Q:
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Q:
Not long ago there was a “top 5” wishlisht from players that MO posted in, so I wanted to follow-up and check if there are any wvw skill balance “wins” that could be shared at this time?
Thanks!
Original post for reference…
Hi all,
This is a great thread. It’s constructive. We’re all reading it and referring to it in team discussions.
As we said in the AMA, our top internal priorities have been population balance and rewards. From this thread, your top five priorities are, in order:
1. Stability & skill balance
2. Fix or revert DBL
3. Rewards
4. Population balance
5. ScoringYes, we will take the feedback and make stability, general skill balance, and fixing/reverting DBL our top priorities. We’re not currently working on scoring and that has to be a longer-term project.
Karl is working specifically on WvW-focused skill balance. He’s looking for the wins for WvW that don’t screw the rest of the game.
We’re investigating whether to fix or revert DBL. They’re both a lot of work. These next couple days will be your last chance to give feedback before we make a decision, so speak now or forever hold your peace.
I want to reiterate that everything we work on either ships in April or starts beta-testing on Live servers in April. We’re locking down dev work for the April release soon — next up is localization, QA, integration and regression testing — but we’ll extend the deadline for WvW skill balance.
There is one thing that doesn’t need to get wrapped up into the April release: Friday night resets. That doesn’t require a Live build. We’ll do it.
Mo
They’ve made a lot of progress with that list in regards to rewards (the changes this week made it a lot better, no more playing based on the clock waiting for a PPT before logging out). They more or less fixed desert borderlands but threw alpine in because yelling. The scoring changes are promising but need to be played out in a few matches.
Population balance is the only real thing that needs to be addressed. I’m not sure what can be done with skill balance other than limiting number of targets like they did with “wall” skills.
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