Everyone’s sick of Living Story getting all the devs attention (although I am happy with the increase in communication from Devon in the last few days) so I wanted to put forward a few ideas for WvW updates in the hope that it gave Anet some inspiration/motivation.
I will add to it and update it with feedback I receive.
New map:
The new zone will be an underground map with a maximum of 30 players from each server at a time.
The objective of the map is to gain ‘favor’ with the dredge and skritt. Favor can be used to gain assistance from these races on other boarderlands.
Favor with the skritt can be spent on ordering a supply raid on any tower or keep on any boarderland. The exact amount or % of supply stolen the devs will have to judge and the amount of supply which dolys supply keeps (not towers) with may need looking at to avoid all keeps being starved of supply too easily.
Favor with the dredge can be used to spawn a single-use dredge tunnelling capsule at any friendly spawn point which will tunnel 10 players past the outer wall of any keep. Where exactly the device will pop up should be randomised between a number of points.
To gain favor with the skritt players will need to eliminate destroyer nests placed around the underground map. These will be tougher than your average supply camp and require roughly 3 coordinated players or 5 less coordinated players to eliminate.
To gain favor with the dredge players will need to hold ore-rich mining points of which there will be 9 across the map. These points will function like large sPvP points and have no timer unlike supply camps meaning that they can be quickly flipped if left undefended.
Blobbing on this map quite simply won’t be an option as for every point you take you’ll lose 2 others and I expect squads of 5-10 to be optimal.
I expect this map will have long queues due to it being new and smaller in size and so to help counter that you will not be able to solo queue. You will need a party of 5 to join the queue (although there’s nothing stopping 5 pugs forming a party).
Knock-on effects:
This will slightly help to disincentivise blobbing on boarderlands as there will be even more opportunities for mesmers to portal squads into unguarded keeps making spreading your forces a more viable strategy.
This will help to even out numbers across servers as some people may wish to transfer to lower pop servers with shorter queues to this map. (Pay attention Anet! You will profit from these transfers!)
Simultaneous Updates:
Increase rewards for defending. Increasing the defensive event rewards would be a very small start but I think loot and wxp chances should be increased for kills within the boundary of your own keeps or towers.
Release a number of WvW-focused gemstore items including the likes of:
Commander badge colors
Badge Of Honor Drop Booster
World XP Booster
Unlimited Repair Canister
Account Bound Siege Weapon Backpack
Premium Guild Emblems
Automatic Feeder (consumes designated food and utility consumables in your inventory when their duration ends)
(Credit to Obscure One for these gemstore ideas)
Change the way keep waypoints open up for limited windows of time during sieges. It promotes blobbing as once the WP opens a whole zerg can instantly come to a keep’s defence from the other side of the map. There’s no need for this. The WP should stay closed until the siege has been concluded so one massive zerg cannot cover an entire map at once.
If possible, in game team speak (with multiple rooms) and an improved squad system. Team speak is currently a barrier to entry for newer, younger or more casual gamers. Frequently boarder lands have queues and multiple zergs but no (or at best 1) commander tagged up and pugs running around looking very confused. If it was very easy for a PvE player to drop into WvW and join in the fun we’d see the popularity of WvW shoot up even further and it would become a more profitable area of the game for Anet (and hopefully allocated more dev time as a result). This change would be amazing for PvE and sPvP too as pug groups would have the option to use team speak with each other.
This would no doubt take a while to implement but we’ve all seen how fast Anet can release content when they put their minds to it. If they planned it, made it public that they had something like this in the pipeline, I think they’d make a lot of friends in the WvW community even if it took 2 months to actually be released.
(edited by shadowraith.9124)