(edited by Zeno.8493)
Your matchmaking is so legit Anet.
Yep I had the privilege to be on Yaks Bend today for 10 minutes, entire green map (Dragonbrand). Current system in a nutshell.
I honestly wonder if they will admit how bad they messed up matchmaking this time.
I honestly wonder if they will admit how bad they messed up matchmaking this time.
They have. In the big thread, someone from Anet said (and I paraphrase) “We know it’s awful, but we’re still going to leave it as it is because we know best”.
They have. In the big thread, someone from Anet said (and I paraphrase) “We know it’s awful, but we’re still going to leave it as it is because we know best”.
Except not, so perhaps you should paraphrase actual statements.
[Eon] – Blackgate
they loose, i already took my wallet to another game, got realy tired of this, and half population of wvw already left this nonsense
Well… What do you expect to happen? Should Dragonbrand just say “oh hey we are owning these guys, that’s so bad! Lets all roll over and die instead”.
The only way a server is going to improve its game is by fighting through adversity. Yes, that means fighting against 600+ ticks. Cant do it? Well then you’re going to keep seeing 600+ ticks, obviously. Its unfair, its bad matchmaking but its not going to change.
Hell why is it even bad? Looking at Yaks Bend history, most weeks has ended with fairly close scores! Looks like its about time to give them a challenge. Magumma has a little more varied score history, but the times they faced Yaks Bend they have owned them hard. Dragonbrand may be a notch above the two, but that’s why there is a 3 way conflict.
Look at the bright side, at least you’re not fighting a tier 1 server. Or two.
Well… What do you expect to happen? Should Dragonbrand just say “oh hey we are owning these guys, that’s so bad! Lets all roll over and die instead”.
The only way a server is going to improve its game is by fighting through adversity. Yes, that means fighting against 600+ ticks. Cant do it? Well then you’re going to keep seeing 600+ ticks, obviously. Its unfair, its bad matchmaking but its not going to change.
Hell why is it even bad? Looking at Yaks Bend history, most weeks has ended with fairly close scores! Looks like its about time to give them a challenge. Magumma has a little more varied score history, but the times they faced Yaks Bend they have owned them hard. Dragonbrand may be a notch above the two, but that’s why there is a 3 way conflict.
Look at the bright side, at least you’re not fighting a tier 1 server. Or two.
You are missing the point. One server dominating each tier (with a higher population) is counterproductive to their original plan. Stabilizing the tiers seems to be getting worse, not better. More and more guilds/pugs are leaving servers who are outmatched on a constant basis, undermining the original intentions of stabilization.
They need to limit the number of players from each home server to 50 who can enter a borderland at one given time. Anyone trying to enter that borderland who’s home server has already reached the max number of players, will be queued. (50 players on Green, 50 players on Blue and 50 players on Red.) The overly populated servers will be met with extremely high queue times.
The benefits:
Lesser populated servers will be more appealing.
Properly stabilizing all tiers.
Less lag for all.
GG.
(edited by TrojanBallz.2359)
And what’s that supposed to help? All it would do is cause empty areas. 50 people on a borderland? Lol. That’s a 30 man guild, 10+ people being AFK and a couple of roamers. It’d be boring as hell and one big karma train, cause no one will bother to small scale. So you’re going to send WvW queues skyrocketing to 5+ hours for what exactly? You’re going to feel so much better by forcing people to pay those $25??? GG indeed.
Any “fix” that reduce functions of the game is a bad fix. Its a complicated issue that cannot be “solved” by such simplistic ideas.
(edited by Dawdler.8521)
I honestly wonder if they will admit how bad they messed up matchmaking this time.
They have. In the big thread, someone from Anet said (and I paraphrase) “We know it’s awful, but we’re still going to leave it as it is because we know best”.
They also said that servers should learn new strategies from their higher tier opponents.
Not sure what those strategies might be, but they appear to be: “recruit hardcore WvW and/or SEA guilds”.
Once more an illustration of Anet’s indecision on whether WvW is a hardcore or casual game mode.
RAM even left Yaks Bend. They got tired of this bull as well. I don’t blame them for leaving us. Only reason I stayed is because I still have a lot of friends on the server and i’m sticking around till they all decide to leave as well.
And what’s that supposed to help? All it would do is cause empty areas. 50 people on a borderland? Lol. That’s a 30 man guild, 10+ people being AFK and a couple of roamers. It’d be boring as hell and one big karma train, cause no one will bother to small scale. So you’re going to send WvW queues skyrocketing to 5+ hours for what exactly? You’re going to feel so much better by forcing people to pay those $25??? GG indeed.
Any “fix” that reduce functions of the game is a bad fix. Its a complicated issue that cannot be “solved” by such simplistic ideas.
It is much easier to pick through other people’s ideals rather than bringing your own. What exactly are you bringing to the table of debate? In your opinion, what will stabilize all servers?
Having Overpopulated servers in the first place is what is ruining the wvwvw experience for players. This is a very simple plan. Cut the population of said servers and in return even it out across all servers. You are in the mind frame of today’s wvwvw logic. In order to accept change one will need to look outside of the box.
There are 24 N/A servers. The majority of the wvwvw population are all playing on, maybe 5 servers. The rest are sporadically dispersed across the rest. How is that logical? When it comes to GW2’s wvwvw, it seems that “flight” is more prevalent than “fight”. Making the overpopulated servers even more of a burden on the over all stability of each tier, with more transfers coming in. This is not a complicated issue. Some people will be hurt due to them leaving their overpopulated servers for lesser populated servers. However, a displaced soul is rightfully minimized by the overall stability of each tier.
(edited by TrojanBallz.2359)
There really isn’t better strategies to learn from higher tier opponents. It doesn’t matter whether a server or not tries to battle through adversity. It all comes down to numbers, nothing less, and nothing more and that’s it. Nothing else matters.
- The top 3 servers have enough people to field all 4 maps at once
- TC has greater numbers than DB and FA, but not enough to be in T1 so they are basically in limbo
- DB and FA can’t be put by themselves into T3
And so on, and so on and so on
One of the biggest problem is guilds jumping ship and moving to higher tiers.. yes lets stack the top servers some more.. brilliant.. what a great idea.. There have been numerous guilds that have flocked to T1 in the past few months, and they are the ones who primarily the blame should be placed on. Why Anet ever let this happen is a complete mystery.
If Anet wanted to start fixing this imbalance, refund all those guilds there gems and return them to their home servers and lock down all transfers. Then get a sheet of all the guilds/players currently playing and evenly distribute the numbers across all 24 servers. Then adjust it so that only say 60-75 players are allowed on a map at once
As it currently sits, there is absolutely no reason any server should need to field all 4 maps at once with massive coverage. Que’s are too high, too much skill lag, and it separates the WvW population to the point that matches are completely stale.