WvWvW Balanced ideas
1. Limit players cap. For example, Eternal Borderland can has 150 players per team at max. The team that fighting is Jade Quarry, Santum of rall and Blackgate.
But Blackgate only has 40 players online at given time while Jade Quarry and SoR has 90 mans Zerg running around 24/7.
Give each teams minimum cap per map to 50 players. If the team with lowest players only has 45 players in Eternal Borderland, other 2 team cant have more than 50 players in that map.
Example:
Blackgate: 46 players – Que 0 players
Jade Quarry: 50 players – Que 97 players
SoR: 50 players – Que 77 players
So the minimum players cap at 50 players, the different number between players cant be more than 20.
Example:
For each 1 new Blackgate players that login into the Eternal Borderland, 1 player of JQ and 1 player of SoR that in the que get accepted into the map.
What if the players suddently logging off? The remaining players in the map wont get kick, but the server will start the que again.
So what happen to the players that stay too long on the que? This change only occur at Eternal Borderland for beta testing. You can continue your gangbang war 2 at other borderland or consider server transfer to low population server because server stacking suck.