Zerg VS Zerg VS Zerg?

Zerg VS Zerg VS Zerg?

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Posted by: Baroness.9506

Baroness.9506

The zerg VS zerg has always been around. It is just far more beneficial now to be running in a mega zerg. Running in these deaths balls allows you to easy kill smaller groups who like their small ops, and if the enemy is really unlucky, the sudden apocolypse of a zerg ball creates so much skill lag that they dont even get to get a skill off before they are looking at the map for the closest way point home.

So I was wondering…if some easy options to create some stability in the zerg vs zerg rat race, as well as giving more servers a chance to have a shot at the coveted title of the number 1 server for NA or EU were on the menu?

I come from HoD and SoS, so zerg vs zerg has always been around. But now I play in a tier 2 server, and the game has become so much more fun, but still relies heavily on zerg vs zerg battles.

So my questions:

What is the map limit for player from each server?

Would it be worth reducing the map limit? This would give smaller sized server the ability to compete. It would give them the ability to compete with larger sized servers who have multiple or even all timezones.

On North American servers, pretty much anyone who wants some decent fights has stacked Jade Quarry or Blackgate, and SoR being the least stacked. The jump from tier 1 to tier 2 seems massive in regards to server size. NA tier 2 servers would be completely and utterly obliterated in the tier 1 match up.

So in decreasing those allowed in WvW at any given time would probably create queues. For those servers who are so stacked, the queues would probably be that bad they would look at transferring to another server?

Is there any view to lock servers? So that if they have an incredibly high population no one can join unless they lose a few hundred players?

Has Anet though of making some PvE specific servers? Allowing for no WvW what so ever just PvE….?

Is there any chance some of the least populated servers will be removed to add more players to better servers? Giving people a free chance to move to any server they want?

I am a WvWer, what i wouldnt give to see a new WvW map or 2. Four different maps would rox0r. Incorporating guerilla warfare on a larger scale including folage, LoS (line of sight) such as natural holes / bunkers / folage etc would cut out a little bit of the zerging maybe?

It would be great to see some of the other servers who have tried so hard, given a chance to increase the fun in their game by not having to face overwhelming odds. Some even tank matches so they dont need to go up a tier

The battle for tier 1 is simply who has the most stacked server. I would love to place a bet that Jade Quarry VS Kaneing & Tarnished Coast in a 2v1, would probably end in KN and TC winning, but kitten i reckon it would very close.

Blackgate

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Posted by: naphack.9346

naphack.9346

Make objectives only generate points after you held them for X minutes (half an hour?).
Too lazy to type it out right now, posted this already in a similar thread.
Basically, what it does is, unless you defend, what you take, the third server will pull ahead of you, while you waste manpower on taking down objectives, only for your opponent to take them back immediately.

Depending on how long you make the “X”-factor in the equation, you can lessen or completely remove the impact of karma trains on the system, as the servers actually defending their stuff will pull ahead in points.
Also makes sense from a realistic point of view. Just, cause you razed down a fort and have a skeleton crew guard the ruins doesn’t mean, you get any benefit from it except for that fort not being of use for your enemy anymore.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Esplen.3940

Esplen.3940

So basically increase the worth of everything but make it take longer to tick, thereby allowing more variation and fluctuation to occur, then at the last possible moment you’ll have intense skirmishes.

I can see that working or it’ll be “zergzergzergzerg, oh wait, 5 minutes until tick! QUICK, SPLIT UP AND FLIP”

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Posted by: naphack.9346

naphack.9346

nope you didn’t understand.
Ticks will still be every 15 minutes.
(it could tick every 3 minutes for a fifth of the points for that matter)

But if you capture an object, it won’t generate any points at the ticks unless you have held it for at least X minutes already. With 30 minutes, that would mean holding it for 2 ticks without getting anything for doing so besides kitten off the server, you took it from. Only then, the objective will start giving you points at the ticks.
If the server takes it back, before X minutes have passed, it will get points again when N minutes have passed, where N is the time, the object was in possession of the other server.
Basically, the longer you hold it, the longer the other server won’t get points for it and the moment, you manage to hold it for X or more, it will completely belong to you and start generating points.

Of course, the devs can be free to choose different X values for SM, keeps, towers and camps. I’d say, 15 min for camps and towers, 30 min for keeps and SM should be enough for the beginning, maybe step it up to 15, 30, 45 and 60 for the respective objectives.

More interestingly, the more heavily contested a matchup is with this system, the lower the point total will be, which will result in hunting down Yaks being worth way more in terms of points.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

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Posted by: SilencedScream.2167

SilencedScream.2167

I wouldn’t be against changing the points up, even if it were just for a test run.

I’m in HoD (with a noticeable lead on NSP and GoM) and, under several of the commanders, there are often huge zergs. I like the more fair battles (honestly, I loved it before all the transfers, except our lack of a night team, which I believe was our cause for losing).

Henge of Denravi – [SAS]
Duct Tape Applied [Charr Ranger]
A Roll Of Duct Tape [Human Guardian, Commander]

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Posted by: Jyeoi.6027

Jyeoi.6027

Being in SBI from the rise to the top to the fall and stability in the mid tiers I agree that battles that are not mega zerg vs mega zerg are most fun.

Currently SBI has alot of room for wvw guilds to grow solely on the fact there are close to no wvw guilds in it now. Just pockets of ppl who still love wvw going at it every day.

The fights we are having now in t4 are more in the GvG style. If you would like more of that kind of fighting you’re welcome to join us.

Www.stormbluffisle.com

To see that sbi has not fallen further than it has, is due to the presence of some pre-exodus players who still bother to share thier knowledge with the rest of the server. Someone said in another thread knowing is half the battle.

Yulo – Champions of Stormbluff [SBI]

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Posted by: Drakh.3128

Drakh.3128

Unleash the AOE (remove the cap). Allow smaller groups to use strategy and positioning as an advantage again to kill the mindless zergs. Yes people will cry when small coordinated groups take out 2+ times their numbers, but it will stop the safety in numbers mentality we currently see now. EB has literally turned into 3 zergs, usually running away from each other……boring!

- Drakh (BT)
- Blackgate

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Posted by: Samhayn.2385

Samhayn.2385

Well I think they need to change AoE cap, I have more problems with rally. This has happened a few times to me, three way fight between me and 1jq and 1bg, kill them both, spike one, other one rallies. Come on. Also have had a fight where I drop three guys and they all rally of a pve mob or some up leveled Glass cannon who wants to get kill credit.

Downed and rally are cool and heroic in pve but unbalanced and annoying in any form of pvp.

It’s more then time to start treating wvw as its own thing and not just an extension of pve.


It was 2 vs 20 but its ok we got’em both!