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Posted by: dpnz.4539

dpnz.4539

Firstly I want to thank devs for trying to fix it and showing interest.

I played in a T1 NA server in a guild that raided in wvw every night (NZ/Aus time) with at least 20 people right up until a bit before HoT. Our guild was very close and still play other games together and I think we were definitely a force to be reckoned with in our time zone, however the GW2 part of the guild has now disbanded and most have left.

From my experience (and what others like me say) I can say that I think these changes and the other options proposed have totally missed the point. We and all the other guilds like us played WvW because we liked the fighting, our ts was amazing when we all got going and stuck into some good brawls, the score never really mattered to us it was all about the fighting, coming together and having a good time. I also think its clear to see that a majority of the core has stopped playing and that is why wvw got to where it is now, if it is possible to fix it will be by getting the core going again.

It all started to fall apart when the stability changes happened but we worked around it and still had great fights. Then slowly all the cheese started coming, all these changes that nobody seem to be asking for that ruined the fighting. The pirate ship meta happened which none of us were interested in playing, all the added cheese like the chill helicopter things and the stealth pond, people just started sitting in keeps cause they were so easy to defend from and the open field fighting (what the core played wvw for) died.

In my opinion for wvw to come back the devs need to focus on bringing back what they got right to start off with, sure there was problems back then but they were nothing compared to wvw today. Get rid of all the rubbish that was added (ideally have some separation from PvE and WvW because the game was balanced around PvE at the time which didn’t work for WvW and made the pirate ship meta). But I think for all the people I know that it may be to late and they have already moved on, what a shame the glory days of WvW were definitely my favourite times in the game.

(edited by dpnz.4539)

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Posted by: Sartharina.3542

Sartharina.3542

But for me, the appeal of WvW is the large strategy, more than meaningless brawls on an open field. The crush of infantry and siege against forts, the coordination of scouts and larger forces, the defense of supply lines, and holding of territory. Of course, you also need actual combat pressure to make those actions fun. Otherwise you might as well just run EoTM.

… on an unrelated note, I’m a terrible EoTM commander, because I tend to lead the hapless, karma-seeking zerglings following me head-on into enemy armies to take their fortresses directly from them, and scatter them back to their spawn)

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Posted by: dpnz.4539

dpnz.4539

OK yes I see your point, and your right in between the fights we would have fun defending / attacking.

TBH honest though if I was going to be really negative I would still say none of the proposed changes (both options) will fix things for either of us, they offered the illusion of choice between gimmicky changes and nonsense so the majority of people will feel listened to but nothing will change it wont come back to life.

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Posted by: Jayne.9251

Jayne.9251

… Plus the chill helicopter thing and the stealth pool are only on one map. There are three other maps without those mechanisms. Most serious fight guilds that I know of, rarely play EB.

I’m not a fan of those gimmicks either, but at least there are options.

L’enfer, c’est les autres

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Posted by: Sich.7103

Sich.7103

But for me, the appeal of WvW is the large strategy, more than meaningless brawls on an open field. The crush of infantry and siege against forts, the coordination of scouts and larger forces, the defense of supply lines, and holding of territory. Of course, you also need actual combat pressure to make those actions fun. Otherwise you might as well just run EoTM.

It’s exactly that, if I play WvW it’s not only about fight, but all the coordination that we need, and how to “build” our home.