WvWvW Question about how Queue Works

WvWvW Question about how Queue Works

in WvW

Posted by: Fury.6248

Fury.6248

I was just curious, the other night my guild was in WvWvW and we had hardly any players on our side in the game, half my guild was stuck in queue and thier was like 300 red team running around slaughtering both factions… Did arena.net make it so its 500players max first come first serve…?

Cause it really sucks if they did I mean if a map only allows 500 people on it… they should not allow that to consist of one server for the majority. I don’t think they have any limits in place either we seriously had no people in our map and about 11 guildies in Queue meanwhile outnumbered 5:1. Server manpower should cap at 1/3 of the map total allowed. I mostly notice this in the evening time cause thats when my guild becomes active 7pm-11pm. Anyone else notice anything like this? I assumed it was 166 per faction but I honestly believe there is no limit an it allows it to go 300:100:100.

Dragonbrand Server
Devious(DVS)

WvWvW Question about how Queue Works

in WvW

Posted by: Setch.2398

Setch.2398

Did you have the outmanned buff while you had guildies waiting in queue?

SOR – [Boss]

WvWvW Question about how Queue Works

in WvW

Posted by: Fugly.5287

Fugly.5287

I have also observed enourmous population imbalance. Like worse then 2 times as many players on one server over the others. If it isn’t 33.3% each, it needs fixed immediately.

WvWvW Question about how Queue Works

in WvW

Posted by: Arson.4189

Arson.4189

Welcome to 2012 where we have 4 hour Q times.

How are you enjoying beta so far?

Guess what they know. They don’t care. Good news is they opened up digital sales again despite there 4 hour Q times. Cash N grab.

Whoever thought up 10k population servers with 166 cap pvp zone’s should sit down and really look at how that doesn’t make any sense at all.

“post will be ninja moved/trolled”

(edited by Arson.4189)

WvWvW Question about how Queue Works

in WvW

Posted by: rayek.3685

rayek.3685

I noticed a lot of people complaining about this last night so me and 3 friends went around and looked, it’s a false perception and here is why: while your enemy is in a huge zerg killing you, your side is split into 4-6 medium sized groups with people wandering about harvesting, killing NPCs and crafting (you know, the stuff that apparently can only be done in W3), so while you and 15 other people are defending a keep from a group of 70 and you’re calling out for help, it’s not that the reinforcements aren’t there, it’s that they are too stupid/lazy/entitled to be bothered to come and thus you think you are hugely outnumbered.

we figured this out by splitting up and checking every crossed sword icon on the map and found that we had plenty of people but they just refused to gather or coordinate. While map chat was clogged with people complaining about population imbalances I saw about 10 members of a very good Brazilian guild log into our battlefield, one of whom is a commander, within 10 minutes we grabbed half the map because a lot of those splintered groups started gathering around the blue diamond and we suddenly outnumbered the opponent zerg. The good guild had to log after an hour or so and within minutes we had split into separate groups again and the whole map got taken back and map chat went right back to crying about pop imbalance.

If you check out the cultural differences in guild websites you will see that oceanic/asian/south american guilds tend to forgo small guilds for large ones with alliances and require people to queue up early and stay together where Americans tend to splinter a ton.

WvWvW Question about how Queue Works

in WvW

Posted by: Suddle D.9412

Suddle D.9412

The queue system has issues, hopefully they can fix the issues and at least have an indicator of your place in line.