Your one kitten wish for WvW
Culling fix.
Ascalons Requiem – Blackgate
Public Blackgate WvW Forum: http://bit.ly/X3Bifl
delete Thief from the game.
on a serious note – Anet give the attention that wvw( and its players) deserve.
Bigger map (as large as whole Tyria map or 10 sub-maps combined to 1) with a lot of scattered capture node which need at least 10 minutes running with speed buff. And make those captured nodes have unique ability/usage. For example: a node which can build char tank or a node which can give your enemy bad status (like temples in the orr), etc.
Rank progression (captain>commander etc.)
No free transfers, it’s ruining WvW
Aralon Scutum – Charr Healing Guardian
Far Shiverpeaks! – Guild of Tweakers [GoT]
Culling fix……….
Anet lied (where’s the Manifesto now?)
To be able to speak to the other servers in /say.
I miss being able to whisper the enemy servers at times instead of flailing about at them randomly with gestures. Whether it to turn my enemy against my other enemy or a simple friendly chat. It made WvW more interesting than playing against another number in a zerg rather than an actual person you’re fighting.
Tie between Culling and arena net giving a crap about wvw and listening to us.
The Mord Sith [MORD]
(Borderlands Stationed Commander)
Better reward for defending Supplycamps, Towers, Keeps.
Let me invite players to party by right clicking on their name in chat.
rank in wvw > ALL
Allow me to kick offline group members.
Monthly tournament set-up.
Random match ups for 3 weeks.
4th week match play over 5 days for top 9 (and ranked match ups for others)
Weekend finals for top 3 (and ranked match ups for others)
Or some other system in that vein.
Tournament rewards to be given based on a calculation of;
- siege used
- player kills
- yaks killed
- flips
- something to reward scouting (probably impossible)
- server finishing position
Or something along that vein
1) remove downed state, or at least make channelled rez break on any damage whatsoever and remove rallying.
2) a Darkness-Falls-like PVP/PVE dungeon, with control granted to only 1 server at a time.
(edited by scerevisiae.1972)
Some form of progression.
Something like a ranking systems a la DAoC, and perhaps even maybe WvW-only rank abilities or something. Regardless.
Progression.
Please!
Remove repair bill. From GW1 AB, I like defending, even when outnumbered, since it can slow down your opponent and its fun. But it does not pay for itself, and I often leave within an hour with a large bill because I don’t find the alternative fun at all(zerging an empty outpost).
Just one, hmmmm
Honestly, it was going to be reduce damage you receive from AoE on the walls, but I’ve since decided to just cheese the game and put things in impossible spots so I can actually defend the thing I’m defending.
No it’d be disallowing trebs being built inside of towers and keeps. This is what I expected:
http://www.koralikassoc.com/artists/crnkovich/B_attack_castle.jpg
This is what I got:
Less emphasis on coverage.
Sanctum of Rall
I want Anet to rework WvW so that it’s part its ‘A Game’.
Atm WvW is neglected as seems to make Anet no money. I’m not asking for P2W here but I’m happy for them to introduce cosmetics or similar for people to spend money on if it means Anet will implement ideas that people have talked about since BWE.
Frankly, the fact that the culling issue, which has been there since day 1, hasn’t been fixed yet is embarrassing.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
Karma blueprints
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
More emphasis on defending keeps. More rewards for those who actually contribute do their server by purchasing upgrades on camps, keeps and towers. DESTROY the Zerg state of mind!
WvWvW Player Who Doesn’t Have Much of A Clue
Culling fix, it’s ruining the focal point WvW revolves: massive battles.
I want to see the 20/30/40/50 people I am going to face right when they are in my maximum sight range, I don’t care if my PC or bandwidth will be highly stressed, they are up to the task and if they were not I have job to pay for both a powerfull machine and fast line.
Culling fix. Mostly because of thieves.
Remove stealth in the game.
I’d agree with almost all of these ideas…even removing thieves since I am so sick of them.
But if I had to pick one it would be some sort of ranking system. Even if it was only titles, some sort of progression in WvW would help keep players doing it long after they get bored of WvW.
No telling how many DAOC kept playing RvR trying to get RR12 long after they were bored with it. I’d bet a lot.
Of course the realm abilities often made the RR12s overpowered. But no reason they couldn’t do things like reward you as you go up in rank with abilities that do things like reduce the cost of siege. Reduce armor repair cost. Build siege faster. Allow you to carry more supply. All kinds of things they could do without making characters unbalanced.
gear vendor fix
it looks like someone made the list in beta and never checked it again, how can amulett be more expensiv than this legendary item?
and more stats on this vendor than only power/tough/vita – atleast all stats you can have in sPVP too
aaaaaaand easy gear progression for WvW^^
make 4 identical pvpitems in mysticforge give same itemslot with same stats and nearly same skin but a bit cooler
the cooler item again 4 items in mysticforge give a more cooler item and so on^^
make it 10 itemskin steps to have at the end a very nice looking set (legendary?^^)
easy fix for you arenanet and ppl would have something to do in WvW
thx and have a nice day
More jump puzzles!
Better balance when facing bigger/lower numbers, should benefit the low populated servers and more fun for the servers with higher numbers in the field.
And pls, remove the server jumping each week, it’s just another way of asking for unbalance.
Prevent perma stealth by fixing culling.
Just one wish? I’d like to see the bulk of towers/keeps redesigned to allow for a balance between pre wall/gate down and post wall/gate down.
Very often I see as soon as the threshold opens the defenders bail and run. On a handful of points you can find a chokepoint of some sort within the design to allow for a ‘last stand’ causing the attackers to falter rather then rush in.
- Mendon Bridge (EB)
- ColorLake Tower Stairs (BL)
- Ogerwatch Cut under the bridge (EB)
These last two don’t have exact choke points but can occasionally delay attackers.
- Durious Gultch (EB)
- Klovan Gully (EB)
A redesign on towers with the aim of moderate defense pre gate and an effective rally point post gate would definitely pick up game interest with hopefully a low amount of ANet resources spent.
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Some of my favorite memories from WvW are the slugging matches that ensue after a point is down. Often seen when all three teams are vie’n for Stonemist but recently had a 30 min fight at ColorLake Tower after the wall had fallen and the attackers had to retreat and whittle us down with treb fire.
(edited by Thurbleton.5841)
Ranks.
side wants:
1. Fix culling.
2. New Map- no keeps/towers/supply camps until you build them. Supply in supply camps are actually deposited from player farming map specific materials…meaning no outside influence from pve farming or TP buys. No indicator on who owns what in this map via map interface…you actually have to scout the map out.
3. Give a better reason to defend.
Culling fix.
And if I had 3 wishes they would be:
Culling fix
Culling fix
Culling fix
Just to make sure the bloody job gets done.
Yaks Bend
Some form of progression.
Something like a ranking systems like DAoC
Allow me to kick offline group members.
Why is this so hard for them to implement?
Warsworn [WAR], Dragonbrand
Evermoor Alliance
culling and kittening raid frames!!!!
http://www.youtube.com/user/itsjustfiction