So I need to bring this up because I keep reading crap basically and I want peoples opinions.
I keep reading that the power/cond dmg and vitality stacks are sooo OP and give a massive advantage to vets over new players and that lines like this force players to stick with one character.
I disagree with this completely. I’m not going to lie, they are very useful for roaming and solo havoc (which is what I enjoy doing in game) and they do give an advantage but IMO its not as bad as people make it out to be.. Personally I only play another character because leveling in this game in mind numbingly boring and mesmers are just too much fun.
Lets do a comparison.
Guard lines cost 115 ranks each and give:
2500 hp
100 power
100 condition damage.
These require time to get stacks and are lost on death. Since I run solo I just WP but if a user were in a zerg and got a rev there stacks would be gone and they would have no advantage over any one.
Siege lines cost 75 each and do many more things. Siege might 30 ranks. Siege users have their advantage available all of the time. If they die and get a rev it is strait back on the siege and fire away. Lets take a closer look at the lines.
Cannon:
basic fire removes boons (<- notice plural)
27% damage
more bleed on grape shot
increased radius
increased chill
Ballista:
A whole new ability-spread shot
25% damage
faster bolts
increased range
increased radius
Ac:
Increased range
Increased damage
Increased effectiveness of conditions
Increased radius
New skill (stealth reveal)
Cata:
Damage to walls 20%
Gravel does bleed
Increases radius
Increased damage 25%
New skill (bubble
I’ve just covered what i consider to be the main siege, but treb line is coming and would not be suprised if golem line followed.
I’ve never shot siege in my life so have no idea of base damage values so can’t run any numbers.
As far as I’m concerned these give vet players a huge advantage over new players and considering that people will be in the relative safety of a tower/keep when using siege I would go as far to say that these give and advantage over people using guard stacks.
One thing I will look at later is the damage on the siege. I have a feeling that, for example, a cannon shot with 27% damage increase plus 5% siege might will cause enough extra damage to negate an extra 2500 HP.
In open field combat guard stacks vs. no guard stacks, guard stacks is the kitten. BUT the only people I see with these abilities are solo or in small groups (5 or less) and will usually be fighting outnumbered 1v2 2v3 etc putting themselves at a disadvantage. Oh and one thing about running like this is that some is always shooting a cannon at you.
I will also add that I really don’t see that many people with guard stacks, maybe 1 in 10 people and I have only ever saw one person with both.
Would like some other opinions about this and if some one has already ran some number that would be amazing.
Keep it civil yo.
Regards
Me
EDIT TL DR:
Guard stack’s don’t give that much of an advantage, in fact they give no more of an advantage (maybe less of an advantage) than siege ability lines.
(edited by kingcragus.6810)