specifically a time limited or objective oriented “winnable” game.
I like WvWvW for the massive brawls and such and would never suggest that the current setup is wrong in any way, but occasionally the endlessness of the battle makes it seem a bit pointless particularly when you’ve been fighting the same two servers for the past three or four weeks. It just needs some more options.
what i would LOVE to see in the future would be a new constantly repeating game type with either a time limit, an objective, or both that awarded points to the world that won. It would solve a bit of the tedium issue I personally have with WvWvW. Right now you capture the castle, then you hold the castle, then you lose the castle, then you capture the castle, then you hold the castle, then you lose the castle, then you…
you get it. Sure, there’s some strategy to it in that somebody needs to coordinate the assaults and the defenses, but you never see your strategy come to fruition because there’s no winning. Eventually you’ll leave and all your work will be undone until the next time your particular group’s timezone hops on and does it again. With a limited time frame and objective you can actually see your strategy pan out and feel like you’ve accomplished something.
I would just personally enjoy it if i were able to hop on for a bit, play an hour long game, and leave knowing that (if my world won) the victory i secured wouldn’t disappear within five minutes of me logging off.
As i stated, i enjoy the current WvWvW setup, sometimes i just want something different. A bit of variety while still helping my world’s cause.
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