WvW suggestions worth looking into, immediately
Proud member of Vigilance of Sanctum of Rall. Order of Longbowman’s local 187 since 1971
Orb were taken out because they could be exploited. Period… End of Story.
Your ideas are worthy of a ready… but only that. Fiction either way.
About the only thing they could do at this point would be increase the defense buff of folks who stayed by an objective. If you opt to defend supply with guild buffs… the potency increases by 10% every 30min or similar, etc.
They took them out. Oh, and then they said they’re gonna think of something else, lol
Also; putting an orb defense keep in the NW of the map heavily unfavors whoever is camping in the SE, so that creates a balance issue.
Officer and Co-Founder of “The Power of Friendship”
Isle of Janthir Murderbot; let me kill your face!
Look at my charming hat! <|:D
Isle of Janthir Murderbot; let me kill your face!
Look at my charming hat! <|:D