(edited by Pendragon.8735)
WvW would balance easier head to head
Ok so. By that logic, Dragon Brand would be paired up with my server, NSP.
But Dragon are Oceanic so they cap during the night when 90% of WvW is empty.
Do we fight ghosts?
Here is the solution that you seek.
I think that the map should be even bigger with 4 servers on it rather than the odd number of 3.
That removes a gang up on the superior server simply because of logistics. While 2 servers may gang up on the leading server, all three servers ganging up ont he same map is basically impossibru lvl 1000 since keeps and tower usually only have 2 gates with 2 supply camps (or less). Meaning that the extra server will have to fight with the other servers if they want in on the game.
Reducing double team and increasing fun.
Northern Shiverpeaks Night Crew
Os Guild
3 is the perfect number discovered with DAoC. With 2, you get RvDoor (or WvDoor in this game). With 4 you get 3v1 against whomever’s on top. Plus, you push past the limits of technology for people on the map. Just look at culling now. With 3, you can 2v1, but that 1 has a chance to defend. Plus, you can’t count on the other to not back stab you, which is an entirely valid tactic. You find more fights than you do 1v1.
Anyways… 3 is perfect. No more. No less.
Sorry is this is a little disjointed. I’m trying to multitask and failing per usual.
3 is the magic number.
Norn Guardian
Gandara
Direct head to head would result in stalemates.
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
I’ve seen a lot of strategic variations coming from the 3 servers that just wouldn’t be possible on na head to head because of no choice on who to atack. Also having 3 teams with separate goals provide players with atack oportunities even if outmanned. My server usually fields low numbers and we would allways been pushed to defence on head to head. With 3 servers, we can grab oportunities to atack when the other 2 are engaged at some atrition fight between them.
Considering the strategic options, and remembering that your current situation is just one of possible match ups (2 strong and 1 weak), maybe you can come up with something to make the weak one atack your enemie. Give him “free” keeps from your strong enemy for exemple and avoid atacking or holding their strategic holds.
Anyway, i do think the 3 servers model superior to na head to head given the strategic variations it introduces.
The complaints people are typing are already happening. If one out of 3 servers has the strongest Oceanic, then they just cap both other servers stuff. It’s still PvDoor half the time. Except now you get 3 servers worth of points for doing it.
Few people ever articulately elaborate why 3 is so great other than they once had fun in some old game that used the mechanic. But maybe it wasn’t the mechanic that made it fun, maybe that was just incidental, or maybe it did work DAoC, but GW2 is not that game, and here it is not working. This is the biggest fallacy in MMO player logic, they wrongly want everything from their first love MMO. In GW2 3 servers actually decrease competition, and the top server is actually benefited by having one other team that almost always works alongside them to strengthen their win, rather than contest it. This is not creating good matches or balance.
I have been playing WvW since the week the game released, and it all that time, only one time, one time, has a 3 way match been so competitive and fun that it would not have been improved by simply picking the more closely matched two servers, and having them head to head.
As an afterhtought, if Anet really likes the idea of more than 2 sides in a fight, they should have got truly creative and done 4 servers, but only two teams, with alliances rotating based on score. How fun would it be to get a random allinace server each week? Share chat, no damage betweeen allied servers, etc. It would also be so much more easy to balance 2 v 2, than 1v1v1. Few wars are 3 sides fighting. Most are two sides, with multiple parties on each. Think the Axis vs Allies.
(edited by Pendragon.8735)
The idea that a stronger server will be kept in check by having two enemies to fight against doesn’t actually work.
The reality is that in my server’s current matchup, BG/SOR/IOJ, the dominant server is winning by an egregious amount, while the other two servers fight each other for scraps.
those scrap fights are a lot of fun. Often the top server is bored, and spends most of their time bragging on forums, while the bottom 2 servers have an awesome time battling it out to the last minute…
Human Ele – Koenix
Sylvari Mesmer – Tenshi No Kanade