Zerg vs. Zerg = Skill Lag
Stop using conditions.
XD
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet
Stop using conditions.
XD
What does that have to do with it?
Its about the traits in the end. Every player has like 35 traits, alot of them are “when you attack you enemy from the side”, “when your enemy has 25% health”, “when you dodge” blabla. Tons of it, for every class.
Now you got a fight in 50vs50 which COULD get laggy if you dont have effect LOD on, which is another issue.
But mainly its the server calculations which cause the lag, happening in 50vs50vs50 every time. you have 150 players with traits which all need to be calculated. With 150 people theres ALOT of traits for calculation. And yes ofc, condi pushes into lag even more.
Anet simply doesnt have the hardware to calculate this all. Also the calculations have to reach every single player individually (combat log), needs calculations too.
hard part for us is this because my group kills are based on skills and utils. When its one one one, the enemy is just way to many and tanky. hahah.
everyone, run nomad and dolyak runes and sigil of restoration.
Always Loyal
Stop using conditions.
XD
What does that have to do with it?
Servers get stuffed will all the calcs and iterations, even player collision would kill the servers alone… :\
its how the game is made, yet they enforce aoe spam…its nuts…
Dont forget that gw2 was a new game forked up from gw1 stuff.
(edited by Aeolus.3615)
there is no player collision in this game.
Feed the Merlion… before the Merlion feed on YOU!
Right now when 2 or more Zerg (or Blobs as some call it) fight each other you end up getting 3-5 seconds of delay between skill use. Making impossible to determine what skill to use next. Is there ANYTHING being done to fix this issue?
It’s been like that for years already, they know it, but they never fixed it – which means it’s either not fixable, or not worth the investment. They don’t communicate much on that topic.
I suggest you just switch maps when skills start lagging like that. You’ll avoid lots of frustration. Of course, if you happen to have a zerg fight without any lag, stay on it – it’s super fun!
Zergs are just one big lag fest and I don’t think that will ever change. Unless u have a baddy mofo compy, u gonna lag and u prolly still lag at times even if u do. From what I’ve seen, I honestly don’t think most gaming companies have the technology to smoothly run servers with 100+ ppl in one place all fighting, it’s just too much butt kicking going on.
Lag is cool and you all know it
Skill lag is even happening is 1v1 situations and vs even mobs
David Mortem
Henge of Denravi
So in the end the problem is them not wanting to spend enough money to buy good servers.
It will get worse with PoF with even more particle effects slowing things down even more.
The secret to combatting lag is to use a toon that doesn’t need skills to survive and relies heavily on passives, like guardian or warrior, so you can run around spamming 1 and clocking up kills while the chars that need to use utilities, heals, etc die do to lag.
Limiting player numbers to half or 1/3 of what we have currently, could reduce these moments, when you have to try multiple times firing a skill, turning fights into a lottery event…
Are the players ready for 20vs20vs20 fights? or 25 each side, maybe 30? Because we have 80+ each side now, and we know what happens in a 3 way. Reworking skills and boon/condi calculations could help, but looks like they aren’t designed with large fights in mind anyway.