Zerging is not a problem
The time a pincer attack makes sense, will be the time that zerging will die.
Pincers happen in T4.
And no don’t bring up that lame skill lag argument that is a problem with the servers not zergs. Zerging is a big part of WvW for a reason, it’s all about servers with large playerbases fighting eachother. Servers can decide to put everyone on the map on one commander which is fine. There is lots of counterplay here. For instance you can split your force so that the enemy zerg can only engage one group at a time allowing one force to die while the other is busy taking something…..
Yeah but no though, the maps shrink when the mega blob awakens. There were a lot of times in Eternal Battlegrounds when there were 60+ people rolling around capping everything to the point where we couldn’t get a gate to 30% before they showed up and pummeled us into a smooth gelatinous paste lol. Then they got the gate to 100% in seconds and moved on the stomp the next group on the tower across the map.
I think simplicity is involved here. “Stack on me.” is an easy order to give and follow. Complex formations, counter-formations, and strategic troop movement are much harder to execute. Kudos to commanders that pull it off. How many times have you seen a flanking opportunity wasted in WvW? And that’s just basic stuff.
There are ways to punish the blob. There are ways to extend their “lines” and sap their numbers. I see tons of unexploited tactics all day. Anet has actually built in so much tactical advantages to be used that it’s amusing.
WvW reminds me of Ender’s Game. We are a bunch of Bonzo’s right now. The question is: What happens when Andrew Wiggins and Dragon Army show up?
And no don’t bring up that lame skill lag argument that is a problem with the servers not zergs. Zerging is a big part of WvW for a reason, it’s all about servers with large playerbases fighting eachother. Servers can decide to put everyone on the map on one commander which is fine. There is lots of counterplay here. For instance you can split your force so that the enemy zerg can only engage one group at a time allowing one force to die while the other is busy taking something.
Zerging is not a problem however one thing is. It’s the fact that the most useful strategy is to simply ball up and run at the enemy. Forming convex/concave or other shapes is not only harder but less effective. THAT is the problem in WvW.
Zerging is not a problem for people who only care about meaningless server points. It actually is for people who seek good challenging fights instead of spamming #1 with 80 ppl.
Red Guard
And no don’t bring up that lame skill lag argument that is a problem with the servers not zergs. Zerging is a big part of WvW for a reason, it’s all about servers with large playerbases fighting eachother. Servers can decide to put everyone on the map on one commander which is fine. There is lots of counterplay here. For instance you can split your force so that the enemy zerg can only engage one group at a time allowing one force to die while the other is busy taking something.
Zerging is not a problem however one thing is. It’s the fact that the most useful strategy is to simply ball up and run at the enemy. Forming convex/concave or other shapes is not only harder but less effective. THAT is the problem in WvW.
Zerging is not a problem for people who only care about meaningless server points. It actually is for people who seek good challenging fights instead of spamming #1 with 80 ppl.
sPvP is that way —→
I think simplicity is involved here. “Stack on me.” is an easy order to give and follow. Complex formations, counter-formations, and strategic troop movement are much harder to execute. Kudos to commanders that pull it off. How many times have you seen a flanking opportunity wasted in WvW? And that’s just basic stuff.
There are ways to punish the blob. There are ways to extend their “lines” and sap their numbers. I see tons of unexploited tactics all day. Anet has actually built in so much tactical advantages to be used that it’s amusing.
WvW reminds me of Ender’s Game. We are a bunch of Bonzo’s right now. The question is: What happens when Andrew Wiggins and Dragon Army show up?
Oh shi-
And no don’t bring up that lame skill lag argument that is a problem with the servers not zergs. Zerging is a big part of WvW for a reason, it’s all about servers with large playerbases fighting eachother. Servers can decide to put everyone on the map on one commander which is fine. There is lots of counterplay here. For instance you can split your force so that the enemy zerg can only engage one group at a time allowing one force to die while the other is busy taking something.
Zerging is not a problem however one thing is. It’s the fact that the most useful strategy is to simply ball up and run at the enemy. Forming convex/concave or other shapes is not only harder but less effective. THAT is the problem in WvW.
Zerging is not a problem for people who only care about meaningless server points. It actually is for people who seek good challenging fights instead of spamming #1 with 80 ppl.
sPvP is that way —->
It’s your first www game Newbie
INC&Garaz Runkaraki
Ele from Piken Square
And no don’t bring up that lame skill lag argument that is a problem with the servers not zergs. Zerging is a big part of WvW for a reason, it’s all about servers with large playerbases fighting eachother. Servers can decide to put everyone on the map on one commander which is fine. There is lots of counterplay here. For instance you can split your force so that the enemy zerg can only engage one group at a time allowing one force to die while the other is busy taking something.
Zerging is not a problem however one thing is. It’s the fact that the most useful strategy is to simply ball up and run at the enemy. Forming convex/concave or other shapes is not only harder but less effective. THAT is the problem in WvW.
Zerging is not a problem for people who only care about meaningless server points. It actually is for people who seek good challenging fights instead of spamming #1 with 80 ppl.
sPvP is that way —->
It’s your first www game Newbie
^^ AMEN. Everyone that backs how these mechanics encourage zerging, is clearly brand new to open world pvp. Good lord, 99% of the games pop is on step 1/2 of the 100 step ladder of pvp skill and mentality.
And no don’t bring up that lame skill lag argument that is a problem with the servers not zergs. Zerging is a big part of WvW for a reason, it’s all about servers with large playerbases fighting eachother. Servers can decide to put everyone on the map on one commander which is fine. There is lots of counterplay here. For instance you can split your force so that the enemy zerg can only engage one group at a time allowing one force to die while the other is busy taking something.
Zerging is not a problem however one thing is. It’s the fact that the most useful strategy is to simply ball up and run at the enemy. Forming convex/concave or other shapes is not only harder but less effective. THAT is the problem in WvW.
Zerging is not a problem for people who only care about meaningless server points. It actually is for people who seek good challenging fights instead of spamming #1 with 80 ppl.
sPvP is that way —->
It’s your first www game Newbie
Nope Aika Online was. I don’t ser your point though. The main difference between this game mode and sPvP are server wide point distribution and the size of the fights. If you want small scale tactical fights why don’t you just go to sPvP. WvW is for large scale tactical fights. Before you tell me zerging is not tactical i adresssed this in the second paragraph of my OP.
And no don’t bring up that lame skill lag argument that is a problem with the servers not zergs. Zerging is a big part of WvW for a reason, it’s all about servers with large playerbases fighting eachother. Servers can decide to put everyone on the map on one commander which is fine. There is lots of counterplay here. For instance you can split your force so that the enemy zerg can only engage one group at a time allowing one force to die while the other is busy taking something.
Zerging is not a problem however one thing is. It’s the fact that the most useful strategy is to simply ball up and run at the enemy. Forming convex/concave or other shapes is not only harder but less effective. THAT is the problem in WvW.
Zerging is not a problem for people who only care about meaningless server points. It actually is for people who seek good challenging fights instead of spamming #1 with 80 ppl.
sPvP is that way —->
It’s your first www game Newbie
Nope Aika Online was. I don’t ser your point though. The main difference between this game mode and sPvP are server wide point distribution and the size of the fights. If you want small scale tactical fights why don’t you just go to sPvP. WvW is for large scale tactical fights. Before you tell me zerging is not tactical i adresssed this in the second paragraph of my OP.
All “go play spvp” sayers are just idiots. IT ISNT FUN
And no don’t bring up that lame skill lag argument that is a problem with the servers not zergs. Zerging is a big part of WvW for a reason, it’s all about servers with large playerbases fighting eachother. Servers can decide to put everyone on the map on one commander which is fine. There is lots of counterplay here. For instance you can split your force so that the enemy zerg can only engage one group at a time allowing one force to die while the other is busy taking something.
Zerging is not a problem however one thing is. It’s the fact that the most useful strategy is to simply ball up and run at the enemy. Forming convex/concave or other shapes is not only harder but less effective. THAT is the problem in WvW.
Zerging is not a problem for people who only care about meaningless server points. It actually is for people who seek good challenging fights instead of spamming #1 with 80 ppl.
sPvP is that way —->
It’s your first www game Newbie
Nope Aika Online was. I don’t ser your point though. The main difference between this game mode and sPvP are server wide point distribution and the size of the fights. If you want small scale tactical fights why don’t you just go to sPvP. WvW is for large scale tactical fights. Before you tell me zerging is not tactical i adresssed this in the second paragraph of my OP.
All “go play spvp” sayers are just idiots. IT ISNT FUN
Well why not. It’s the small group tactical fights you are asking for.
And no don’t bring up that lame skill lag argument that is a problem with the servers not zergs. Zerging is a big part of WvW for a reason, it’s all about servers with large playerbases fighting eachother. Servers can decide to put everyone on the map on one commander which is fine. There is lots of counterplay here. For instance you can split your force so that the enemy zerg can only engage one group at a time allowing one force to die while the other is busy taking something.
Zerging is not a problem however one thing is. It’s the fact that the most useful strategy is to simply ball up and run at the enemy. Forming convex/concave or other shapes is not only harder but less effective. THAT is the problem in WvW.
Zerging is not a problem for people who only care about meaningless server points. It actually is for people who seek good challenging fights instead of spamming #1 with 80 ppl.
sPvP is that way —->
It’s your first www game Newbie
Nope Aika Online was. I don’t ser your point though. The main difference between this game mode and sPvP are server wide point distribution and the size of the fights. If you want small scale tactical fights why don’t you just go to sPvP. WvW is for large scale tactical fights. Before you tell me zerging is not tactical i adresssed this in the second paragraph of my OP.
All “go play spvp” sayers are just idiots. IT ISNT FUN
Well why not. It’s the small group tactical fights you are asking for.
Dont say to do something if you dont fully understand it. Sorry buddy, but experienced players dont want to fight bunker / flavor of the month builds over a capture point. IT is the OPPOSITE of open field fighting. No thanks.
And no don’t bring up that lame skill lag argument that is a problem with the servers not zergs. Zerging is a big part of WvW for a reason, it’s all about servers with large playerbases fighting eachother. Servers can decide to put everyone on the map on one commander which is fine. There is lots of counterplay here. For instance you can split your force so that the enemy zerg can only engage one group at a time allowing one force to die while the other is busy taking something.
Zerging is not a problem however one thing is. It’s the fact that the most useful strategy is to simply ball up and run at the enemy. Forming convex/concave or other shapes is not only harder but less effective. THAT is the problem in WvW.
Zerging is not a problem for people who only care about meaningless server points. It actually is for people who seek good challenging fights instead of spamming #1 with 80 ppl.
sPvP is that way —->
It’s your first www game Newbie
Nope Aika Online was. I don’t ser your point though. The main difference between this game mode and sPvP are server wide point distribution and the size of the fights. If you want small scale tactical fights why don’t you just go to sPvP. WvW is for large scale tactical fights. Before you tell me zerging is not tactical i adresssed this in the second paragraph of my OP.
All “go play spvp” sayers are just idiots. IT ISNT FUN
Well why not. It’s the small group tactical fights you are asking for.
Dont say to do something if you dont fully understand it. Sorry buddy, but experienced players dont want to fight bunker / flavor of the month builds over a capture point. IT is the OPPOSITE of open field fighting. No thanks.
Well then what do you want you said you don’t want large scale fights and now you say you don’t want small scale fights because there are capture points even though you don’t need to play with them since you earlier said points are not important to you
Edit: looks like someone else said pts werent important
(edited by TheAmpca.1753)