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Posted by: Gankfest.4965

Gankfest.4965

So it’s been two months and it’s getting older than ever. When is Anet going to start fixing the real issues of WvW:

- Clipping
- Lag/Skill Lag
- Class Balance
- Diminishing Returns on CC Abilities
- Orbs
- Taking the Jumping Puzzle and PvE content out of WvW
- And a lot of other things that need to be fixed, but these are the most important.

Just wondering, because all I’ve heard is all talk with no real plan on fixing some of the issue. Like the most important Clipping and Lag!

Thanx!

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

(edited by Gankfest.4965)

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Posted by: Gankfest.4965

Gankfest.4965

Some more stuff to add to the list of fail:

- Thief Perma Stealth
- Underwater Downed State, actually downed state can just go altogether in PvP.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Specterryu Quipter.8412

Specterryu Quipter.8412

Sir,
To me this sounds like yet another post about X being overpowered, needing to be nerfed. Anyways lets start from the top…

- Clipping
This is a very broad topic. Are you talking about clipping on clothes, or people clipping into towers/keeps? If you are talking about the latter, this was actually addressed in the last update, perhaps you should go read it? I believe this issue has been fixed, as I have not seen it since the last patch.
- Lag/Skill Lag
This is actually an issue more so with your bad computer dropping fps, than ANETS servers. To put it simply, if you are running GW2 without a mid range+, discrete graphics card, you’re going to have a bad time.
- Class Balance
ANET is trying.
- Diminishing Returns on CC Abilities
I read somewhere, in some long abandoned forum, that ANET has plans for this. This will be nice when ANET brings this into GW2.
- Orbs
Are fine, next topic.
- Taking the Jumping Puzzle and PvE content out of WvW
This more or less just needs to have a timer for the player to finish the puzzle, if you go above that timer you are locked out for some time. If you finish the jumping puzzle, you are transferred out. This would also fix camping in the puzzle.

As a side note, there is no need to be rude to the moderators, as this can result in your account getting suspended, or your forum post getting locked. Cheers!

Character is higher than intellect. A great soul will be strong to live, as well as think.
-Ralph Waldo Emerson

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Posted by: Junkpile.7439

Junkpile.7439

Where we get rams if they remove jumping puzzles?

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Ralathar.7236

Ralathar.7236

- Diminishing Returns on CC Abilities

Multiple CC is the risk you run for not taking advantage of the condition removal, stun breaks, and blocks/avoidance that the game provides.

Yes, CC will be your bane when you are running without any stun breaks or condition removal as a glass cannon. This is a conscious risk you choose to take. Kitten each class even has a major trait, normally at the beginning of a line, that automatically shrugs one CC every 90 seconds and does extra stuff.

Try taking skills that are not damage based as well lol.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

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Posted by: Gankfest.4965

Gankfest.4965

@Specterryu Quipter

Obviously you don’t know what clipping is. The rest of what you said was just hilarious. Maybe try to be informed of the issues before posting would be wise.

Try taking skills that are not damage based as well lol.

There is no skill or trait in the game that can break a CC chain of death from multiple players. Another… Maybe you should know what you’re talking about before you post.

Getting chained knocked back or immobilized along with other CC just makes you useless until you die. Maybe if you were in PvP more you would know that! LOL

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Ralathar.7236

Ralathar.7236

Try taking skills that are not damage based as well lol.

There is no skill or trait in the game that can break a CC chain of death from multiple players. Another… Maybe you should know what you’re talking about before you post.

Getting chained knocked back or immobilized along with other CC just makes you useless until you die. Maybe if you were in PvP more you would know that! LOL

Stability, stun breaks, condition removal.

Stability protects vs stuns, knockbacks, pulls, and so forth. Stun breaks remove any stun your in.

Condition removal removes conditions, immobilization is a condition. Do the math. It’s why Mantra of Resolve is on my Mesmer’s skill bar. 5 immobilizes hit me? They count as one condition and I LOL and remove it and run.

Let me link you three pages sir.

Condition Removal.
http://wiki.guildwars2.com/wiki/Condition

Stability.
http://wiki.guildwars2.com/wiki/Stability

Stun Breaks.
http://wiki.guildwars2.com/wiki/Stun_break

/table flip I’m out.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

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Posted by: Gisei.5749

Gisei.5749

Oh look, a “colorful” attitude. Not sure if any real level of intelligent discussion will be reached here, but here’s to hoping.

Clipping
Fix it, but I’m mostly content.

Lag/Skill Lag
I experience nothing of the sort.

Class Balance
Anet is working on that. It’s not something that can be made real overnight. It takes time, a lot of time.

Diminishing Returns on CC Abilities
If multiple people are attacking a player, then that player should die, unless really skilled/prepared. No skills should be given or tweakings to the game that will allow a single player to escape multiple CCs consistently.

Orbs
Could use some tweakings, though not complete removal.

Taking the Jumping Puzzle and PvE content out of WvW
Subjective. I, for one, enjoy them. Keep them.

Braces for incoming slander, accusations, assumptions

~Sorrow’s Furnace~
Guardian

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Posted by: Attila the Hun.8569

Attila the Hun.8569

Agree with OP all points i can’t count how many times i died becouse skill lag the skill just wont happen does not matter even if you press the button 20 times and also the Diminishing return of the CC’s whould be nice i completly gave up on my warrior becouse of that

Woxiko (Warrior) – Mssneaky (Mesemer) – Xardd (Elementalist)
Desolation Satsugai

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Posted by: Felidire.2861

Felidire.2861

I lag all the time in WvW, sometimes even in a 1v1 fight outside of SM. To be fair, some of the time it’s my ISP, but a lot of the time it’s not. It’s not as much of a problem on my ranger, but lag really hurts thieves because they have to be a lot more precise with the timing. (and lag really messes up the #3 shortbow skill for both classes, but that skill seems to be much smoother than it was a month or so ago.)

I don’t mind the jump puzzle, because i’m too cheap to pay for patterns.

I’ve never had any problem with stuns, nor with any stability-related disable. Immob kittens up my thief, and immob kittens up my ranger; i’m betting it kittens over a lot of other classes as well.

Historically, classes seem a lot more balanced here than in other games. Mesmer and Thief are a bit of a piss-off (which is why I started playing the latter), but everything else seems pretty good.

Right now, all I care about is getting the game as smooth as possible. Lag spikes are an almost-guaranteed death sentence, unless the person you’re fighting is undergeared or just plain terrible; there’s not much point in playing, if all you can do is die, look bad and rack up a repair bill.

a 64-bit client would be lovely, btw. The game seems resource-starved in a lot of areas, despite that it’s only using 10-20% Ram/CPU.

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Posted by: Gankfest.4965

Gankfest.4965

@ Ralathar – I’m not even going to get into how you just proved my argument even more with your post, and I’ll let you think about why if you ever get there.

@ Gisei – Nope I’ll just leave it at your not equipped to argue the issues at hand. From your post you obviously don’t do enough Wv3 to really argue the problems. Nothing personal.

To everyone else…

About the stuns it’s not like it happens all the time, it happens about 5 – 10% of the time, but I also Wv3 all the time. The problem is the stacking issue more then anything else. For example I’ve been crippled and immobilized for 10 – 15 seconds before due to people stacking CC. This isn’t really coordinated, but it happens randomly most of the time. CC that long is to much it needs to have a mechanic that prevents stacks of CC. Like 5 second crippled and then it stops stacking, and then you can’t be CC’d for 3 seconds. Just an example, so don’t go throwing theories on the time. There is a few times where I’ve been knocked down… Take a few seconds to get up… Knocked down again, and then launched and killed. During the 8-10 seconds of the CC duration I had a total loss of character control and had no way out of it but death. This type of game play in PvP has never worked before and will never work in Guild Wars 2. If you play sPvP you will see this issue more frequently if not all the time.

Jumping puzzle is an opinion more then a issue. My problem with the puzzle is that people will do the puzzle and we will lose nodes while 20 people were needed but wanted to do the puzzle instead. The real problem is people like to sit in the puzzle and just talk… I’ve seen up to 30-40 people sitting in a puzzle just messing around. This takes away from the player numbers needed to be effective in WvW. What’s even more fun, is when people are hanging out in the puzzle they like to QQ in chat about losing objectives or nodes on the map. I don’t think it should be taken out of the game, but it needs to be its own instance. If you want to do the jumping puzzle that is fine, but you get ported into it and you either port out to LA or back into Wv3 if there is no queue. It’s what’s fair to everyone else that wants to actually play Wv3.

I’m not going to get into why classes are un-balanced, it’s just a lot of explaining and I could create a whole thread just on that alone. If you do sPvP and Wv3 enough, you’ll see the problems for yourself.

Never said Orbs need to be taken out of the game, just switch the out-manned buff with the orb buff problem solved. Another way would be each server has an 5% buff and when one server has a fraction over the other servers the weakest server gets an additional 5% buff. If both servers have a certain amount more players then the weakest server that server gets a 15% buff. There are a lot of ways to work this, all I know it isn’t working now.

PvE mobs… There just filler and watching Thieves use them to stealth and run away is ridiculous, or my personal favorite is when my Short Bow Auto Attacks 3 no Aggressive mobs and now I have 4 things to kill. The mobs just need to go or be drastically lessened.

- Also wanted to add to the list healing and support specs should be getting more bags and XP for supporting their allies. If someone casts a heal on someone or a Support AoE buff they have a chance to get a bag. Either way, something needs to be done to help motivate people to be supportive. As it is now, people just want to roll DPS specs to kill stuff for loot. I just think it’s funny instead of having the Holy Trinity… We now just have DPS!

- Auto Drop bags into inventory is another one, this was discussed before and stated this could be done at this time because of some coding issues in the BWE forums. This is an issue and we should get an answer on this.

Thanx!

TL;DR The Guru forums is a good place for you… You’ll fit in nicely over there!

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

(edited by Gankfest.4965)

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Posted by: Retrobond.4798

Retrobond.4798

The issue I think they need to address are dead scouts. A black screen can stop this.

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Posted by: Same.4687

Same.4687

- Clipping
The culling issue I presume, they’re working on it
- Lag/Skill Lag
Little to no lag most of the time
- Class Balance
Let classes evolve, let builds evolve then worry about balance. You simply cannot create a balanced AND fun game right out of the gate especially with different possible builds involved with Skills/Traits/Gear all creating different possibilities.
- Diminishing Returns on CC Abilities
Everyone that says that you shouldn’t be able to clear multiple CC’s doesn’t know a thing about PvP. If you as a group are unable to kill a single guy because your kitten derp and everyone is spamming all their cool stuff asap you shouldn’t be allowed to get the kill. Easy as that. Coordinate stuff, put on the first CC, make the opponent pop his CD, next CC, rinse, repeat. Don’t cry if you guys kitten your way through all your CD’s and make life easy for your opponent who doesn’t drool.
- Orbs
Orbs are currently messed up. The only solution is to remove them or switch the buff with outmanned based on % of people in a current BL. Right now if a server is dominating and has 3 orbs some classes become outright stupid. However I do think a dominating server should get some kind of reward, just not insane stat boosts..
- Taking the Jumping Puzzle and PvE content out of WvW
Don’t care.

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Posted by: Shadow.3475

Shadow.3475

They need to fix portals and stealth yes, prefebly a skill that some classes have that showes stealthed players and you can buy a pot that show you stealthed players for 30sec like in Knight Online were the stealthed player dont know if the enemy see him or not.

Specterryu Quipter had a good sugestion about jumping puzzle, that its time limited and you get locked out for ~18hours when time is up no mater if you finished it or not, if they change it like that it should be imposible to build siegeweapon in puzzle map. The lockout should be account not character.

They should remove all static bosses like the worm and so, keep the bands that you help your server if you take it.

(edited by Shadow.3475)

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Posted by: Gankfest.4965

Gankfest.4965

Everyone that says that you shouldn’t be able to clear multiple CC’s doesn’t know a thing about PvP. If you as a group are unable to kill a single guy because your kitten kitten and everyone is spamming all their cool stuff asap you shouldn’t be allowed to get the kill. Easy as that. Coordinate stuff, put on the first CC, make the opponent pop his CD, next CC, rinse, repeat. Don’t cry if you guys kitten your way through all your CD’s and make life easy for your opponent who doesn’t drool.

Wow… Looks like a 5 year old typed this…

They need to fix portals and stealth yes

Portals are fine and working as intended!

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Brunners.7251

Brunners.7251

I’m not going to get into why classes are un-balanced, it’s just a lot of explaining and I could create a whole thread just on that alone. If you do sPvP and Wv3 enough, you’ll see the problems for yourself.

You do realise that WvW isn’t SUPPOSED to be balanced, right? That’s why they changed that Guardian skill for sPvP but not for WvW. sPvP is supposed to be balanced and equal, while WvW is meant to be….well, what it is now.

Saying classes are unbalanced in sPvP and saying they’re unbalanced in Wuvwuv are two completely separate issues. The former will be fixed, the latter will not.

Acadamey Gaming EU [AG] twitch.tv/brunners90
Sign Ups: www.battlefy.com/academy-gaming
Website: www.academygamingnet.com

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Posted by: Darkeh.4539

Darkeh.4539

No downstate in WvW and portals in all keeps /towers ! w00p !

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Posted by: Gankfest.4965

Gankfest.4965

You do realise that WvW isn’t SUPPOSED to be balanced, right?

Actually from what Arenanet has said it’s quite the opposite. You can read it here!

https://forum-en.gw2archive.eu/forum/info/news/Balancing-Guild-Wars-2/first#post92064

Quote from the article.

Try to keep your feedback focused and specific so we can know the context of your issues. PvE, WvW, and sPvP balance are all equally important and we will address them all with the same amount of weight and thought.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Ralathar.7236

Ralathar.7236

@ Ralathar – I’m not even going to get into how you just proved my argument even more with your post, and I’ll let you think about why if you ever get there.

You’re condescending and you do not even back anything you say up with a shred of actually argument. I’ve given you the tools you need to counter things, tools I’ve personally tested and can guarantee are effective.

You wish to disagree? That’s ok. Make your arguments and statements instead of just dismissing valid points with unsupported and unsubstantiated opinion.

The problem is the stacking issue more then anything else. For example I’ve been crippled and immobilized for 10 – 15 seconds before due to people stacking CC. This isn’t really coordinated, but it happens randomly most of the time. CC that long is to much it needs to have a mechanic that prevents stacks of CC. Like 5 second crippled and then it stops stacking, and then you can’t be CC’d for 3 seconds.

1st point: Condition removal treats 3 seconds of immob/cripple the same as 15.

2nd point: If those people would have put damage on you instead you very well could have been dead before having any chance to escape.

3rd Point: If you do not have the ability to escape and counter CC then why should you be able to escape multiple people like you wish to? How would that be balanced?

There is a few times where I’ve been knocked down… Take a few seconds to get up… Knocked down again, and then launched and killed. During the 8-10 seconds of the CC duration I had a total loss of character control and had no way out of it but death. This type of game play in PvP has never worked before and will never work in Guild Wars 2. If you play sPvP you will see this issue more frequently if not all the time.

1st Point: Stun breaks are designed specifically to counter this and area available to everyone.

2nd Point: Stability also counters this.

3rd Point: Contrary to popular belief you are NOT helpless. Instant abilities still fire as per normal. Examples are Arcane Shield, any stun break, mantras, etc.

4th Point: Abilities that disable are on long cooldown timers and for short durations. In any serious fight the enemy team has just done your team a favor if they blow them all on a single person.

5th point: Every profession has at least 1 trait available to them which helps mitigate strong CC’s passively. Example being Ranger transfers the CC to his pet automatically once every 90 seconds.

So do you have counterpoints so that I can specifically dismantle each argument with readily available facts or do you simply wish to cast dispersions again in the attempt to discredit me via unsubstantiated mudslinging from an imaginary position of superiority?

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

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Posted by: Gankfest.4965

Gankfest.4965

You’re condescending and you do not even back anything you say up with a shred of actually argument. I’ve given you the tools you need to counter things, tools I’ve personally tested and can guarantee are effective.

Like I said you proved my point in your own post and links lol! Not my fault you aren’t equipped to understand that.

So do you have counterpoints so that I can specifically dismantle each argument with readily available facts or do you simply wish to cast dispersions again in the attempt to discredit me via unsubstantiated mudslinging from an imaginary position of superiority?

<—- Guru is that away, I’m sure you’ll be well accepted and find many friends there. I’m not here to get trolled nor argue back and fourth with what you don’t understand. Hope that helps, because it obviously didn’t the first time.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Sundial.9015

Sundial.9015

With short CC duration and proper class design diminishing returns is not needed.

DR is a band aid in other games that implement CC only for PvE.

Sundial, Necromancer – Aurora Catulus, Engineer – Kaine Illuma, Elementalist
WvW Captain – Horde of Miscreations, Borlis Pass Alliance

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Posted by: Ralathar.7236

Ralathar.7236

You’re condescending and you do not even back anything you say up with a shred of actually argument. I’ve given you the tools you need to counter things, tools I’ve personally tested and can guarantee are effective.

Like I said you proved my point in your own post and links lol! Not my fault you aren’t equipped to understand that.

So do you have counterpoints so that I can specifically dismantle each argument with readily available facts or do you simply wish to cast dispersions again in the attempt to discredit me via unsubstantiated mudslinging from an imaginary position of superiority?

<—- Guru is that away, I’m sure you’ll be well accepted and find many friends there. I’m not here to get trolled nor argue back and fourth with what you don’t understand. Hope that helps, because it obviously didn’t the first time.

As you concede defeat by providing no answer and no argument I’m done here. You may continue your inaccurate claims unhindered.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

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Posted by: Gankfest.4965

Gankfest.4965

With short CC duration and proper class design diminishing returns is not needed.

DR is a band aid in other games that implement CC only for PvE.

No DR is used to control how much CC you can apply in a given time. It isn’t a Band-Aid for anything. People think of DR from WoW and are taking that it needs to be applied in GW2 the same. But the CC’s are shorter, so yes it would be different in GW2 vs. WoW.

A couple easy fixes off the top of my head are:

- CC’s such as immobile or Cripple can only stack to 5 seconds before being reapplied.

- Gaining 3 seconds of stability after getting up from a knock down.

This would give someone a chance to survive a CC chain and still make CC’s viable.

Stun Break skills are sometimes on cool down like “Save Yourself” on Guardians which is 48 seconds with the trait and 60 seconds regular cool down. To long of a cool down on a skill to break stun. Also some classes get more than others when it comes to Stability and breaking CC. This really isn’t fair to the classes that lose out on having such skills like “Stand Your Ground”

Also with Traits and Skills that remove cripple and other CC’s, you remove cripple and it gets re-applied stacking in duration with no way to remove it. That is broken CC mechanics right there.

Specific builds are used to break CC which aren’t even that good anyway in large scale battles like 40v40 in Wv3. With that being said, why should I have to roll 1 maybe 2 specific builds just be ale to break CC. I shouldn’t have to revolve my builds around CC and lose out on skills I would like to play with for a mechanic. That’s just ridiculous.

I don’t see DR and CC game breaking in WvW compared to the other things listed. CC death chains do happen from time to time, but not to the point where it makes the game unplayable in Wv3; sPvP it’s a whole other story. All I’m saying is how CC is applied and managed as a mechanic should be looked at and tweaked a little.

As you concede defeat by providing no answer and no argument I’m done here. You may continue your inaccurate claims unhindered.

Whatever you need to feel better about yourself!

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

(edited by Gankfest.4965)

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Posted by: Gankfest.4965

Gankfest.4965

I was thinking the Sentry Points could use an overhaul as well. Right now their only good for seeing movement on the map. They really don’t serve any other purpose. It would be nice if they had their own type of upgrades and did more then stand there on the map. It would bring more life to Wv3 as a whole, maybe adding patrol unit upgrades or something.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Same.4687

Same.4687

Everyone that says that you shouldn’t be able to clear multiple CC’s doesn’t know a thing about PvP. If you as a group are unable to kill a single guy because your kitten kitten and everyone is spamming all their cool stuff asap you shouldn’t be allowed to get the kill. Easy as that. Coordinate stuff, put on the first CC, make the opponent pop his CD, next CC, rinse, repeat. Don’t cry if you guys kitten your way through all your CD’s and make life easy for your opponent who doesn’t drool.

Wow… Looks like a 5 year old typed this…

They need to fix portals and stealth yes

Portals are fine and working as intended!

I’m just sick and tired of people complaining about simple mechanics in a game. GW2 has the potential to become a truly e-sport level competitive game (tPvP especially) but currently a lot of players will cry for nerfs and whatnot due to incompetence which I fear will ruin this game. They don’t want a player to be able to escape if a whole group blows all their CC CD’s on him/her and the opponent uses a skill that is working as intended to get away. They want an absolute garantuee that if 2 people run into 1 person, the 2 always win.

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Posted by: Gankfest.4965

Gankfest.4965

I’m just sick and tired of people complaining about simple mechanics in a game.

CC isn’t and never has been a simple mechanic. It actually is a huge part of the game. No one is complaining about anything, but just stating ideas from various PvP experience to make this game more balanced. This thread is about Wv3 anyway, really no point in arguing sPvP mechanics since it’s a known fact that it’s unbalanced.

GW2 has the potential to become a truly e-sport level competitive game (tPvP especially) but currently a lot of players will cry for nerfs and whatnot due to incompetence which I fear will ruin this game.

Not with broken mechanics it doesn’t and GW2 is still far away from being in the eSport level. Try sPvP you might actually see the issues with it.

They don’t want a player to be able to escape if a whole group blows all their CC CD’s on him/her and the opponent uses a skill that is working as intended to get away.

Arenanet supposedly might make sPvP Moba style game play, but then you would have to change how CC and classes work anyway. Really sPvP would have to be built separately from the rest of the game(PvE & Wv3). Moba style game play wouldn’t work in Wv3, it would be a disaster.

They want an absolute garantuee that if 2 people run into 1 person, the 2 always win.

Well… I have no problem 2v1 or even 3v1 geared players in Wv3. I do it all the time and come out on top. Even have people message me all the time about what builds I run with, I’m a hacker and reported, or the occasional F—- You, if you weren’t <Insert Class Here> I would of killed you(Figure they’re from the WoW Community…). The argument isn’t about how amazing at PvP I am… But the fact there are some issues with Wv3, and would be nice if we could get some real answers on how these things will be fixed; rather then the same generic answers of “We know it’s a problem and want to fix it”. After a few months it gets kind of old. Anyway we’re arguing over spilled milk… I’m sure we can all agree that skill lag and clipping are the two most important issues and should be at the top of the list. There is nothing worse in PvP then trying to kill invisible players. :P

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

(edited by Gankfest.4965)