Ya know, the concept of WvWvW really looked good on paper.

Ya know, the concept of WvWvW really looked good on paper.

in WvW

Posted by: Gwartham Haldane.8459

Gwartham Haldane.8459

But it fails to deliver miserably in reality.

I call it brainless ping pong. You know im not lying we all know its true. All I have seen in WvWvW is 2 zergs just bashing into each other ad infinitum between point a and b, untill one side decides to go take something else, so zerg a leaves and takes another objective, and the zerg thats left finally takes the objective, and then once thats all done, they repeat the process someplace else.

I seriously cannot play WvWvW for more then 20 minutes before I am completely bored.

For a game that used Daoc as your blueprint, you seem to of seriously missed the major designs that made it work.

Maps are too small, too easy to get anywhere on the map within minutes, and no place really for the population to spread out. The idea of resource control was a good one,but in function just doesn’t work. Too easy to have the zerg grab supply on the way and repair everything quickly. Add a monetary factor into upkeep and repair, and that would be a start I would think. Also heres a idea, if a wall or door comes down, make it to where it doesn’t go right back up with one repair, make it to where the item doesnt magically go up untill its at least 50% repaired. Seriously the biggest eye roll chuckle I got about your WvWvW design was watching siege knock a wall down, just for that wall to immediately go right back, just for the next hit to bring it down again, repeat, repeat, repeat.

Things just seem to be too fast in this game. Too fast for 1 zerg to wipe the other, so no battle lines. Takes side a 2 minutes to repair what might of taken side b 30 minutes to damage.

Wish our real world functioned like it does here. Earthquake levels a city, and it takes 3 days to make it all better again.

Anyway rant off. Slow this pony down will ya, World PvP, something this game touts, should be more then some mini game that gets boring after 20 minutes of play.

Oh I know, for some of you it is enjoyable for more then 20 minutes, but that’s not really saying a whole lot, just need to look at most modern games to understand a lot of people like fast moving no consequences no point gaming. Grand design combat shouldn’t fall into that genre, sadly here it does.

Ya know, the concept of WvWvW really looked good on paper.

in WvW

Posted by: PinCushion.7390

PinCushion.7390

Most fun I’ve had in WvW was running w/ 3 guildies and ganking dolyaks.

That’s right…

Killing oxen is more fun than taking the same keep over and over again. I love WvW. I hate zerging. It gets boring after 20 minutes.

Dodging the zerg and killing their cows is actually somewhat amusing. Door smashing and catapult building is not.

I guess you get out of it what you put into it.