I have a dream – Our Anet Senpai will make WvW Great Again!
WvW Forum is more competitive than WvW
(edited by ThunderPanda.1872)
What’s your fav part of WvW that don’t exist anymore in today’s WvW?
It could just be me not being able to get rid of my nostalgia goggles but…
(edited by ThunderPanda.1872)
Things that are missing today:
People actually playing World vs. World, and NOT coming on the forums the moan about it.
I don’t to much mind the way things are now, and WvW is still my favorite game mode, but if I had to pick something it would be the oh so sneaky Mesmer ports. For the longest time every time we’d be on the verge of losing a keep or SM or the enemy was preparing to take back one of theirs, even if our server didn’t hold it I would sprint there in an effort to get inside and hide to port in my Zerg later and it was pretty much the main thing I did. Don’t get me wrong this isn’t totally dead, and I still do it from time to time whenever a server opens up another ones keep if a push fails I run off to hide, just really hard to do it right after a flip now because of the revealed and it becomes less about hiding and more about how long you can avoid the Zerg, bc the moment they realize your a Mesmer, they’ll all come for you lol. That bit of personal taste aside though WvW is still pretty enjoyable.
old stab and hammmerrrstuns
1. Alpine borderlands Lake with quaggans + krait + middle island for some tight fights and underwater fun. (much better than the ruins area)
2. Much less power creep before the introduction of HoT
3. Prime time queues to all maps, often lasting 1-2 h and big epic fights with even number of players. Now Desolation generally has queue to just 1 map in prime (despite the new legendary rewards) and outside prime today has been generally 10-15 Deso vs 30-40 blob from both enemy servers.
4. Manual supply management and manual management of tower/keep upgrades
5. Crafting stations at home border
(edited by Deniara Devious.3948)
Things that are missing today:
People actually playing World vs. World, and NOT coming on the forums the moan about it.
Oh so you must be new. Welcome to the game!
(edited by ThunderPanda.1872)
I miss the quaggans.
I do not miss the orbs of power.
1. Old stab
2. 3min waypoint.
3. Old school upgrade system
4. Old condition system.
- General supply scarcity: Upgrades used to drain supplies, so most keep defense involved more hand to hand fighting instead of disablers – sieges – repair – rinse – repeat. It had less boring part of trying to grind through the wall. kitten shield gen that blocks trebs and cata foreve
- WP every 3 minutes, whereas now it’s wipe once – gg. Made it a lot more satisfying to defend a keep you dedicated time to upgrade, knowing you won’t lose all your hard work just from 1 quickie half wipe
- Upgrade customization: paper and wp or reinforced first then wp? More variety of gameplay and balance between keeping a group out or fighting them directly.
Upgraded camps (especially spawn camp) had so much importance in order to safely upgrade the keep.
^All of that.
*Better roaming. There was a lot more build variety pre HoT and a lot less power creep.
*Stability actually working and not being insta stripped from the over the top cc spam.
1. Better stab
2. Quaggans – of course! So cute and to remind us who we were really fighting for!
3. Hammerstunnnn!!!
4. WAAAAAYYYY less condis
5. Waypointing in to save the keep cause… waypoints open every 3 minutes!! and it kept the fun going and going and going.
6. People making the upgrades happen – don’t miss paying for it —- but, yes… escort the yaks, protect the camps, order the upgrades <-make upgrades tactics from guild.
7. Risking to go farm for materials – was totally fun to try to get those nodes and not be killed. And… made you LEAVE the comfort of the keep to get your mats, learn the maps, fight someone to survive. Heart-pounding risky as a new player. Spread the synthesizers out around the map. Leave a couple in the objectives for scouts.
It’s actually MORE risky to farm for mats in the HOT zones than in WvW. How can that be right?
8. WAAAAAAAY less supply, stop feeding the map blobs.
9. Mesmers able to hide in keeps <- remove the marking and make NINJA great again!
(edited by Pensadora.9478)
Having to pay for armour repairs. And having damaged armour affect ur stats.
The crafters. I miss having that element on-hand in WvW. Call me sentimental but I like that there were named NPCs ready to help you make your various weapons, armour and other gizmos.
Now it’s just a few empty stables on the Alpine and an empty observation deck in the Desert Borderlands
1.I miss the way condi use to run
2.I really miss the old upgarde system. It made if feel more important to defend. With the new way everyone takes it for granted and dosnt really care to defend unless its a keep.
3.Supply scarity was fun it made you think before you used and repaired
4. The old waypoint system was really fun it gave smaller groups a better fighting chance. Now its one wipe your probably going to lose the key.
5. I miss mesmers hiding it was so much fun going invis and ninjaing around the keep until the enemys left. Now we cant do that anymore
Balance.
Well-designed professions.
Reasonable matchups. These days we’re almost guaranteed a ridiculous blowout each week, but Anet just closes the thread when people call them on it.
I’d rather have the same relatively even matchup for months on end than risk being effectively locked out of the game mode by spawn-camping blob servers every other week.
(edited by James Rustler.7860)
Richmond. Old HoB. Elona’s endless golem trains. Xerkulle. Necro pet blob day. Drunk on scotch/whiskey Vii. Old Piken. Big Baby Quaggan (Coo!). Liryc whispers about Sacrx (you still owe me a job mister!)
Videos from: https://youtu.be/2vIoGp3R7ZI
(edited by Jayne.9251)
Bannering the lord.
Garri fights that went on for hours at a time while it looked like Swiss cheese.
People activating ALL THE UPGRADES at the same time so you have 0 sups for hours >:(
Frontline and back line balance.
My server existing (sniff)
German zergs without a million bubbles hovering over them even to take a paper tower!
1. The OG wvw community from 2012-2013, before all the good players got bored and quit.
2. When RI wasn’t a thing
3. When you could freely xfer between servers without spending hundreds of gold
4. When people would actually solo roam (this is an NA issue. from what I’ve seen on streams, EU players still solo roam)
The absence of all the HoT garbage, and fighting individuals instead of builds.
I miss challenging fights vs skilled guild groups. The only thing that makes a fight somewhat challenging these days is fighting double your numbers or more. But you’re still just wrecking trash players in the end.
1. Quaggans.
2. Unlinked servers.
3. The old issue on northwest tower where the gate would not render.
Omega Golem rush. When massive condi stack on siege weapons wasn’t a thing, Omega was the solution to all hardcore bunker garrisons. Build 8 to 10 Omegas, slowly porting them infront of the enemy’s keep with mesmers …drink kool aid and watch the enemy panic
oh, and JQvsBGvsTC…yeah RIP2016
(edited by Vicious.3042)
Map exploration for GoE
Crafting stations
the absence of Necro only guild Zergs
i see up to 3 necro guild blobs at a time during big raids nowadays
sprinkle some eles to wipe siege out
Old stuff I am missing
Pretty much the stuff the OP has mentioned, too
>> Supply management. Your dependency on supply to attack, defend and upgrade allowed more tactical game play (supply traps; when to upgrade and what)
>> “Bannering” the lord to some extend, but it was a tactical option
>> defending & holding camps was another nice thing to do
>> Crafting stations; Since HoT, it is much more common to travel to your guild hall to buy/sell kits and drop off some mats … and return to your initial location … than to use the WvW crafting station and blow up queues (which I think never was an issue on my server).
Things we still not have
>> reasonable achievements, that show some constant progression (just look how the “modern” PvP achievements are done)
>> benefits for individual guilds for attacking / defending a structure (e.g. with a bonus pip to the next counter when you either took or defended a structure or all representing players on that map)
>> Something to give back some sever identity after so many servers got swept under the rug due to linking
>> A fix to point blank catapults at walls, which would IMHO make placement of siege much more interesting both defensively and offensively.
I miss bannering and the 3 min waypoint timer. These two things alone created so many fights that lasted for hours on end.
What else? Probably the old upgrade system. It had its flaws but it made people care more about the objectives. There were people that enjoyed ugprading stuff and defending it to the death. Hell, it even made me upgrade stuff sometimes just to help the server. Nowadays no one really cares anymore. Just reflip it in 5 minutes I guess?
Feelsbadman
- General supply scarcity: Upgrades used to drain supplies, so most keep defense involved more hand to hand fighting instead of disablers – sieges – repair – rinse – repeat. It had less boring part of trying to grind through the wall. kitten shield gen that blocks trebs and cata foreve
- WP every 3 minutes, whereas now it’s wipe once – gg. Made it a lot more satisfying to defend a keep you dedicated time to upgrade, knowing you won’t lose all your hard work just from 1 quickie half wipe
- Upgrade customization: paper and wp or reinforced first then wp? More variety of gameplay and balance between keeping a group out or fighting them directly.
Upgraded camps (especially spawn camp) had so much importance in order to safely upgrade the keep. ^All of that.
*Better roaming. There was a lot more build variety pre HoT and a lot less power creep.
*Stability actually working and not being insta stripped from the over the top cc spam.
^All of this, plus a myth called balance.
I do actually miss the build diversity. I’d love to have all those options back again.
Matchup threads
Friends who are now gone.
Well-designed professions.
WvW has never had well designed professions, it had whatever the result was of professions designed around 5 man PvP conquest.
1. Quaggans
2. Underwater fights
~Milly
I miss the time when there were 4-5 guilds on each map and you could have a quality fight instead on each fight being a 1 push.
I miss the times when zerg had to chain skills like Swirling Winds to avoid fire from catapult/treb instead of relying on siege abilities
Well-designed professions.
WvW has never had well designed professions, it had whatever the result was of professions designed around 5 man PvP conquest.
You mean PVE? PvP balance is all about which profession can spam the most AOE in the ring…
Center quags of course!
The ol’ Necro Spectral Walk you could use to parachute off any cliff in WvW…. that was the best… even better when some nub chased you off the cliff.
Well-designed professions.
WvW has never had well designed professions, it had whatever the result was of professions designed around 5 man PvP conquest.
It’s funny because they somehow managed to make WvW more balanced and more diverse overall than sPvP for the entire duration of this game’s lifespan until HoT.
Most of the core mechanics are well-designed, if not a little cheesy and in need of some tweaks in some areas.
The whole dynamic of PvP post-HoT has changed to be something which even the (ex-) pro players (RIP) have repeatedly complained about. It has less to do with numerical balance (as elites are fairly tight in this regard) but the fact that the gameplay itself has faltered and most of the skill and intrigue of PvP’ing in GW2 as a whole has since been removed due to bad profession design via the elites and a few other areas.
My favorite thing is still in the game.
Three way Zerg fight in SM with multiple fight guilds on both sides. Push, wipe them, push again. Rotate and push back the third team. The thrill of repositioning and eliminating the enemy back line and scattering the rest in a panicked flurry.
Sure, meta change and pirate ships becoming something new. Things are always changing in response to metas and counter-metas. But the thrill of battle doesn’t change.
Stop bringing up those kitten buggy quaggans that would nuke siege even if you controlled their little fat feet!
1. Being able to ninja towers/havoc squads. Now you can’t due to watchtower on everything…
2. Hiding in keeps as a mesmer
3. Old stability
4. Hammertrain/hammerstuns/bannering lords/everything WARRIOR!
5. Pre “lines” nerf which is now limited to 10 players… RIP fearing whole zergs off cliffs etc
6. Less condition + boon spam
so old stab i read this im like . so the old stab wit al the stribs and steals of boons. that had bin added to the game. think before u rigt if the old stab comes back u wil see entire guilds. strop 60 second of stab away from otehr groups u wil have no. way to easly strip with cces pls top posting kitten im getting bith tiered. of reading post from poeple that either dont play just play trailblazer so dont understand how it works
so old stab i read this im like . so the old stab wit al the stribs and steals of boons. that had bin added to the game. think before u rigt if the old stab comes back u wil see entire guilds. strop 60 second of stab away from otehr groups u wil have no. way to easly strip with cces pls top posting kitten im getting bith tiered. of reading post from poeple that either dont play just play trailblazer so dont understand how it works
Wtf did i just read.
Your fav part of wvw that don’t exist today?
.. players.
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