WvW vs sPvP

WvW vs sPvP

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Posted by: CrimeMaker.8612

CrimeMaker.8612

WvW had 3 seasons and people enjoyed all three seasons. Every server came out in full force, commanders came out in full force pulled of massive hours so their server can win.

There have been 6 pvp season. First 3 were meh, 4 was OK and 5 was probably the most fun one and most played season SOLELY BECAUSE OF REWARDS BEING OP. Season 6, rewards got nerfed and you can already see how many players truely cared for sPvP scene. Literally most people just do sPvP for rewards and nothing else.

PvP has a legendary back piece, each map has its on achievement points and a lot more other ways to get achievement points, ascended vendor and seasons during which players can make a lot of gold, get a lot of transmutation charges (I literally managed to get 300 transmutation charges in season 5 and it takes me like a week to get 1 or 2 charges in Wvw through participation system) and during seasons players get access to the currency required to buy Ascended gear and also how can I forget reward tracks which get completed faster than WvW.

WvW does not have legendary back piece, There arent many WvW specific achievement points, no ascended vendor and seasons WvW used to have dont happen anymore because Arena Net used an excuse of players getting burnt out and perma population drop in WvW (I personally think it would be commanders who got burnt out pulling massive hours not the players, players probably only showed up during season to get achievement points from that season). How can I forget the copy pasta reward tracks in WvW straight outta PvP which takes longer time than PvP to get completed.

Rewards got nerf in PvP season 6 and there was an insta drop in the population. This already shows that no one really cares about sPvP people just go their for rewards or do sPvP when they are bored.

Rewards in WvW have always been bad and no season yet WvW population is still bigger than sPvP. Actually it was even bigger pre-hot. Arena net was literally feeding 100 players when they started pushing sPvP esport scene. To support those 100 players Arena Net lost masive amount of players from WvW. I dont think thats a fair trade off, in fact I guranteee that no one thinks thats a fair trade off. Arena net is still pushing for Esport sPvP scene and not doing anything constructive with WvW yet WvW has more players playing more guilds doing GvGs. EU is still has GvG tournaments and GVG SCENE IS DEAD COMPARED TO WHAT IT USED TO BE.

Arena net its time to realize that GW2 isn’t meant for sPvP. Focus more on WvW please. Balance classes, balance siege, give us a legendary backpiece, more WvW specific achievement point, introduce ways to get more rewards maybe even liquid gold so commanders can buy siege (I know you can buy superior siege from portable provisionary with heroic points but lets be real the drop rate is low and it takes time to level up ranks in WvW and especially for commanders / players who can only put in 2-3 hours in WvW). Bring back seasons, seasons dont have to be 2-3 months long. They just need to be a month long or coordinate with sPvP when sPvP season ends then the WvW season starts also dont base the season around PPT of course commanders and some players will burn themselves out, base them around PPK and mame players want to fight not hide in towers.

Also if Arena Net is leaving everything on next expansion when it comes to WvW, I think it would be too late not like its already late but WvW will bleed a lot more players to other games and it already has. So please give us info on what the plan is for WvW (if there is any) or give us few decent updates. WvW specific class balance would be an amazing step to start this spring off amazing and show us players there is still hope for WvW. WvW can be better and greater than what it is or what it used to be just show us WvW players who are looking for other games with similar made like WvW that there is still hope.

Btw my east coast lads, resets are back at 10pm est. RIP team. I swear to god this is the first thing that needs to change. Reset needs to be an hour early. Arena net made an excuse that it’s hour late because they will release updates on fridays and which might interfere with reset being hour early… lol team I have yet to see update on friday nights.

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Posted by: Straegen.2938

Straegen.2938

Anet still hasn’t figured out that the end game of virtually every good RPG is buried in the loot engine.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: CrimeMaker.8612

CrimeMaker.8612

WvW doesnt need to be the only end game but seriously it does need to be one of the end game content. It still has a lot more potential than PvP ever will.

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Posted by: Swamurabi.7890

Swamurabi.7890

WvW had 3 seasons and people enjoyed all three seasons. Every server came out in full force, commanders came out in full force pulled of massive hours so their server can win.

Have to correct you there. There hasn’t been a WvW season where the winners weren’t known, except the 2v1 against BG in season 2. Some guilds couldn’t run full numbers because of all the PvE players flooding the maps looking for rewards.

It has also been said by Anet the WvW population permanently DECLINED after each tournament, probably because of all the player burnout.

Now if you want to increase WvW rewards, how can you do it without changing the way WvW is played.

Increase rewards for capturing structures, WvW becomes EotM
Increase rewards for killing players, WvW becomes kill-trading like when the PvE players got Ultimate Dominator titles in OS.
Increase rewards for winning, the players will overstack one server.

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Posted by: PierPiero.9142

PierPiero.9142

spvp is much more tactic aware than wvw. In spvp there are 3 big components : player mechanic, player rotation on the map and team coordinations . In wvw, if you roam you have only player mechanic : i win if i am better of my opponent or if i am a counter ( in rare cases when fights are balanced in number ) , if you go behind a zerg … the only thing that makes the difference is numbers …. the biggest one usually wins …

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Posted by: miguelsil.6324

miguelsil.6324

spvp is much more tactic aware than wvw. In spvp there are 3 big components : player mechanic, player rotation on the map and team coordinations . In wvw, if you roam you have only player mechanic : i win if i am better of my opponent or if i am a counter ( in rare cases when fights are balanced in number ) , if you go behind a zerg … the only thing that makes the difference is numbers …. the biggest one usually wins …

Ill pretend i didnt just read this…

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Posted by: Hexalot.8194

Hexalot.8194

spvp is much more tactic aware than wvw. In spvp there are 3 big components : player mechanic, player rotation on the map and team coordinations . In wvw, if you roam you have only player mechanic : i win if i am better of my opponent or if i am a counter ( in rare cases when fights are balanced in number ) , if you go behind a zerg … the only thing that makes the difference is numbers …. the biggest one usually wins …

This isn’t true and hasn’t been true in a long time. Zergs where the majority are in team speak and co-coordinating pushes, heals, condi bombs, resistance & stability buffs, boon corrupts, etc… will virtually always win against even much larger but more disorganized groups (aka giant blob following a pug commander).

(edited by Hexalot.8194)

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Posted by: ThunderPanda.1872

ThunderPanda.1872

I’ve always wondered… Is it specifically the extreme competitiveness of the tournament that made WvW loose population PERMANENTLY because they’re ‘burnt out’? I mean, I understand people wanting to take a break after pulling extra hours during seasons, but is that really the main reason people PERMANENTLY quits the gamemode? Does that mean we’ll never ever see another tournament because more people will just simply burnout??? Can someone please enlighten me?

Are we just going to ignore the content drought? I’m not going to pretend we didn’t get anything new – because we did and everyone will have their own opinions on how they liked the new changes. I’m specifically talking about a supported competitive ‘tournament’ or something that actually makes people care? At this point, I’m wondering if the new grand strategy to retain population is to not have anything exciting so no one gets burnt out.

The lack of proper balancing around changing of meta (unlike PvP between seasons)?

The powercreep that came with the expansion stats and specialisation skills?

It’s fantastic we got a new map. But let’s face it, whether you like it or not, whether you think their opinions are logical or illogical, DBL isn’t as popular as abl – especially in its early days. It is also extremely polarising in opinions. There are a lot people who just refuses to play on that bl.

The lack of new rewards (i.e. doesn’t have to be extremely expensive like ascended gear. A backpiece skin once in a while would normally be enough for people to chew on) – i.e. PvP?

And the dead silence…

Send me 1000g and I will stop trolling WvW forum.
I have a dream – Our Anet Senpai will make WvW Great Again!
WvW Forum is more competitive than WvW

(edited by ThunderPanda.1872)

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Posted by: Bhima.9518

Bhima.9518

spvp is much more tactic aware than wvw. In spvp there are 3 big components : player mechanic, player rotation on the map and team coordinations . In wvw, if you roam you have only player mechanic : i win if i am better of my opponent or if i am a counter ( in rare cases when fights are balanced in number ) , if you go behind a zerg … the only thing that makes the difference is numbers …. the biggest one usually wins …

There is even less tactics in spvp compared to wvw. The one thing spvp has over wvw is that individual skill level means more to the outcome than it does in wvw, but strategy means more to the outcome of wvw.

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Posted by: Jacion.6302

Jacion.6302

spvp is much more tactic aware than wvw. In spvp there are 3 big components : player mechanic, player rotation on the map and team coordinations . In wvw, if you roam you have only player mechanic : i win if i am better of my opponent or if i am a counter ( in rare cases when fights are balanced in number ) , if you go behind a zerg … the only thing that makes the difference is numbers …. the biggest one usually wins …

Not to throw more fire on the blaze you incited but you’ve clearly never ran a 15-25 man guild squad with a competent commander in ts. I’ve been in 15mans that stone 30-40man blobs.

A great commander does more then double dodge, fake and penetrate to backline, decent commanders can do that. Great commanders inspire a stack like you’d find at IHOP on free pancake day. Their power comes within the decisions made pre-initial push and post push, not the push tactics.

I have been in all levels of commander skill groups, my old guild folded on leader/ quit but that man could spin a doctor suessian rhyme that burned twice size groups. We have 1 elite guild with a commander similarly spitting flames and he is training one of our (guilds) 4 drivers that has potential to be within our servers top 3 ts commanders along side him.

There is a Cadence to commanding, a flow, wit and improvised decision making. All of this is additive to class builds, gear, player skill, group synergy, boon distribution, stack and squad makeup. You tell me where there isn’t tactics?

Clearly you aren’t in a guild that requires build/gear roles and each member to have a front and backline toon in the ready. Contingencies with design. Does your guild edit on the fly when they meet up with condi bomb mag vs power stack or boonshare groups or epi heavy necro groups or stab galore guard groups. Does your guild train multiple drivers, associate a backup driver?

Just saying…your vision seems narrow.

(edited by Jacion.6302)

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Posted by: Krabathor Deus.5432

Krabathor Deus.5432

4 years ago Anet had gold in their hands with WvW… a lot fo games have pvp but no so much games have wvw. If you played WvW 4 years ago and you play it now…looks like a bad joke. It’s a shame to see how it get worse, and the saddest part is that Anet don’t care. More than a year ago, the promise of a huge update for WvW and we get polls and small changes.

For a WvWer like me is sad to see the effort and updates that pvp have…. maybe is not sadness maybe im just jealous.

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Posted by: Packit.8576

Packit.8576

Once another RvR game aka CU is released that’ll be the nail on the coffin for gw2. wvw has been neglected for way to long and even in pvp the top teams already moved onto other games that have a competitive scene. Not sure why supporting wvw community is such an issue but it’ll backfire when the only players left are pve’ers.

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Posted by: ThunderPanda.1872

ThunderPanda.1872

Once another RvR game aka CU is released that’ll be the nail on the coffin for gw2. wvw has been neglected for way to long and even in pvp the top teams already moved onto other games that have a competitive scene. Not sure why supporting wvw community is such an issue but it’ll backfire when the only players left are pve’ers.

Where have I heard this before… mhhhh

“WvW will die when ESO releases”

“WvW will die when Archeage releases”

“WvW will die when BDO releases”

mhhhhhh

Send me 1000g and I will stop trolling WvW forum.
I have a dream – Our Anet Senpai will make WvW Great Again!
WvW Forum is more competitive than WvW

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Posted by: Xenesis.6389

Xenesis.6389

tldr Anet hates wvw, we already knew this.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

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Posted by: Xenesis.6389

Xenesis.6389

Once another RvR game aka CU is released that’ll be the nail on the coffin for gw2. wvw has been neglected for way to long and even in pvp the top teams already moved onto other games that have a competitive scene. Not sure why supporting wvw community is such an issue but it’ll backfire when the only players left are pve’ers.

Where have I heard this before… mhhhh

“WvW will die when ESO releases”

“WvW will die when Archeage releases”

“WvW will die when BDO releases”

mhhhhhh

It “has been dying” bit by bit with those releases, it sure as hell hasn’t been “growing” thanks in part to anet not even wanting to promote it either, wvw reclaimed some players after those releases but certainly not all of them.

CU will be another hit on wvw, maybe the biggest since the HoT expansion(huehue) or not since it’s sub based, but it’s solely about rvr, there’s no pve leveling kitten to do before jumping into rvr, that is as direct competition to wvw as you’re gonna get.

Of course it will only keep players if the combat is good, something which gw2 is also failing on now.


Read the rest of the OP.
Want to run a season now when BG is running over two dead servers?

Weekly scoring tournaments/seasons are too much to ask for a server. In spvp it’s all about individual rankings so you can do it at your own pace, the rewards are also for individual. In wvw it’s about the server, the rewards are from server performance, tickets depending on 1st 2nd 3rd place. The entire team needs to show up and perform, especially commanders and hardcore wvw guilds, one commander can even make a difference in there and unfortunately that did lead to burnouts.

Been saying it for a while, they can run a two month season, and base the weekly win off the first 24 hours after reset when every time zone is out to play. It’s the only day of the weekly matchup that is close in scoring. Overall coverage will still give you the best chance obviously, but it’s the start of the weekend and that can be covered by players who do play overtime on that day.

Lastly…. they’re not going to tell us what updates they have planned if any, lol. Even class balance lol, they come together at the last minute to even make those every 3-4 months. There is no hope to be found here, come on man we’ve been in here for four years, anet is not going to change.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)