too far apart against each other.

I Cant Stop/ Ocularis
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink

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Posted by: Cormac.3871

Cormac.3871

One Up One Down will always create matches including 2 servers with 4 to 9 ranks of difference (except first and last tier), because every single matchup will include a server from lower tier and one from upper one.

9 ranks of difference would be really unlikely. It would mean that the best server on the tier above would have to lose and the worst server on the tier below would have to win. Even then that would be only 8 ranks difference (there are 8 ranks difference between first and ninth). 4 ranks difference in this system would be unavoidable, but not necessarily undesirable.