(edited by Halbarz.3854)
WvW suggestions:
Changes to Walls — I agree that siege shouldn’t be able to be placed on really insane spots like hanging off the corners of walls where the only thing that hit them are Staff 5 on Ele fire attunement or AC’s, but I think this is a double edge sword. Some spots for counter siege, especially around hills, can be in really sketchy places so that it might be difficult to de-siege really bunkered up places.
Changes to doors/gates — Not really sure what you meant here.
Changes to landscape — I agree with this. Mendon is kind of like how QL used to be in terms of how much access enemies have to aoeing siege from the outside, so it could probably use a little tweeking to put it in line with the other towers.
Changes to siege — I don’t like the sound of this. Messing with LoS seems like it could hurt small man more than the larger groups. I think an alternative would maybe be finding a way to factor in the verticle plane into the distance so if you’re firing over gates and walls then maybe it cuts down your total range.
Changes to policy — I think most everyone would like to see this but it’s not really a matter of policy. It’s more a matter of just active monitoring and following through with punishments. They could do with better in game reporting and maybe a little wider range of options to report for.
Sieges should not work through gates. Trebing your own gates? LoL
Just the WvW
R3200+
Gates shouldn’t melt to 5/6 rams so fast to give players a chance to defend and rally to defend something that’s being attacked…
There are so many changes that could be made to wvw to make it better, and so many already raised and discussed.
But almost nothing ever changes.
Gates shouldn’t melt to 5/6 rams so fast to give players a chance to defend and rally to defend something that’s being attacked…
There are so many changes that could be made to wvw to make it better, and so many already raised and discussed.
But almost nothing ever changes.
I agree with this, even that I tend to run in small groups capping towers I would like to see the gates have more health and less ram damage this out of a defence point of view
*Changes to walls*
Agreed.
*Changes to doors / Gates*
Interesting, though I’d prefer 20% less damage with rams, and remove PvD.
Heh, another idea here would be to make each ram within same area do -10% damage to each others. Which would make 1 ram good, 3 still faster, but not as fast as today.
*Changes to landscape*
No comments
*Changes to siege*
I actually think this could be a valid solution to the FoC/AC situation.
*Changes to policy*
Agreed, but I think this is already in there.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
Changes to walls
Agreed.
Changes to doors / Gates
Interesting, though I’d prefer 20% less damage with rams, and remove PvD.
Heh, another idea here would be to make each ram within same area do -10% damage to each others. Which would make 1 ram good, 3 still faster, but not as fast as today.
Changes to landscape
No comments
Changes to siege
I actually think this could be a valid solution to the FoC/AC situation.
Changes to policy
Agreed, but I think this is already in there.
I added your idea about the gates, as it is actually a good idea!
Also would like to add that since the ram mastery was added gates even melt faster which is kinda sad, the mastery should be defence based ( more hp or toughness , ….)
The walls definitely need to be wider because siege built on them right now are useless. Even if they were made wider, non-LoS skills like Dragon Tooth on Elementalists will still be able to hit them.
AC fire needs to be made for LOS
Golem damage needs to be tempered so that 5 golems won’t melt everything in seconds
And from an attacking point of view, the siege cap needs to be changed to force siege to spread out more. Having over 10 ACs on a single gate is ridiculous. Especially on a keep like Hills, where there’s no real entry point besides the gates if it’s upgraded.
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