WvW wish list

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Posted by: Bedstain.6735

Bedstain.6735

1 Colored commander tags

2 Underwater keeps for underwater combat.

3 Delete all the unused map space and put gvg arenas

4 get rid of enviromental animals.

5 siege bunker needs to scale with the arrowcart dmg

6 guild buggys (see below)

7 more battlegrounds.

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(edited by Bedstain.6735)

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Posted by: Gudradain.3892

Gudradain.3892

Some good suggestion…

My thought for underwater combat was to use the quaggan node and make it like seal of lyssa again. Then you can capture middle island and when you do it send 3 veteran and a couple of normal quaggan to NW, NE, SW, SE and South camp in the borderland. So, a good advantage.

Quaggan node wouldn’t be ignored anymore and we would get nice underwater fight. But I guess you will say it’s too PvE for your taste

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Posted by: crosknight.3041

crosknight.3041

i like the underwater keep idea

here’s what i’d like
1)different enviromental feel for the borderlands ( not different map just make it look different: ex. blue borderlands is a tundra, green is a swamp and red is mountainous
2)different central maps, SMC is starting to look a little dull now (even though this will annoy people wanting world completion, might have to only have 1 central map count towards world completion)
3) occasional leader-board reset: this is probably gonna generate most hate, but sometimes guilds essential to your server’s success in WvW leave for another server weakening your server. resetting it once every 3-6 months would make it feel like a sports season while still letting servers establish thier rank while minimizing the effect that a guild centered around WvW leaving. now some people might think theres no point, so there might have to be a reward system for server rank. to be honest: when the free transfers ended the leader-board shoulda been resetted anyway (idk if they were, assuming they weren’t)
4) more siege weapons and defences, maybe some weapons from the recruitable tribs (example, controlable dredge sound cannons in towers/keeps for a small fee)
5) NPCs using the supplies in a location to repair defences (have to be ordered to do it and costs some coin, but are more cost efficent in supplies)
6) Assassins: hired champion (or legendary) NPCs that once paid for will go into stealth and hunt down a hostile commander or sabotage a target location (destroy supplies, damage defences, poison the lord) weakening it for an assualt
7) upgradeable sentry locations: put more there, build a checkpoint turn thier locations into something of actual strategc importance: maybe even let them reveal enemy locations in a radius around them

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I’m down with everything except #4. I use the environmental animals against my enemies every chance I get.

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(edited by bloodletting wolf.2837)

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Posted by: Bedstain.6735

Bedstain.6735

Some good suggestion…

My thought for underwater combat was to use the quaggan node and make it like seal of lyssa again. Then you can capture middle island and when you do it send 3 veteran and a couple of normal quaggan to NW, NE, SW, SE and South camp in the borderland. So, a good advantage.

Quaggan node wouldn’t be ignored anymore and we would get nice underwater fight. But I guess you will say it’s too PvE for your taste

No. Only quaggan keep. The nodes are supply. Fish NPCs reduced to keep lord and two attendants.

Btw the golems underwater would be submarines.

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Posted by: Bedstain.6735

Bedstain.6735

i like the underwater keep idea

here’s what i’d like
1)different enviromental feel for the borderlands ( not different map just make it look different: ex. blue borderlands is a tundra, green is a swamp and red is mountainous
2)different central maps, SMC is starting to look a little dull now (even though this will annoy people wanting world completion, might have to only have 1 central map count towards world completion)
3) occasional leader-board reset: this is probably gonna generate most hate, but sometimes guilds essential to your server’s success in WvW leave for another server weakening your server. resetting it once every 3-6 months would make it feel like a sports season while still letting servers establish thier rank while minimizing the effect that a guild centered around WvW leaving. now some people might think theres no point, so there might have to be a reward system for server rank. to be honest: when the free transfers ended the leader-board shoulda been resetted anyway (idk if they were, assuming they weren’t)
4) more siege weapons and defences, maybe some weapons from the recruitable tribs (example, controlable dredge sound cannons in towers/keeps for a small fee)
5) NPCs using the supplies in a location to repair defences (have to be ordered to do it and costs some coin, but are more cost efficent in supplies)
6) Assassins: hired champion (or legendary) NPCs that once paid for will go into stealth and hunt down a hostile commander or sabotage a target location (destroy supplies, damage defences, poison the lord) weakening it for an assualt
7) upgradeable sentry locations: put more there, build a checkpoint turn thier locations into something of actual strategc importance: maybe even let them reveal enemy locations in a radius around them

Oh merciful Jesus those are good ideas.

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Posted by: Bedstain.6735

Bedstain.6735

I’m down with everything except #4. I use the environmental animals against my enemies every chance I get.

The you sir, are a kitten. J/k.

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Posted by: Bedstain.6735

Bedstain.6735

Rideable guild siege. Not fast enough for driveby, just transportation. Also, enemies can kitten up your ride.

The siege cost some type of wvw currency and needs to be maintained with said currency. The currency cannot be gold.

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Posted by: katniss.6735

katniss.6735

Put all the siege vendors at the end of the jumping puzzles.

Add universal trait resetter to Art of War guild panel so you don’t have to go to spawn to change specs.

Make it so we can enter houses and attack from balconies, etc. More sniper/kiter themed WvW terrain.

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Posted by: PariahX.6970

PariahX.6970

all of those are long term ideas for the distant future except for number 1. Something has to be done for guilds to organize more than 5 players more effectively and colored pins for different purposes would help with that but so would a lot of better ideas out there that have been suggested since beta which we still have not seen yet so yeah . . . keep dreaming, someday maybe but nothing else you suggest has much chance in happening any time soon (the no environment mobs is just not what the devs had in mind for the game so even if that would be easy, its not gonna happen). It can be fun to play the “perfect world with unlimited resources MMO” game but don’t get overly delusional with it or bitter when it takes years to see those kinds of changes.

There are a lot more pressing immediate issues in WvW that need serious focus first like skill lag and murderball mechanics that taking the fun and competitiveness out of the game.

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Posted by: Bedstain.6735

Bedstain.6735

all of those are long term ideas for the distant future except for number 1. Something has to be done for guilds to organize more than 5 players more effectively and colored pins for different purposes would help with that but so would a lot of better ideas out there that have been suggested since beta which we still have not seen yet so yeah . . . keep dreaming, someday maybe but nothing else you suggest has much chance in happening any time soon (the no environment mobs is just not what the devs had in mind for the game so even if that would be easy, its not gonna happen). It can be fun to play the “perfect world with unlimited resources MMO” game but don’t get overly delusional with it or bitter when it takes years to see those kinds of changes.

There are a lot more pressing immediate issues in WvW that need serious focus first like skill lag and murderball mechanics that taking the fun and competitiveness out of the game.

I have no time limitations. Yeah the tags are a must.

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