Zerg VS Zerg VS Zerg?
Make objectives only generate points after you held them for X minutes (half an hour?).
Too lazy to type it out right now, posted this already in a similar thread.
Basically, what it does is, unless you defend, what you take, the third server will pull ahead of you, while you waste manpower on taking down objectives, only for your opponent to take them back immediately.
Depending on how long you make the “X”-factor in the equation, you can lessen or completely remove the impact of karma trains on the system, as the servers actually defending their stuff will pull ahead in points.
Also makes sense from a realistic point of view. Just, cause you razed down a fort and have a skeleton crew guard the ruins doesn’t mean, you get any benefit from it except for that fort not being of use for your enemy anymore.
The mob has spoken and the turrets shall be burnt at the stake.
So basically increase the worth of everything but make it take longer to tick, thereby allowing more variation and fluctuation to occur, then at the last possible moment you’ll have intense skirmishes.
I can see that working or it’ll be “zergzergzergzerg, oh wait, 5 minutes until tick! QUICK, SPLIT UP AND FLIP”
nope you didn’t understand.
Ticks will still be every 15 minutes.
(it could tick every 3 minutes for a fifth of the points for that matter)
But if you capture an object, it won’t generate any points at the ticks unless you have held it for at least X minutes already. With 30 minutes, that would mean holding it for 2 ticks without getting anything for doing so besides kitten off the server, you took it from. Only then, the objective will start giving you points at the ticks.
If the server takes it back, before X minutes have passed, it will get points again when N minutes have passed, where N is the time, the object was in possession of the other server.
Basically, the longer you hold it, the longer the other server won’t get points for it and the moment, you manage to hold it for X or more, it will completely belong to you and start generating points.
Of course, the devs can be free to choose different X values for SM, keeps, towers and camps. I’d say, 15 min for camps and towers, 30 min for keeps and SM should be enough for the beginning, maybe step it up to 15, 30, 45 and 60 for the respective objectives.
More interestingly, the more heavily contested a matchup is with this system, the lower the point total will be, which will result in hunting down Yaks being worth way more in terms of points.
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
I wouldn’t be against changing the points up, even if it were just for a test run.
I’m in HoD (with a noticeable lead on NSP and GoM) and, under several of the commanders, there are often huge zergs. I like the more fair battles (honestly, I loved it before all the transfers, except our lack of a night team, which I believe was our cause for losing).
Duct Tape Applied [Charr Ranger]
A Roll Of Duct Tape [Human Guardian, Commander]
Being in SBI from the rise to the top to the fall and stability in the mid tiers I agree that battles that are not mega zerg vs mega zerg are most fun.
Currently SBI has alot of room for wvw guilds to grow solely on the fact there are close to no wvw guilds in it now. Just pockets of ppl who still love wvw going at it every day.
The fights we are having now in t4 are more in the GvG style. If you would like more of that kind of fighting you’re welcome to join us.
Www.stormbluffisle.com
To see that sbi has not fallen further than it has, is due to the presence of some pre-exodus players who still bother to share thier knowledge with the rest of the server. Someone said in another thread knowing is half the battle.
Unleash the AOE (remove the cap). Allow smaller groups to use strategy and positioning as an advantage again to kill the mindless zergs. Yes people will cry when small coordinated groups take out 2+ times their numbers, but it will stop the safety in numbers mentality we currently see now. EB has literally turned into 3 zergs, usually running away from each other……boring!
- Blackgate
Well I think they need to change AoE cap, I have more problems with rally. This has happened a few times to me, three way fight between me and 1jq and 1bg, kill them both, spike one, other one rallies. Come on. Also have had a fight where I drop three guys and they all rally of a pve mob or some up leveled Glass cannon who wants to get kill credit.
Downed and rally are cool and heroic in pve but unbalanced and annoying in any form of pvp.
It’s more then time to start treating wvw as its own thing and not just an extension of pve.
It was 2 vs 20 but its ok we got’em both!