WvW "win" scenario

WvW "win" scenario

in WvW

Posted by: Geff.1930

Geff.1930

In the current system you fight for long periods of time to gain keeps for your team to acquire more points and whoever has the most points after X amount of time wins. No doubt this system works, but it is not very motivating after a while because you go through all that effort just to see numbers on the scoreboard.

In Warhammer for instance you win Realm vs. Realm by capturing all the Keeps on a map after which you get some nice loot/gold/exp and the map resets to neutral after some time.

It would be nice if we could fight for a meaningful end goal (for instance like capturing all the keeps on a map). Such a task might be arduous and might take weeks if the teams are well matched, but that would make the win all the more satisfying. certainly more satisfying than: Fight for X amount of time and see who wins.

A similar system might not work in this game or it might, I don’t know. This is not a suggestion, but rather an invitation to discuss the matter.

(edited by Geff.1930)

WvW "win" scenario

in WvW

Posted by: NixZero.7540

NixZero.7540

look at your “b” map in game, more keeps you own, bigger buffs (crafting, xp, rewards etc.) your whole world gets.

WvW "win" scenario

in WvW

Posted by: Anndy.5632

Anndy.5632

actually think it would be good to have some sort of reset if 1 server manages to take over all 4 maps, its not an issue with 24 hour rotation but i can see it being really boring for all sides when it hits 2 weeks