WvW suggestion
Best change would be if they boosted playerkills by 500% and decreased structure rewards with the same amount.
Fighting NPC’s shouldn’t be more rewarding then killing another player any day of the week. As it is now the focus is on NPC/Structure fights instead of finding the enemies to run em over.
So a new aim for WvW would be all about fighting players, not npc’s. Less fuss about imbalances 24/7.
something like X world you have 15 minutes to take this 1b. Y world defend 1b camp for 15 minutes. Both servers would receive the orders at the same time to 1 commander on each server. The Third world would receive another order to take a different objective.
The way i’m reading this X world would show up with their 40 man blob and get easy rewards.
Y world would get overrun because the single group they have doesn’t stand a chance and their backup is waiting on queue even though they are out numbered.
The third world is running around the rest of the zone with their 30 man blob taking free caps.
Doesn’t sound much different except you’re going to kitten off every commander out there by telling them where and when to attack.
~Dr. Seuss
Best change would be if they boosted playerkills by 500% and decreased structure rewards with the same amount.
Fighting NPC’s shouldn’t be more rewarding then killing another player any day of the week. As it is now the focus is on NPC/Structure fights instead of finding the enemies to run em over.
So a new aim for WvW would be all about fighting players, not npc’s. Less fuss about imbalances 24/7.
YES YES YES.
Give more loot for player kills, base it off of their level, WXP rank, how long it’s been since they’ve last been killed.
#STOPTHEKTRAIN2014