add a condition to counter boon share
… or you could just nerf boonshare?
Adding stuff is what has gotten us here in the first place…
Also I’ve noticed zergs running way more necros these days, replacing elementalist I suppose.
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Also I’ve noticed zergs running way more necros these days, replacing elementalist I suppose.
That’s the only way you can have enough boon corruptions to fight other zergs, since all other professions are bad at ripping boons. And don’t even dare to say thief with the new changes. Thief is a joke who can’t live 5s in a zerg fight.
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Yup boon corruption is pretty bad in this game, it was fine before the expansion when you didn’t have 20 guys running around with 6-8 boons constantly, but not now, and it’s dumb that they stuck most of it on necros.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
But can you see? Boon corrupt was always there… Just like the signet of inspiration.
The problem is now everyone and their grandmother is flailing numerous boons around and getting more boon removal is a must to counter that. And the only viable boon removal is boon corrupt since other removals are either an aoe field which only remove 1 boon per pulse and can be easily skipped (Well of Corruption/Null Field) or have a super long cd to be viable (Arcane Thievery 45 secs cd).
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
nerf all mitigation, blocks/invulns, dodge spam
boons aren’t suddenly the problem and neither are conditions, HoT mitigation morphed the meta to allow these things (and MANDATE conditions) to be more relevant
But can you see? Boon corrupt was always there… Just like the signet of inspiration.
The problem is now everyone and their grandmother is flailing numerous boons around and getting more boon removal is a must to counter that. And the only viable boon removal is boon corrupt since other removals are either an aoe field which only remove 1 boon per pulse and can be easily skipped (Well of Corruption/Null Field) or have a super long cd to be viable (Arcane Thievery 45 secs cd).
Problem is definitely boon application and not boon removal. ANet needs to take a serious look at how easy it is to get most boons in the game. Especially for elite specs. And retaliation needs a huge nerf to be in line with stability but for conditions.