WvW support roles/skills
Engineer – Nothing really. Elixer gun condi removal mostly.
Necromancer- hmm, wells?
Ranger-hmm, that AoE heal + spirits.
Thief- stealth stuff, poision.
honestly the classes you list have the best most useful things in WvW, espcially Mesmers. Get a mesmer on that overpowered location in south eastern ruined tower to build siege up there, he just pushes you off every time you try to counter it haha.
Ele, water fields
Ele, Air fields + blast finishers
Ele, Fire fields + blast finishers, elemental weapons
Shadow Refuge…
Nuff said.
Necro DS heal (traited) is giving any ally near me a heal of about 250Health per pulse and around 7 pulses. I find it makes a reasonable difference in zerg vs zerg. Each person is getting back around 1500-2000 health. Also they can remove all conditions from nearby allies (and send them to enemy), AoE Well heal nearby allies. Staff skill 2 also has AoE heal. I think they are a bit underrated personally, especially those complaining they are underpowered.
Warrior has some decent support capabilities. Shouts with soldier runes and vigorous shout, Warbanner for clutch AoE rallies / claimer res, bow adrenaline skill for large, long-lasting fire field (might stacking, anyone?.
And yeah, as Resonance points out, eles can throw down a whole lot of combo fields.
Necro staff 2 will heal allies while bleed foes.
Well of power will convert conditions to boons.
Well of Blood can be traited for target AoE heal.
Spectral Wall give protection to allies while give 10 stacks of Vulnerability to foes (wow)
[DKJ] – Jade Quarry
Mesmer – Portal, Veil, Time Warp, Null Field. Mandatory for JP and golems. Great for zerg flanking attacks.
This won’t hurt [Much]
Ring of Fire
Warrior with specced towards boon duration and banner healing, oh my the glory. FGJ gives ~~40-50 second might (3 stacks) and with tactic banner you can keep regeneration on you and nearby allies forever, also some small heal on the #2 skill. Tactic banner also gives boon duration +10%.
Also with banners you can do 2 blasts right after another when you summon it and when you place it on ground with #5.
And with runes of Altruism, you can give 3 stacks of might to nearby allies everytime your heal is out of CD (and as long as you are in combat).
With that build you can keep up 6-9 stacks of might all the time, regen etc etc. And with Warbanner elite you can insta rez and it also gives might to nearby allies every few seconds.
Also with warhorn on offhand you can maintain swiftness and vigor.
Mouggari – Warrior – Candy cane Avenger
Thieves are masters of spike prevention and ressing people in sticky situations. The Asura ones are like little ninja paramedics.
[ARM] Anvil Rock Militia Commander;
The Loryak: I speak for these beasts.
Guardinas have to many, kitten i switch around and never can deside with to use
Ranger’s healing well combined with the spammable clusterbomb from thieves. I heal 1400 health each shot.
Works with ele water fields too, but it doesn’t last as long as the ranger’s. And it’s the healing power of the thief that counts how much health you gain from blast finisher, so I prefer ranger.
GL – “The Afternoon’s Watch” [OATH]