Zerg slowing trap

Zerg slowing trap

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Posted by: TyPin.9860

TyPin.9860

So, I had an idea for an anti-zerg feature. It is not thought through really. But I thought to shout it out to you guys to see what you think.

I thought of a condtion, that can be applied to players via a trap or smth. It has several properties:

  • slows your movement by 33% and prevents speed bosts from working
  • causes you to be in combat (no waypoint use possible)
  • can not be affected by cleansing or transfer skills
  • the condition will be applied to allied players, if an effected character moves
  • wears eventually out after after the effected character stoped moving for some time and the condition has not been reapplied
  • after the condition has been removed, the player will be granted an imunity to that condition for a certain ammount of time
  • the condition is removed on downed, the imunity effect will still be granted, if removed that way

This condition should especially effect larger groups, cuz players would spread it onto each other. The immunity after remove effect should prevent it from being used constantly on a group and therefor make it unable to do anything. Also the trap should be relativly expensive.

This trap could be used for 2 purposes. Gang a Zerg and simply kill it by preventing the players to move or, I believe that would be more efficient, slow a Zerg considerably down. It would hopefully allow for more tactical gameplay and for the chance to allow a server to switch to several smaller Zergs making tactical assaults and strategic planing more a part of WvW.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Seigfried.5938

Seigfried.5938

No. Instead of punishing zergs, why don’t you ask for small groups to get buffed?

Gandara → SoS → BG → Gandara → SFR

New bunker meta sux

Zerg slowing trap

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Posted by: Lurch.9517

Lurch.9517

Zerg slowing trap already exists… They are called Sentries

Lurch
Gandara

Zerg slowing trap

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Posted by: Dutchares.6084

Dutchares.6084

No. Instead of punishing zergs, why don’t you ask for small groups to get buffed?

Agree rather have some zerg bursting, or zerg protection abilities for squads/commanders that only works when there are < 30 allies and more 30 enemies close.

Or even better a reward reduction the more people you have. Since most of the zergers are just farmers and dont care about fights, points or whatever.

Zerg slowing trap

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Posted by: Prysin.8542

Prysin.8542

Roll ranger.

Frost Trap, Spike Trap, or just stand there (rangers = sentry effect)

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Jamais vu.5284

Jamais vu.5284

Remove speed boosts and 10% or no reduction is a sweeter spot. You don’t want to make the traps ubiquitous.
It is ridiculous how easy it is as a zerg to maintain perma-swiftness.

Zerg slowing trap already exists… They are called Sentries

They’re more like filters to weed out randoms.

Zerg slowing trap

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Posted by: Sube Dai.8496

Sube Dai.8496

Sentries? The ones that die in like 2 seconds and which can’t even kill a doly?

A speed debuff that increases in intensity depending on how many players are in your aoe, plus a similar debuff in supply capacity. Both have been suggested many times before.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Bailey.6892

Bailey.6892

No. Instead of punishing zergs, why don’t you ask for small groups to get buffed?

How about both, that’s the solution really.

As to the OP I like the idea and would support it.

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Posted by: Crawford.4135

Crawford.4135

It’s called THIS:

Thief Dagger Storm

I do it all the time to zergs to slow them down, works great. Just enjooy Dagger Storm before it’s gone is all I can say.

Zerg slowing trap

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Posted by: Castaliea.3156

Castaliea.3156

Guild Leader
Sempai Said I Was A [QTpi]
Apply @ | http://sempaisaid.enjin.com |

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Posted by: Fuzzion.2504

Fuzzion.2504

This would have tremendous implications for the dying GvG community.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

Zerg slowing trap

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Posted by: Ross Biddle.2367

Ross Biddle.2367

itd only be anti zerg if its base duration multiplied by the number of targets. That sid it generates dumb gameplay. Instead of letting people get to thepvp fighting, people are now tangled up by a special condition. Also the commander wil always be hit. And people trickling on to the fight will only be faced with an opposing enemy zerg.

Dumb (said in the nicest way possible)

Zerg slowing trap

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Posted by: Seigfried.5938

Seigfried.5938

This would have tremendous implications for the dying GvG community.

Why would you say it is a ‘dying’ community??

Gandara → SoS → BG → Gandara → SFR

New bunker meta sux