WvW suggestion

WvW suggestion

in WvW

Posted by: Darkorical.9213

Darkorical.9213

When I first started reading about WvW I envisioned people putting effort into taking and keeping keeps and towers and sending out groups from each to escort supply lines. worlds working to fully fortify and upgrade to get more waypoints across the map and basically notable battle lines (ala luxon and kurzik lines in factions). I assumed a very slow progression across the map with people actually staying with keeps and towers to hold them against attacks. small groups of people sneaking into enemy territory just to takeout supply dolyaks. You know something large and on a grand scale.

What I see when I go to WvW is commanders leading zergs in a game of round robin of who controls what. While this can be fun, It definitely lacks the epic-ness I had hoped for.

I was thinking one way to encourage people to not just pass points back and forth and actually try to keep locations would be to make the mystic forge in stonemist keep have a higher chance to give rare items and make that go up by 1% for each location held and and increase that by 1% for each 15 min it is held

ie
existing % + (1% per location held )*(15 min it is held)

WvW suggestion

in WvW

Posted by: Corgibuttz.5849

Corgibuttz.5849

I like the idea of adding incentives to hold points.

WvW suggestion

in WvW

Posted by: Cereus.6735

Cereus.6735

I agree as well because right now there is NO reward to hold keeps and towers. I personally like to defend points and the like but I get nothing out of it.

WvW suggestion

in WvW

Posted by: Darkorical.9213

Darkorical.9213

This would also help with peoples complaints of the low drop rates from the MF

WvW suggestion

in WvW

Posted by: MiceElf.6897

MiceElf.6897

What I see when I go to WvW is commanders leading zergs in a game of round robin of who controls what. While this can be fun, It definitely lacks the epic-ness I had hoped for.

And if you are on a lower populated server, it gets old really fast when you spend all the cash you have on upgrades and seige, and the bigger server blasts in with 3 golems, and a bigger zerg than the entire population of your server, and takes it in less than 2 minutes.
I invite the developers to play for a day on one of the lower populated servers, and then try to tell me this game is fun.

WvW suggestion

in WvW

Posted by: Jayne.9251

Jayne.9251

Love this idea!

L’enfer, c’est les autres

WvW suggestion

in WvW

Posted by: MiceElf.6897

MiceElf.6897

My offer still stands developers. Come play as Ferg and tell me this is what you intended the game to be.

WvW suggestion

in WvW

Posted by: Joey.3928

Joey.3928

I know in the Feb patch, we are going to see more progression in WvW. I hope that they will be doing something like you suggested here as well. I too like to defend points and realize the importance of doing so. It is just boring and offers no incentive for doing so unfortunately.

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

WvW suggestion

in WvW

Posted by: Raincrow.1840

Raincrow.1840

Better rewards for upgrading / defending would help.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

WvW suggestion

in WvW

Posted by: Joey.3928

Joey.3928

Better rewards for upgrading / defending would help.

I’d like to see the upgrade system change maybe. Maybe….

At least personally, I rarely upgrade due to the money cost. I do not have a lot of money. I have upgraded supply camps in the past and I stayed to defend those camps because I spent a lot of money upgrading them. So I felt ownership like it was my camp. However an enemy zerg would just always come and wipe it out within seconds.

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

WvW suggestion

in WvW

Posted by: kylia.4813

kylia.4813

When I first started reading about WvW I envisioned people putting effort into taking and keeping keeps and towers and sending out groups from each to escort supply lines. worlds working to fully fortify and upgrade to get more waypoints across the map and basically notable battle lines (ala luxon and kurzik lines in factions). I assumed a very slow progression across the map with people actually staying with keeps and towers to hold them against attacks. small groups of people sneaking into enemy territory just to takeout supply dolyaks. You know something large and on a grand scale.

What I see when I go to WvW is commanders leading zergs in a game of round robin of who controls what. While this can be fun, It definitely lacks the epic-ness I had hoped for.

I was thinking one way to encourage people to not just pass points back and forth and actually try to keep locations would be to make the mystic forge in stonemist keep have a higher chance to give rare items and make that go up by 1% for each location held and and increase that by 1% for each 15 min it is held

ie
existing % + (1% per location held )*(15 min it is held)

Nice idea! Though that would greatly effect the economy, perhaps looking at it giving the camp/keep/tower give more points per tick based on how long you hold it (that way its only effecting the WvW matchup and not something unrelated (AH/economy))

That said though, I can definatly attest to the defensive importance that is shown on at least the servers in our current matchup. FA guard thier borderlands to the hilt, IoJ have scouts and mobile forces in their borderlands to protect it, and CD react quickly to any potential attacks.
Defending is a key component in winning the matchup, maintaining the points you need, perhaps your just in the wrong matchup to find the WvW experience you were looking for.
(disclaimer, Oceanic timeslot player, I can’t comment on US timeslot play)