WvW solutions

WvW solutions

in WvW

Posted by: Hammerhorn.1347

Hammerhorn.1347

The focus of this thread is to try and come up with some possible fixes for problems in WvW and please add to the list IF you have a solution for a problem no needless crying plz.
1. SIEGE – make siege disappear after 2 hrs of not being manned or reset the timer if manned, its not uncommon for me to lead a zerg into taking say Hills and throw down 10-20 pieces of siege run everyone around to camps to gather supply and build the place up only have it all disapear after we come back from a raid on other towers when we were relying on it to be there. Also on these runs when we come back I ask everyone to fire the siege to keep it from vanishing this seems boring to all. Make siege tradeable in the guild bank. Allow players who placed siege incorrectly to pick it back up if no ones put supply in.
2. TOKENS – Currently tokens are equal to silver 1 token = 1 silver , however i have over 10,000 kills in WvW I estimate ive made in tokens about 30 gold worth in that period which is nothing compared to how much I make in PVE. I think the value of the token should be increased or the loot quality be increased because I spend way too much gold on siege that disapears in 1/2 hr =) also the WvW armor sets should be reduced in price to match dungeons.
3. Outmanned buff – The outmanned buff only encourages people to try and level , craft , or go on a gathering spree not one thing about that buff makes people wanna try and fight a overwhelming force. I think the outmanned buff should give a 10% increase to all stats , or another solution is give us hired body guards like the ones you can buy to follow a yak.
4. Player amount- We need a gauge of how many friendly and how many enemy units are on each field and we need a limit. Say team A has 60 people… team B should not be allowed to field 100 units make it where team B can only field a certain number above team A before a que like a diference of no more than 15-20 players. The fights would be alot more fair than seeing a zerg of 100 crush 20 people.
5. COMMANDER – For 100g we got the shaft , the commander needs more tools such as the ability to see everyone in his /her squad across the map. A drop down squad party window would be nice to see how many have join. In its current state nobody gets in squad theres really no point. I think all the commanders should be refunded 100g and the commander icon be earned instead of bought. Too many idiots can buy the tag and dont have a clue what they are doin and do not deserve the tag. Also the tag would be cool if as you acomplished objectives you unlocked different tiers of commander with more tools at your command , like maybe a asura airdrop of supply , or double yaks , or a super treb after taking 5 towers for the day something so were not just a blue dot for 100g.
These were some of the main fixes me and my guild have been thinking about the game in its current state is great Ive been here since beta but we can always improve =)

Guild Leader of Valiant Sword
Commander Hammerhorn Da Great
Defender of Anvil Rock 80 Guardian / 80 Thief / 80 Warrior

WvW solutions

in WvW

Posted by: Predator.7321

Predator.7321

Noted, moved to archives

WvW solutions

in WvW

Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

People should get the commander title when they get 4th rank in a certain WvW achievement hehe. (except kills)

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.