an idea to stop pesky saboteurs?

an idea to stop pesky saboteurs?

in WvW

Posted by: DeWolfe.2174

DeWolfe.2174

The past week there’s been a lot of discussion on how to deal with saboteurs who siege cap maps. Was just thinking, what if we could right click on siege to pull up a pop up. On the pop up there would be a check box to keep an item or queue it for demolition. Say requiring 20 unique users to trigger an event where the NPC guards would destroy it. Kinda amusing and the AI is already programmed for it. You’re basically relabeling the item as an enemy item.

This way it would take 20 or more spies/saboteurs to effect anything. Not likely to happen. Though making it easy for the honest players to clean house.

Off topic, I still wish below a piece of siege’s HP bar, there was a despawn bar. This way we have visual confirmation of when things need to be refreshed.

[AwM] of Jade Quarry.

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Posted by: Mishi.7058

Mishi.7058

Honestly, just report them and move on. 99% of the time they do it for attention.
If a server that is trying to sabotage or a player trying gets no public attention they generally get bored. As for reporting Anet can ban them.

For the vote to have siege removed. Make it more like a % of players on a map. (Like 80%) Some maps might not hit the same numbers as others. Time of day also is a variable.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

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Posted by: Cactus.2710

Cactus.2710

Let’s see now … ANet can’t even tell for certain how many players are actually on a map, and they’ve already said that they don’t have the resources to change things like making loot bags autostack in your inventory. But you guys think they are going to code a pop up voting mechanism based upon player populations that also keeps track of who voted and whether they’re still on the map or not, or whether they logged out and then logged back in to vote again.

I see ………

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Paavotar.3971

Paavotar.3971

The developers have said a word about the despawn timer to be visible for players and they were looking into it. Can’t give you a source because it was months ago etc etc. Im lazy, ok

Getting 20 people to despawn a siege would be really hard for some servers and so on. It could actually mean that over half of the map would need to go to the said siege and vote for it. And making it % of people in the map. With 80% it would mean pretty dam lot of players would need to do it if map was full, and on the other hand if you were there alone you could despawn everything, not gonna work. Also lowering the % would make the despawning alone even more easy.

Theres not really any easy way for this siege cap abusing, at least I haven’t come up or seen anyone to come up with a reasonable system that couldn’t be abused and was actually so that it would be efficient to use if needed.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

The following idea was proposed by one of my guild mates:

  • The wvw server internally maintains a list of the username(s) of people that dropped and built the item of siege and the location of the siege equipment.
  • Players in wvw can right-click siege and choose “Report siege capping” and if there are enough reports of a certain username the support staff can investigate if the user(s) are consistently building siege to abuse siege caps and then permaban them from the server.

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Posted by: DeWolfe.2174

DeWolfe.2174

I still like my idea. The number was just a starting suggestion. If you can’t gather 20 people to go click on a piece of crappy siege, then you aren’t going to own much of anything on the map anyway. Siege capping is irrelevant if all you are doing on a map is camp farming.

I thought about it being percentage based too. That would be much more difficult as the threshold would continuous vary as people went on and off the map. I thought of it more like when we go from Fractal to Fractal. A simple we all agree box that we click…click..click… and it’s done. The pop up would be personalized and only show for the individual whom right clicks on the siege That piece of siege would keep a rolling tally and when it reaches a threshold, boom the NPC’s go at it. This shouldn’t be difficult at all.

Also, this would be useful for general house keeping purposes during the week. Removing and adding siege as the need’s arise.

For Anet not knowing or not saying, that is two different things. I give them way more credit. Fore, if they know the population distribution of particular builds in WvW, they know the base population as well. Loot from my understanding is a separate issue entirely. I believe the game was originally design that you manually had to loot the corpse. Possibly even fighting over whom would get the loot even. Thus, auto loot is something more complex when they have layers of code to undo.

[AwM] of Jade Quarry.

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Posted by: Cactus.2710

Cactus.2710

For Anet not knowing or not saying, that is two different things. I give them way more credit. Fore, if they know the population distribution of particular builds in WvW, they know the base population as well. Loot from my understanding is a separate issue entirely. I believe the game was originally design that you manually had to loot the corpse. Possibly even fighting over whom would get the loot even. Thus, auto loot is something more complex when they have layers of code to undo.

Then you give ANet too much credit and you haven’t kept abreast of several forum threads on the topic of player queues in spite of mostly empty maps. You also should read the ANet response from almost back at launch when they admitted they didn’t know where all the players were that were supposedly causing queues.

And obviously autoloot is a separate issue. I only brought it up as a comparison for coding effort, and you’re delusional if you think that implementing a player voting scheme takes significantly less coding than adding autoloot would. My point about ANet needing to keep track of players who leave the map while the vote is in progress apparently went right over your head.

So yeah … of course you still like your idea. It’s human nature not to objectively judge your own.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: DeWolfe.2174

DeWolfe.2174

Wow, aren’t you just an anger bomb? Makes me think the idea is even better now. Just because you’re protesting it too much. Obviously, this whole concept of empowering the players is worth the effort goes right over your head.

[AwM] of Jade Quarry.

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Posted by: Nikked.7365

Nikked.7365

I like the initiative here, though I’m not sure this would be the way to go. Instead of seige-capping, saboteurs would still engage in this activity to pull people away from the zerg to vote on their sieges. Also, they could work with the other server to siege cap in the most inconvenient of places. Near the enemy spawnpoint, for example. Getting everyone over there to vote would then be a trap.

Jacked Jackal :: Norn Mesmer :: Giant and Fabulous
Dragonbrand

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Posted by: ghostchipz.2341

ghostchipz.2341

or you could just have a dropped by tag like you get if someone gives you a buff that would sort it out cus you would know who to report