WvW suggestions:

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Posted by: Halbarz.3854

Halbarz.3854

Hi folks and Anet,

Yesterday some of us were talking in WvW and I believe that some of the idea’s people had you could easily apply and would make WvW more of a challenge for big fights.

Changes to walls

- Make walls so that you can’t build siege half way a wall and on the outside make them straight or whatever to fix this stupid thing of placing ac’s to take siege down.

- Make the walls a bit wider, so Aoe’s do not take out siege so easily, or at least make the corners bigger.

Changes to doors / Gates

- Make them so when they are reinforced they cover the whole entrance. this to prevent the take down of inner siege.

- reduce ram damage (20%) and make gates more difficult to take down (more HP – 30%) or another idea here would be to make each ram within same area do -10% damage to each others. Which would make 1 ram good, 3 still faster, but not as fast as today.

Changes to landscape

- infront of mendon take that hill out and make it flat.

- Mendon (bridge part) should be wider with half way two platforms this could make it nice change to siege placing there and actually make it worth defending.

Changes to siege

- when on siege make a fixed camera view and Line of sight, to prevent people to take down siege on the other side of a gate -.-

Changes to policy

- Ban people using zoom hack or the hack to fly.

This are a few things that we talked before in chat and I hope that in some way things are good with the other people in the community. If people have suggestions I would say post them and maybe Anet will listen for once to Wvw players.

Best regards,
me

(edited by Halbarz.3854)

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Changes to Walls — I agree that siege shouldn’t be able to be placed on really insane spots like hanging off the corners of walls where the only thing that hit them are Staff 5 on Ele fire attunement or AC’s, but I think this is a double edge sword. Some spots for counter siege, especially around hills, can be in really sketchy places so that it might be difficult to de-siege really bunkered up places.

Changes to doors/gates — Not really sure what you meant here.

Changes to landscape — I agree with this. Mendon is kind of like how QL used to be in terms of how much access enemies have to aoeing siege from the outside, so it could probably use a little tweeking to put it in line with the other towers.

Changes to siege — I don’t like the sound of this. Messing with LoS seems like it could hurt small man more than the larger groups. I think an alternative would maybe be finding a way to factor in the verticle plane into the distance so if you’re firing over gates and walls then maybe it cuts down your total range.

Changes to policy — I think most everyone would like to see this but it’s not really a matter of policy. It’s more a matter of just active monitoring and following through with punishments. They could do with better in game reporting and maybe a little wider range of options to report for.

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Posted by: McWolfy.5924

McWolfy.5924

Sieges should not work through gates. Trebing your own gates? LoL

WSR→Piken→Deso→Piken→FSP→Deso
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Posted by: Baldrick.8967

Baldrick.8967

Gates shouldn’t melt to 5/6 rams so fast to give players a chance to defend and rally to defend something that’s being attacked…

There are so many changes that could be made to wvw to make it better, and so many already raised and discussed.

But almost nothing ever changes.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Halbarz.3854

Halbarz.3854

Gates shouldn’t melt to 5/6 rams so fast to give players a chance to defend and rally to defend something that’s being attacked…

There are so many changes that could be made to wvw to make it better, and so many already raised and discussed.

But almost nothing ever changes.

I agree with this, even that I tend to run in small groups capping towers I would like to see the gates have more health and less ram damage this out of a defence point of view

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Posted by: joneirikb.7506

joneirikb.7506

*Changes to walls*

Agreed.

*Changes to doors / Gates*

Interesting, though I’d prefer 20% less damage with rams, and remove PvD.

Heh, another idea here would be to make each ram within same area do -10% damage to each others. Which would make 1 ram good, 3 still faster, but not as fast as today.

*Changes to landscape*

No comments

*Changes to siege*

I actually think this could be a valid solution to the FoC/AC situation.

*Changes to policy*

Agreed, but I think this is already in there.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

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Posted by: Halbarz.3854

Halbarz.3854

Changes to walls

Agreed.

Changes to doors / Gates

Interesting, though I’d prefer 20% less damage with rams, and remove PvD.

Heh, another idea here would be to make each ram within same area do -10% damage to each others. Which would make 1 ram good, 3 still faster, but not as fast as today.

Changes to landscape

No comments

Changes to siege

I actually think this could be a valid solution to the FoC/AC situation.

Changes to policy

Agreed, but I think this is already in there.

I added your idea about the gates, as it is actually a good idea!

Also would like to add that since the ram mastery was added gates even melt faster which is kinda sad, the mastery should be defence based ( more hp or toughness , ….)

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Posted by: Reverence.6915

Reverence.6915

The walls definitely need to be wider because siege built on them right now are useless. Even if they were made wider, non-LoS skills like Dragon Tooth on Elementalists will still be able to hit them.

AC fire needs to be made for LOS

Golem damage needs to be tempered so that 5 golems won’t melt everything in seconds

And from an attacking point of view, the siege cap needs to be changed to force siege to spread out more. Having over 10 ACs on a single gate is ridiculous. Especially on a keep like Hills, where there’s no real entry point besides the gates if it’s upgraded.

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