WvW unbalanced
This ties in well with a post I made earlier today https://forum-en.gw2archive.eu/forum/game/wuv/Off-Peak-Hours-Scoring-has-it-increased that is basically about the balance of WvW being totally shot now. I really hope ANet take a long hard look at this and realise they have just taken a situation that was already unbalanced and magnified the problem.
It’s still possible to run in small groups, the towers and keeps can also be capped solo – it just takes considerably longer…and isn’t much fun (spending 5-10 minutes catapulting a wall is mind-numbing).
My main gripe is that they cut small guilds out from being able to claim positions, no more +5, no upgrades on keeps/towers (the buffs and triggered upgrades, not the walls etc).
There’s no breakout siegerazer guy anymore, is there?
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
There’s no breakout siegerazer guy anymore, is there?
Not as far as I know and if you are so lucky to get EoTM supplies so you can take on a keep… think again, it probably belong to the enemy and is just in your spawn to tease you.
The way Anet botched this map is really quite unbelievable.
There’s no breakout siegerazer guy anymore, is there?
Not as far as I know and if you are so lucky to get EoTM supplies so you can take on a keep… think again, it probably belong to the enemy and is just in your spawn to tease you.
The way Anet botched this map is really quite unbelievable.
Anybody else confirm this?
I’ll need to update a proposal that I’m working on…will probably post it with other updates found by players…to this proposal at the beginning of next month.
…WvW – Breakout (with HoT release) – Removal Pending?
Thanks,
Diku
Eternal Battle Map still has siegerazer at spawn point.