Have a few wishes to WvWvW to make it IMO more fun/interesting.
please read all points before commenting on a single point, as some ideas are worthless without the support of the other ideas =P
1. Take away all NPCs.
Motivation. Many MMOs feel the need to put NPCs into PvP content and I really dont see the point of it, it´s just a waste of server space IMO.
Let the PvP area be controlled only by players and affected only by players.
2. Add a zone/grid system to the map with a control points.
Motivation. this idea is to encourage anti zerging tactics. More control points = more areas of the map worth fighting for to give map domination.
3. change how you capture a point.
Motivation. instead of killing a NPC to capture a point, make it a channelled spell, like some skill points.
Default 1 min channelling that breaks on any damage.
Put in an invurnibility timer, when a point/keep/whatever has been held for 12hours strait you cant recap it for 6 hours, this will make for some really interesting strats regarding night capping and the likes.
4. Change upgrading points.
Motivation. instead of paying for NPCs to guard your points the Points will automatic upgrade over time.
example. every 10 min upgrade the channelling needed by 1 min to the maximum 10 minutes to capture a point.
after 1 hour, activate an asura gate at the point giving you a teleport point.
5. add a kill/death points system
Motivation. in every zone/control point area that gets reset every time a point changes owners.
give bonus to drops/tokens/whatever if your realms kill ratio is higher then your realms death ratio in that zone.
This encourage players to actually defend points even more and also have another “xp bar” to look at, just have a three coloured bar at the eventbox showing the ratio.
6. Change supply trains to keep.
Motivation. If you take away the cows and just make it so that if you have an unbroken control point chain from the supply camp to your keep the supplies will continue automatic on a fixed timer.
This makes attacking strategic points to break the supply chain more fun, instead on being on boring cow guarding duty that rewards nothing.
All these ideas is to make WvWvW less rewarding to zerging and more rewarding to proper tactical thinking but also allowing more roaming.
My dream would be to take away all keeps and towers and such and just use the control points to gain map domination, but I understand that the player base want to have sieges so I will not go there ^^
So to easier understand what I mean with grid system on the map, think of RTS games like company of heroes and the likes.
The goal of WvWvW is to control the map to gain Victory Points to at the end of the matchup decide what server wins.
My ideas just boosts that. Makes it more fun. Fight to control the points not to kill NPCs and/or blob zerg keep after keep.
What do you guys think?
(edited by Zorion.7504)