You gonna fix siege vs siege damage?

You gonna fix siege vs siege damage?

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Posted by: Cerby.1069

Cerby.1069

Defending in T4 is one of the most pointless things ever atm with the changes. Offensive siege is twice as powerful as defensive siege with the changes made.

You have any idea how painful defending is against giant zergs in T4? When the k-train comes we have to abandon our entire bl. Huddle in garrison and start sieging the kitten out of it. And pray that they go watergate….since its the only thing that our defensive siege can actually defend.

We do wayy way wayyyy more damge with direct attacks on the enemy siege. Funny thing about that is….they can hit our defensive siege on the walls. We CAN’T hit their offensive siege since they are either ‘proxy cata/ram’ or they have so many people and bombardments going off that its impossible to fire from the wall and not die.

Plus what’s the point in defending again? Defending is when u can’t wipe the enemy in ground combat. It seeks to keep the enemy out by destroying their supply. I mean you can’t kill anything…there’s 2 r more of them for every 1 of you and they rez their downed and killed in seconds. Killing and downing some of the enemy has absolutely 0 effect. You kill them all or you keep them out. WE can’t kill them all cause of the healing meta. WE can’t keep them out cause we can’t waste their supply.

Just….whatever, I cannot follow developer logic since HoT. You can’t keep placing the blame on why ur changes fail on population imbalances. Start making changes that are ‘designed’ to work. You gonna fix it or not? Simple question that deserves a simply answer: yes or no?

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

You gonna fix siege vs siege damage?

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Posted by: chefdiablo.6791

chefdiablo.6791

I think the Anet WvW team would breath a collective sigh of relief if everyone on a low population/outnumbered server would transfer to a high population server.

Then Anet could shut down some servers and the terms population imbalance, or coverage issues would mostly be a thing of the past.

Of course they like making money from the transfers, so no one from Anet is going to come outright and say move up to find happiness. That would get them in hot water.

You gonna fix siege vs siege damage?

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Posted by: Straegen.2938

Straegen.2938

A substantially larger force that is determined will get in no stopping that. Servers can crowd sup ACs which will generally push off a less determined enemy.

Problem with being heavily out-gunned is that there often isn’t much left to take so the enemy just chips away.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

You gonna fix siege vs siege damage?

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Posted by: Baldrick.8967

Baldrick.8967

The key to defence is to plan for it BEFORE the objective is attacked.

Supply traps – place them, renew them if they drop.

Ninja attacks on enemy held objects with 5 people- even if you die, if you breech the wall or gate then they need to spend supplies repairing.

Trebs – place in defensive spots so you can take out enemy cats/ballys. Place supply traps on likely cat spots. Trebs drain supplies very fast, make sure the person firing it knows to use cows and is traited.

If you expect to defend a tower by running into it when’s it’s already under attack and start building stuff then, it’s not going to happen against a zerg.

Too many servers don’t use disruption tactics to drain enemy supplies, then are surprised when 10 golems come knocking on the keep door…

Or just surrender the map and wonder off to another one and flip there until they come back to defend then move again and split your forces onto several objectives so their zerg is much less effective.

This all takes work and co ordination and that’s sadly lacking these days on most servers, where most are lazy zerglings and just want to steamroll the opposition with their 70 man ts guild driven blob.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

You gonna fix siege vs siege damage?

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Posted by: Reh.5986

Reh.5986

I tried to take out a cheap ram with a sup bali that just happened to be there. Put 6 shots in it and barely made a dent. Would have taken me forever.

You gonna fix siege vs siege damage?

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Posted by: Cerby.1069

Cerby.1069

The key to defence is to plan for it BEFORE the objective is attacked.

Supply traps – place them, renew them if they drop.

Ninja attacks on enemy held objects with 5 people- even if you die, if you breech the wall or gate then they need to spend supplies repairing.

Trebs – place in defensive spots so you can take out enemy cats/ballys. Place supply traps on likely cat spots. Trebs drain supplies very fast, make sure the person firing it knows to use cows and is traited.

If you expect to defend a tower by running into it when’s it’s already under attack and start building stuff then, it’s not going to happen against a zerg.

Too many servers don’t use disruption tactics to drain enemy supplies, then are surprised when 10 golems come knocking on the keep door…

Or just surrender the map and wonder off to another one and flip there until they come back to defend then move again and split your forces onto several objectives so their zerg is much less effective.

This all takes work and co ordination and that’s sadly lacking these days on most servers, where most are lazy zerglings and just want to steamroll the opposition with their 70 man ts guild driven blob.

Can’t really tell if ur explaining what u have to do in the current system. And/Or if u are validating the current system. The point of the thread is to question whether or not the system is valid. And it isn’t, there really is no room for debating the topic anymore.

Almost all the things u listed are not viable given the defender:attacker ratios. The only thing that is valid is the ‘abandon everything you have and go to a diff bl to k-train’.
Sadly though we are not crows, and are not going to scavenge through some1 elses leftovers. The most important things in the game are waypoints and certain guild upgrades like presence of the keep. Noone is going to abandon these things so we can ‘guerilla’ k-train flimsy towers and camps all day…running away whenever the enemy zergs spot us. That is not fun. Everyone deserves a home they can defend, thats what keeps people playing. If its a drop in and ’go where the towers are flimsiest and undefended" ….people will lose interest in the mode completely since that is a boring process.

The system is boring when u can’t make an impact by defending. The system is boring when you can only make an impact by attacking. THe system is boring when you can’t own anything. The system is boring when everything u do has 0 impact. The system is boring when you beat an enemy and can’t kill them. The system is boring when you are always 3rd place and ur enemy is always first and ur enemy gets waypoints…..upgrades….stat increases…..‘healthcare’…..giant zergs….bankers…repair stations….everything basically, and you have nothing other than urself and a few willing teammates. The system is boring when you are treated this way, not for lack of trying.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)