Xel'Naga scouts in WvW

Xel'Naga scouts in WvW

in WvW

Posted by: Jamais vu.5284

Jamais vu.5284

Yes I am suggesting to add Xel’Naga to the game and their unique profession should be the Scout. Pls gibe Anet

Not really. So everyone hates scouting like it’s currently. My proposal: Just include something like Xel Naga towers from Starcraft 2. If someone is in the range of such a scouting tower, your world gets vision in a radius around it. Not too big, but not just the regular vision bubble sized either.
Your “scouting” would essentially consist of roamers battling over it. This is infinitely more interesting than standing around doing … nothing, and maybe tap the siege every one in a while.
The scouts still have to watch out for the actual physical zerg (more SC2) and report its compo, but the bread and butter would be transferred to the scouting tower. Your world sees only the unit dots on the minimap or maybe gets some notification by an NPC (maybe add some more info if that’s not enough).

This is an actual goal worth fighting over. It’d be much more contested than the lake ruins.

Xel'Naga scouts in WvW

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Posted by: AnniMira.2506

AnniMira.2506

So the player is like moving sentry turret.

How about some kind of equipment which can be unequipped:
-Normal skills from 1 to 0 goes away
-Skill 1 scans and sends info about what the scout sees – only what is seen, not back side
-Skill 2 gives some invisibility
-Skill 3 gives some mobility
-Gives exp, and map chest if scouting long enough
-When unequipped, nearby enemies are notified
-After unequip the player should be unable to fight for 2 min

Last two are to prevent that the device is not used for the zerg mobility. The player may refresh sieges in that 2 mins, or just run with the zerg.

Hmm… it can be misused to earn the map chest. Exp and map chest should depend on the enemies seen and reported. Skilled scout sees more enemies before being killed

(edited by AnniMira.2506)

Xel'Naga scouts in WvW

in WvW

Posted by: Nate.3927

Nate.3927

why not just add the sentry towers from eotm into wvw?

Xel'Naga scouts in WvW

in WvW

Posted by: Jamais vu.5284

Jamais vu.5284

-When unequipped, nearby enemies are notified
-After unequip the player should be unable to fight for 2 min

Don’t think that’s enough to prevent your solution from being abused in an offensive manner. I.e. rather than for defense, the scout would just equip it to scout out the entire keep you are about to zerg down.
The scouting towers are also important because they would be a constantly roamer-battled over area of the map.

I like the core of your proposal though. Some siege/ability to make a player a high-value target, that the enemy knows about and tries to hunt down.

Xel'Naga scouts in WvW

in WvW

Posted by: Waterbear.2764

Waterbear.2764

New siege weapon, works like traps, consumes 10 supply, replaces weapon 1-5 with new bundle 1-5

SPYGLASS
1-“what was that?”
allows you to check the status of nearby capturable points (i.e. see the health of walls and doors and living/dead guards
2-“who goes there?”
spots characters, prevents them from stealthing for x seconds
3-“We’re gonna need a bigger ram”
Mark siege equipment, marked equipment now appears on the minimap
4-“Shoot Heeeeeeeer”
marks a single player, they appear on the minimap for a short duration (low cooldown)
5-“Help!”
ground target, all enemy players in area are marked and appear on minimap for a short duration (long cooldown)

You could give xp and loot to people who mark siege/players that get destroyed, even create new missions for completing scouting tasks that involve the new siege. Or just something to make it lest of a punishment to scout.

EDIT

ohh, just had another idea. Or you could make it an item like the star of generosity. You double click an item, it eats 10 supply and pops out a spyglass with a limited duration for use, can only be created x amount of times per day.

(edited by Waterbear.2764)

Xel'Naga scouts in WvW

in WvW

Posted by: AnniMira.2506

AnniMira.2506

Sentry turrets from EotM just does not fit to pure WvW. In EotM, they can be placed so that they cannot be detroyed – that is the problem with them in EotM. There would be unbreakable sentry turrets if that is the spirit.

Xel'Naga scouts in WvW

in WvW

Posted by: Tom Gore.4035

Tom Gore.4035

why not just add the sentry towers from eotm into wvw?

Or why not make sentries act like the sentry towers. Sure they would be killed quickly by a zerg, but you would still see if there were 2, 10 or 20 attackers.

Would also be a valid tactic to send 1-3 people ahead to kill off the sentry, and more tactics is always good for the game.

One – Piken Square

Xel'Naga scouts in WvW

in WvW

Posted by: Coarr.3286

Coarr.3286

crazy idea. add crossed, white swords to all tower/keeps when they are attacked

problem solved

[care] Coarr Ix – Ranger
Kodash
Stomp some Piken!

Xel'Naga scouts in WvW

in WvW

Posted by: Tom Gore.4035

Tom Gore.4035

crazy idea. add crossed, white swords to all tower/keeps when they are attacked

problem solved

You mean like, immediately when they are attacked? Because with the current mechanic a T1/2 tower falls about when the swords first pop.

I’m all for player scouting, but I know it’s a kitten boring job most of the time.

One – Piken Square

Xel'Naga scouts in WvW

in WvW

Posted by: Coarr.3286

Coarr.3286

crazy idea. add crossed, white swords to all tower/keeps when they are attacked

problem solved

You mean like, immediately when they are attacked? Because with the current mechanic a T1/2 tower falls about when the swords first pop.

I’m all for player scouting, but I know it’s a kitten boring job most of the time.

disable direkt dmg from weapon attacks on doors

[care] Coarr Ix – Ranger
Kodash
Stomp some Piken!

Xel'Naga scouts in WvW

in WvW

Posted by: MithranArkanere.8957

MithranArkanere.8957

What about each location having scout posts around it, and each path several scouting posts?

Sentry posts would be upgraded to be scouting post too, but guarded by a sentry unlike the other posts.

Neutralizing and capturing an unguarded post would would take as much time as with ruins, but they would not become uncaptured over time like them.
Once captured, players will be able to build an automated defense thumper tower on unguarded posts by spending 10 supply. These towers will have more or less the same health as a battering ram and since they’ll be objects, they won’t heal over time. They’ll hit once every 2 seconds anyone inside an area a bit bigger than the capture area like a thumper turret. The hits can be dodged, and deal enough damage to take them about 15 hits to down a full defense-stat nomad-geared warrior. If the post is captured without destroying the thumper tower, the tower is also captured, but not healed.

Posts guarded by a sentry would work just like now, having to defeat the sentry and being faster to capture.

Only posts guarded by a sentry would take time to reset after being captured and they’ll give some score when captured. The unguarded posts will become vulnerable instantly and have no scoring and give no WvWXP.

When one of these posts is controlled by your world, it’ll produce a relatively small area around it that shows enemies that are not cloaked on map, this area would be a bit bigger if a thumper tower was built on the post.
If the nearest posts are also controlled, it’ll ‘connect’ to them so paths between them also show enemies on map.
And when they connect in a closed perimeter (eg.: 3 posts surrounding a tower, 5 posts surrounding a keep, 8 posts surrounding Stonemist) they would also reveal enemies within the entire area they draw.
If a world controls all posts, they’ll have a scouting net that covers most of the map, excepting several blind spots and anywhere near the world bases, so players can’t see from which those players are leaving.

That sounds like something that would make people spread a lot all over the map. We could use a bit more spreading a bit less zerging.

But the map population issue should be addressed first. Like allowing people to “guest” on worlds with their same color when their worlds are full, instead having to go to the Edge.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!