WvWvW population balance

WvWvW population balance

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Posted by: dnoisette.9153

dnoisette.9153

Hi all,

first off, let me start by stating how much I love this game. Ever since the beta week-ends started, I’ve had a blast playing GW2. Everything feels so smooth and polish, like the people behind it actually love and care for what they’re doing.

I am lucky enough that I’m currently studying abroad and have a lot of spare time to play and enjoy the game. A few things, however, are starting to appear as real problems, hindering my experience.
Dungeons make me sick…because of the “rewards”, or lack of, that they offer. Diminishing return when farming gold or karma is another major issue. But outside these two, most of my issues are with WvWvW.

I could probably stay away from it but I love how it plays and I used to have a lot of fun back to the times when WvWvW was a day long. However, the more it goes, the more population balance appears to be a big issue. This morning, I was in a group, organizing to take back Stonemist Castle from red invaders. We stormed in with 7-8 alpha siege golems, siege weapons and all people available on the Eternal Battelgrounds, following the orders of our Commander who was setting up a good strategy. We were quick to get to the guild lord and were so close to get Stonemist when red invaders suddenly came back to try and defend the point. I swear I’m not overreacting: it was a 3vs1 fight. How can one hope to take anything back in WvWvW and do something else that spending most of your time spawning and running around when the enemy outnumbers you by such a big margin?
Not to mention that dying has an other different consequence than having you running all the way back to the fight: repair bills. Why the hell would I spend 2-3 hours trying to get some points for my server when I end up out of money and still outnumbered everytime I try to get to another location?
As a result and since people are tired to try and farm some money in PvE (diminishing return…) they just purely and simply leave WvWvW for good until the match reset. And those people who remain are fewer and fewer to try and change the situation. Honestly, I’m currently levelling another character and I’m starting to feel that I should just avoid WvWvW with it…

Anyone experiencing the same thing or, at the opposite, that could provide me with a different point of view that would get me back to WvWvW? I really want to get back to all the fun I had a few weeks ago…

WvWvW population balance

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Posted by: Xpiher.5209

Xpiher.5209

Server transfers need to be restricted further. If matches are going to last 1 week, then transfers should be once every 2 weeks or something (to prevent server hoping for easy wins). With this, ANET can figure out where population clusters are and encourage some guilds to transfer to less populated servers during their prime time. Something like a unique title, special in game items, etc for a guild that meets the criteria. Then, they can funnel people new people, based on region, into servers to even out the play times better. Of course, for this to work ANET needs to get their guest system working.

WvWvW population balance

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Posted by: dnoisette.9153

dnoisette.9153

Server transfers are one of the issue here but the main one is: how do you deal with situations when it’s 150vs50 players on a map? Currently, winning WvWvW is mainly about outnumbering the opponent. And it’s not that hard when the leading server gets the three orbs and all points of the map. No one wants to get in a fight that they know is already lost and pay for it (you’ll be dying a lot thus spending a lot of money). The game might be one week long but when the top server of the match already has twice the amount of points you do after only two days, there is no incentive to try and get back to the fight…

WvWvW population balance

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Posted by: Xpiher.5209

Xpiher.5209

The whole point of restricting free server transfers further and incentivizing guilds to transfer to less populated (in WvW) servers is to try to get better even matches. If you are 150 v 50 v X because you got stomped in the first 2 days and no one wants to play you should lose

WvWvW population balance

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Posted by: Armo.6208

Armo.6208

i could be ok if they at least bound your account to your original server when it comes to wvwvw. so you transfer toa a server but you cant join wvwvw until after let ssay 72 hours. and if you after 72 hours decide to transfer again ou are bound to the last server when it comes to wvwvw for 72 hours. That would limit somewhat their affect on the wvwvw score.

WvWvW population balance

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Posted by: Xpiher.5209

Xpiher.5209

i could be ok if they at least bound your account to your original server when it comes to wvwvw. so you transfer toa a server but you cant join wvwvw until after let ssay 72 hours. and if you after 72 hours decide to transfer again ou are bound to the last server when it comes to wvwvw for 72 hours. That would limit somewhat their affect on the wvwvw score.

So would increasing the transfer time, which would accomplish the same thing without all the extra coding.