a hypothetical: Ruins across the entire map

a hypothetical: Ruins across the entire map

in WvW

Posted by: Epic.3950

Epic.3950

If a majority of WvW was tight LOS spaces and choke points like in the ruins in the BL and the ascalonian ruins in EB (outside the keep) how different would it be? do you think zergs would still exists but struggle a lot more against even the smallest of groups or would they give up, disband and simply change the meta and general skillbase of the players in general? discuss

a hypothetical: Ruins across the entire map

in WvW

Posted by: Sororita.3465

Sororita.3465

Personally i think it would be better..way too many open spaces. If the whole map was a ruined city, that would be way more interesting and entertaining.

Commander Starlight Honeybuns[BUNS]
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.

a hypothetical: Ruins across the entire map

in WvW

Posted by: Overkillengine.6084

Overkillengine.6084

Low mobility builds would have an easier time; since broken terrain would allow them to duck behind cover faster.

Small groups could make hit and run attacks far more effectively against a zerg for the same reason.

Getting a mass of people from A to B cohesively would be more difficult and time consuming.

These are not bad things.

a hypothetical: Ruins across the entire map

in WvW

Posted by: Svarty.8019

Svarty.8019

If it were lots of tight spaces, prepare for even more #camera complaints.

My initial analysis of the concept is that it would result in very quick battles because the damage couldn’t be avoided as easily. Staff eles and boon strippers would probably be kings. Ballistas would be OP (but AC would still rule) and trebs… would still be powerful because of splash – point blank with cloud might be interesting.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

a hypothetical: Ruins across the entire map

in WvW

Posted by: grifflyman.8102

grifflyman.8102

Game would be better if they combined all the borderlands into one massive map, preventing huge zergs from responding to a 5 man team capturing a tower and basically making the came not fun for the small-fry.

The maps are too small, it’s way to easy for a zerg to respond to anywhere on the map within minutes.

a hypothetical: Ruins across the entire map

in WvW

Posted by: akanibbles.6237

akanibbles.6237

Simply have skills that do base damage… + 2% damage per enemy ally within 600 range. That would help get rid of zerging. Have no upper limit.