In order to understand recursive, you must first understand recursive.
After playing a while in Fissure of Woe I became sick of shouting orders in /team just to see random players throwing themselves at an heavy guarded tower while loosing a keep.
But.
I also saw a very big issue (at least for the worst ranked server in EU): the Orbs of Power. They gave an unfair amount of bonuses which is -almost- impossible to overcome with strategy.
At the last reset Dzagonur raided our orb quite easily zerging (they where 10:1 ratio), with that bonus they were able to overcome Ruins of Surmia quite easily while defending their own Orb. So when the majority quit (here was like 4:00 AM), they had 3 Orbs, almost everything on the map (which was easily gained due to the amount of bonuses) and now it’s almost impossible (due to upgrades and Orbs) to overcome them even if we could amount players to zerg our own map.
I’m not sure, but I think that the situation is pretty similar in other matches. If not, correct me please.
Now, here people usually wake up at 7-8 AM, they log in, see the situation and feel there’s nothing they can do to overcome an enemy so powerful (which is not, I could win battles with my team while having less player). I think this is a side effect from having Orbs carrying so much weight in the game (much more than towers and even some keeps).
I still can’t get all of the meta-game involved, so maybe I’m wrong, but I would prefer having a situation where:
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