WvW suggestions worth looking into, immediately

WvW suggestions worth looking into, immediately

in WvW

Posted by: Zederok.4173

Zederok.4173

http://www.keenandgraev.com/2012/11/02/wvw-orbs-removed-solution/

Orbs are being removed from GW2 because they “strengthen teams who are already winning and make it even more difficult for underdog teams to fight back.” [Source] Instead of redesigning them, or coming up with alternatives, ArenaNet states they are simply removing them entirely. There was also mention of orb hackers (wtf?) and not being able to do anything about them.

Look guys, this one is easy. I’ll tell you why the WvW orbs failed.

WvW Zones are too small and capturing the orbs was too easy. They’re out in the open on a freaking pedestal!
Orbs, as they were implemented, provided the wrong buff.
The fact that a team could already be “winning” without the orbs shouldn’t have been possible.
The failings of the Orb system are indicative of the failings throughout the whole WvW implementation. The reward structure and winning conditions are wrong. Matching servers, while a neat idea at first, has brought a lack of permanence to the fighting. While I can’t solve the hole they dug themselves into with server matching, I do have other solutions.

Consider the following changes:

Orbs should provide the outmanned buff (10/20/30% Exp/Karma/Influence buff) and the outmanned buff should provide the orb buff (more HP, etc).
Re-design the zones to take out the PvE camp in the NW area and put in a huge castle to hold the orb. Call it an Orb Keep. Let players go all Helm’s Deep style defense. Taking the keep would be hard enough that the attackers would want to control most other holdings before attempting an Orb siege.
Holding 2/3 or 3/3 orbs grants access to a third zone with fantastic incentives like DAOC’s Darkness Falls.
If I was responsible for design decisions like these, and communicating with my players about them, I wouldn’t tell people that we have no solutions at this time. I wouldn’t pretend the other issues don’t exist. I would reach out and have my community start weighing in with their ideas for how to fix the system. Get the community involved, and start letting people know you have a sense for how the future of WvW will play out.

Proud member of Vigilance of Sanctum of Rall. Order of Longbowman’s local 187 since 1971

WvW suggestions worth looking into, immediately

in WvW

Posted by: Dhar.6392

Dhar.6392

Orb were taken out because they could be exploited. Period… End of Story.

Your ideas are worthy of a ready… but only that. Fiction either way.

About the only thing they could do at this point would be increase the defense buff of folks who stayed by an objective. If you opt to defend supply with guild buffs… the potency increases by 10% every 30min or similar, etc.

WvW suggestions worth looking into, immediately

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Posted by: cjadthenord.4928

cjadthenord.4928

They took them out. Oh, and then they said they’re gonna think of something else, lol

Also; putting an orb defense keep in the NW of the map heavily unfavors whoever is camping in the SE, so that creates a balance issue.

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