a Fissure Of Woe player that has no home.
anet remove food in wvw
a Fissure Of Woe player that has no home.
Wow.
You got beat, get over it.
ahahah – right – for a condition build its perfect to get in those PRO AND OP warriors!
only capable of using this build! ahahahahah
but – as i said in other posts – in wvw and pve is wonderful how anet did a perfect balance job!
variety of builds from the patch! HA HA HA HA HA
(spazzoni – its 3 years that i play this game – saw bilions of things – and saw and see that balance is a word that anet doesnt know)
a Fissure Of Woe player that has no home.
(edited by funghetto.1584)
warrior op? are you kidding me? i can’t believe someone would whine about warrior after 9999 direct and indirect nerfs.
im speaking of some “particular” builds – the burst and those 8s+4s immune to conditions and to damage – berserk stance and endure pain? – put it in a -60% condition duration – and its perfect to kitten a 1 vs 1 – and makes whoever is using a condition build ridiculos (oh yes – escape for those 8-12s)!
Duds – you cant say its not true what i wrote – shall we speak of all the nerfs engis or necros or whatever class got? or what buffs some classes had?
then, if this seems a rage – flame – it isnt against players and people – its against anet -
and think how some classes can win-loose and rely only on a food to be effective in their build -
get an engineer – use perplexity runes – with a core: gets burning-bleeding-confusion basically to +33% put in 2 givers weapons and food its a +95% condition duration
(btw why perplexity runes are out of pvp? maybe because it would be unbalanced?)
ive read-heard of “pvp has restriction” WHAT? restriction?
sorry but i read it as “fair” and “balanced” – surely more than wvw
food +/- condition duration is there – and why not -40% direct damage???
and seeing that food -direct damage isnt there,
i read it as “do power builds – dont do conditions builds” …
a Fissure Of Woe player that has no home.
(edited by funghetto.1584)
zzz food discussion again zzzzz
why are u replying? oh! i know! you are one of those players that uses food! xD
a Fissure Of Woe player that has no home.
why are u replying? oh! i know! you are one of those players that uses food! xD
With the attitude you have I’m sure I could kill you easily without food. Food just gives me your bag quicker.
Clearly it was the food and had nothing to do with skill.
If food is so powerful maybe OP should buy or craft some for him/herself.
Personally I’m still in search of this all mighty food that defeats players in a single blow.
Oh wait I just noticed OP uses a Condi build and is QQ’ing.
Nothing to see here, move along.
why are u replying? oh! i know! you are one of those players that uses food! xD
With the attitude you have I’m sure I could kill you easily without food. Food just gives me your bag quicker.
i love those players – why no ones read the “XD” its a bit of trolling – kitten – everyone gets offended in 1 second – because its “touching my garden”
i’ll rewrite the sentence in another way (and in caps so you can read it)
SOME BUILDS ARE EFFECTIVE ONLY WITH FOODS
if someone says NO well then we arent playing the same game
a Fissure Of Woe player that has no home.
repost one sentence that maybe only a few read:
“how some classes can win-loose and rely only on a food to be effective in their build "
“how some classes can win-loose and rely only on a food to be effective in their build "
“how some classes can win-loose and rely only on a food to be effective in their build "
“how some classes can win-loose and rely only on a food to be effective in their build "
“how some classes can win-loose and rely only on a food to be effective in their build "
“how some classes can win-loose and rely only on a food to be effective in their build "
“how some classes can win-loose and rely only on a food to be effective in their build "
“how some classes can win-loose and rely only on a food to be effective in their build "
a Fissure Of Woe player that has no home.
Use food to counter theirs.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
To summarize Food > Skill
Got it lol
This again ?
Don’t like food ?
Then stick to spvp. Problem solved.
-40% condi duration +40% condi duration = no food, right?
the pro overpowered warrior is the best example!
warriors that have berserk-celestial and use hoelbrak rune and -40% food condition duration!
its the only way to play so your build works???
SPVP >>>>>>>>>>>>>>>>>>>>>>>>>>>>> thataway !!!!
id give up -condition food in a heartbeat if +condition left too. its too strong in both directions.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
id give up -condition food in a heartbeat if +condition left too. its too strong in both directions.
of course! i say both of them!
a Fissure Of Woe player that has no home.
im speaking of some “particular” builds – the burst and those 8s+4s immune to conditions and to damage – berserk stance and endure pain? – put it in a -60% condition duration – and its perfect to kitten a 1 vs 1 – and makes whoever is using a condition build ridiculos (oh yes – escape for those 8-12s)!
…
Uh, zerker stance and endure pain to stop your condis?
Endure pain doesn’t stop the application, nor the damage from conditions.
You are straight up suggesting that anet take out an integral part of wvw builds because you don’t know how the warrior class works and therefore lost against one.
“I smell like pomegranate.”
im speaking of some “particular” builds – the burst and those 8s+4s immune to conditions and to damage – berserk stance and endure pain? – put it in a -60% condition duration – and its perfect to kitten a 1 vs 1 – and makes whoever is using a condition build ridiculos (oh yes – escape for those 8-12s)!
…
Uh, zerker stance and endure pain to stop your condis?
Endure pain doesn’t stop the application, nor the damage from conditions.
You are straight up suggesting that anet take out an integral part of wvw builds because you don’t know how the warrior class works and therefore lost against one.
This, Warrior has numerous ways to remove condi’s without the help of food, this is a L2P or get gud issue.
How do you know other players armour and rune set up without being told or having 3rd party snoop add-on? Oh well it’s good to have an affirmation that build works.
This is just like the "depend on the elite skill to escape, they’re to good in PVE, rifle skill shot is op and has to many condis, stab is just a get out of jail free card, hammer trains, most armour, defence, and vit, increase aoe size keep walls to thick, ac is op type of threads, 100 bldes op. That just leads to the aggresors/kiters having to not work so hard.
Warriors has been nerf so many times now they’re going after the universal buffs. We get nerfed adjust to new play style/mechanic only to have something else pop up because of L2P issues.
(edited by Widebody.5071)
I think food needs a boost as well, since weapon and armor stats gained a boost with the separation of stats and tratis, and food is meant to supplement stats, you could say food is the 4th equipment type (ie. weapons, armor, trinkets, food + utility items).
I’d be ok with +condi and -condi food to be removed.
And for the record i play hybrid guard in wvw and use +condi food so its not just a QQ. It would hurt my build also.
At the very least it should be halved to +20/-20
“Buff my main class, nerf everything else. "
I’d be ok with +condi and -condi food to be removed.
And for the record i play hybrid guard in wvw and use +condi food so its not just a QQ. It would hurt my build also.
At the very least it should be halved to +20/-20
Actually I wouldn’t really care if they removed both either, at least frontlines wouldn’t be pigeonholed into lemongrass.
-40% condi duration +40% condi duration = no food, right?
Does it actually work that way though? Consider the following:
both use condi food, 1 uses +40% duration other -40% duration.
Guy with +40% duration throws a 10sec baseline condi, it becomes 14 sec, but then that’s reduced by 40% so now it’s effectively 8.4sec → 1.6sec less than baseline duration. Is that how GW2 calculates duration modifiers or does it take both players’ modifiers in consideration before applying the condi?
This again ?
Don’t like food ?
Then stick to spvp. Problem solved.
It’s not really “solved” if you prefer to do WvW, though, is it?
I don’t, honestly, get why things are allowed in WvW that aren’t allowed in spvp.
Surely, if anything, it should be the other way around?
PVP is a full-on, fairly hardcore activity; whereas WvW simply isn’t, for many people.
In fact, many people only do the latter as it’s (potentially) more fun, more accessible and less restrictive than group PVE.
…and yet, this second group of people are supposed to cope with anything that is thrown at them; while the hardcore PVPers are, effectively, babied.
It’s just weird, frankly.
-40% condi duration +40% condi duration = no food, right?
Does it actually work that way though? Consider the following:
both use condi food, 1 uses +40% duration other -40% duration.
Guy with +40% duration throws a 10sec baseline condi, it becomes 14 sec, but then that’s reduced by 40% so now it’s effectively 8.4sec -> 1.6sec less than baseline duration. Is that how GW2 calculates duration modifiers or does it take both players’ modifiers in consideration before applying the condi?
No. +/- Condition duration is relative to the base duration.
Lets say you have a skill called Cancer that does a 10sec bleed.
Lets say you use runes that boost bleed duration by 45%, and food that boosts all condition duration by 40%.
Cancer now lasts for 18.5seconds (18tics) on someone with no -duration, assuming it doesnt get cleared.
If someone has -40% duration food, its 40% of the 10sec base duration that gets removed. Your Cancer now lasts for 14.5 seconds on that player, so it in effect just cancels out the attackers food.
If someone has -40% duration food and melandu runes (-25% condition duration), 25% of the base duration is 2.5 seconds. Your Cancer now lasts for 12seconds on that player.
The problems is that in situations where the condition user uses duration boosting food and the victim does not use the opposite, the effect is far too powerful. Likewise, if the condition user does not use condition duration boosting food but the victim uses condition duration reduction food, the victim can effectively shrug off a large amount of damage. This creates a stupid environment where you either use the food relevant to you or get wrecked.
It is reasonable to say that condition food has a bigger impact on the outcome of a fight than both types of guard stacks and weapon stacks combined.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
(edited by Raven.9603)
raven, wonderful! i should have count 200 before writing! LOL
and suggest everyone to read this post too
https://forum-en.gw2archive.eu/forum/game/gw2/Conditions-Everywhere/first#post5460528
a Fissure Of Woe player that has no home.
-40% condi duration +40% condi duration = no food, right?
Does it actually work that way though? Consider the following:
both use condi food, 1 uses +40% duration other -40% duration.
Guy with +40% duration throws a 10sec baseline condi, it becomes 14 sec, but then that’s reduced by 40% so now it’s effectively 8.4sec -> 1.6sec less than baseline duration. Is that how GW2 calculates duration modifiers or does it take both players’ modifiers in consideration before applying the condi?
No. +/- Condition duration is relative to the base duration.
Lets say you have a skill called Cancer that does a 10sec bleed.
Lets say you use runes that boost bleed duration by 45%, and food that boosts all condition duration by 40%.
Cancer now lasts for 18.5seconds (18tics) on someone with no -duration, assuming it doesnt get cleared.If someone has -40% duration food, its 40% of the 10sec base duration that gets removed. Your Cancer now lasts for 14.5 seconds on that player, so it in effect just cancels out the attackers food.
If someone has -40% duration food and melandu runes (-25% condition duration), 25% of the base duration is 2.5 seconds. Your Cancer now lasts for 12seconds on that player.
The problems is that in situations where the condition user uses duration boosting food and the victim does not use the opposite, the effect is far too powerful. Likewise, if the condition user does not use condition duration boosting food but the victim uses condition duration reduction food, the victim can effectively shrug off a large amount of damage. This creates a stupid environment where you either use the food relevant to you or get wrecked.
It is reasonable to say that condition food has a bigger impact on the outcome of a fight than both types of guard stacks and weapon stacks combined.
That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
Actually you are wrong.
Condition duration from various sources increases (and decreases) additively as a percentage increase on the base condition duration
Source: https://wiki.guildwars2.com/wiki/Condition_Duration
Mouggari – Warrior – Candy cane Avenger
That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
Actually you are wrong.
Condition duration from various sources increases (and decreases) additively as a percentage increase on the base condition duration
Source: https://wiki.guildwars2.com/wiki/Condition_Duration
I think your misunderstanding what I am saying, and what the post I was addressing was saying.
I am not suggesting how the increase of condition duration works based on food, runes, traits, and sigils.
I am suggesting that the decreasing duration is not based of the pure base of the condition applied alone. I am saying the negative condition duration on the target works off of the total, counting all of the additives, when it comes to the target, and not just the base.
Someone suggested that negative condition aspects only apply to the base condition duration. I simply suggested that negative duration works off of the duration after all the effects that increase duration are figured in, and not the base alone.
(edited by dancingmonkey.4902)
That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
Wrong, plus and minus food both work off the base duration of the condition applied by the skill, they are of equal benefit.
That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
Wrong, plus and minus food both work off the base duration of the condition applied by the skill, they are of equal benefit.
Have any actual evidence of this? The wiki page someone linked suggest otherwise.
That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
Wrong, plus and minus food both work off the base duration of the condition applied by the skill, they are of equal benefit.
Have any actual evidence of this? The wiki page someone linked suggest otherwise.
Go test it out, it is not up to me to do the work for you, that three years in you still don’t understand how basics of the game work is your problem, not mine. (and no the wiki page does not suggest otherwise, it states it exactly as I said -“Condition duration from various sources increases (and decreases) additively as a percentage increase on the base condition duration”)
(edited by zinkz.7045)
That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
Wrong, plus and minus food both work off the base duration of the condition applied by the skill, they are of equal benefit.
Have any actual evidence of this? The wiki page someone linked suggest otherwise.
The wiki page says exactly what Zinkz is saying. They work additively based on the base duration.
The math goes like this base duration * (increase – decrease)
Mouggari – Warrior – Candy cane Avenger
That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
Wrong, plus and minus food both work off the base duration of the condition applied by the skill, they are of equal benefit.
Have any actual evidence of this? The wiki page someone linked suggest otherwise.
Go test it out, it is not up to me to do the work for you, that three years in you still don’t understand how basics of the game work is your problem, not mine.
Given that conditions went through massive changes in functionality this past June 23rd, I do not feel the “its been the same since launch, for three years” argument point is the best route to go.
How many times have your tested it since Junes changes?
That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
Wrong, plus and minus food both work off the base duration of the condition applied by the skill, they are of equal benefit.
Have any actual evidence of this? The wiki page someone linked suggest otherwise.
The wiki page says exactly what Zinkz is saying. They work additively based on the base duration.
The math goes like this base duration * (increase – decrease)
I said that. I think there is a miscommunication here. No one is debating how condition duration increase works.
The debate here, as I understand it, is how condition duration reduction functions. One poster suggested the negative condition duration that reduces duration function off the base duration only. Another was suggesting that the reduction is based on the duration after the increases of the caster are figured in.
No one is debating how increased duration works.
Since your so focused on what the wiki states, did you miss this portion?
http://wiki.guildwars2.com/wiki/Condition_Duration
“Inversely, traits, runes, and food, that detracts from condition duration, is based on the duration of the condition after all of those additives of duration increasing food, traits, runes, and sigils, and not just its base duration”
(edited by dancingmonkey.4902)
Given that conditions went through massive changes in functionality this past June 23rd, I do not feel the “its been the same since launch, for three years” argument point is the best route to go.
How many times have your tested it since Junes changes?
They still work the same, so rather than making guesses and coming up with fallacious arguments about changes to other things in June, rather than this specific thing, go test it out.
http://wiki.guildwars2.com/wiki/Condition_Duration
“Inversely, traits, runes, and food, that detracts from condition duration, is based on the duration of the condition after all of those additives of duration increasing food, traits, runes, and sigils, and not just its base duration”
LOL, which was just “magically” added to the wiki entry a couple of hours ago (“Revision as of 15:32, 9 September 2015”) after Paavotar bought up the wiki entry and explained you were wrong, that is pretty desperate.
(edited by zinkz.7045)
That is incorrect. The food decreasing incoming conditions does not apply only to the base condition. it effects the entire duration, counting food, traits, and sigils of the condition appliers.
Long story short, negative duration food has more benefit for a player then the condition duration increasing food.
Wrong, plus and minus food both work off the base duration of the condition applied by the skill, they are of equal benefit.
Have any actual evidence of this? The wiki page someone linked suggest otherwise.
The wiki page says exactly what Zinkz is saying. They work additively based on the base duration.
The math goes like this base duration * (increase – decrease)
I said that. I think there is a miscommunication here. No one is debating how condition duration increase works.
The debate here, as I understand it, is how condition duration reduction functions. One poster suggested the negative condition duration that reduces duration function off the base duration only. Another was suggesting that the reduction is based on the duration after the increases of the caster are figured in.
No one is debating how increased duration works.
Since your so focused on what the wiki states, did you miss this portion?
http://wiki.guildwars2.com/wiki/Condition_Duration
“Inversely, traits, runes, and food, that detracts from condition duration, is based on the duration of the condition after all of those additives of duration increasing food, traits, runes, and sigils, and not just its base duration”
It clearly states in the Wiki that increase and decrease work the same, additively on the base duration.
Condition duration from various sources increases (and decreases) additively as a percentage increase on the base condition duration.
And don’t you think ANet would have noted us in the patch notes if they suddenly changed how Condition duration calculations work in the engine? That is rather big change to just go by without a note.
PS. Don’t add phrases to wiki pages during arguments to try to prove yourself…
Mouggari – Warrior – Candy cane Avenger
They regularly make changes that are not in patch notes.
As well, they never explained how condition duration works in the first place. Players tested it and added that to the wiki page. So why would you expect them to detail a change to something they never detailed in the first place?
WvW is a PvE/PvP area, food is apart of the game.
If it was a PvP map with no karma events and no wildlife/mobs everywhere I would have a different opinion, but it’s PvE with the ability to kill enemies at the end of the day.
If it was a PvP only zone, I might not have to solo chase 1-2 people around a map into their towers, just to camp out and wait for them to flip a sentry or camp before engaging in combat.
….. And Elementalist.
Food is fine, still we need to see wich changes HoT will bring to the field…
Buying more food as we speak. Just for the original post.
Crystal Desert
Condition duration food should limited to +/15 % maximum. The current -40 % and +40 % is way too overpowered compared to other foods.
Condition duration food should limited to +/15 % maximum. The current -40 % and +40 % is way too overpowered compared to other foods.
I think that is more of an actual issue. It isn’t as much a matter of if the food is strongg or not. The issue is that it is so much more effective then the other food.
Personally I’m still in search of this all mighty food that defeats players in a single blow.
Bow to the power of feta cheese.
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
OP is obviously mad, but I agree with him. Food is so expensive for WvWers that I have to do things that actually make money or even throw money at the screen in order to make my condition build work against those with the -40% food. It almost becomes pay for food to win in some cases. I don’t understand why the general Condition Duration food is a whole 20% stronger than the individual Condition Duration food. Shouldn’t it be the other way around?
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
OP is obviously mad, but I agree with him. Food is so expensive for WvWers that I have to do things that actually make money or even throw money at the screen in order to make my condition build work against those with the -40% food. It almost becomes pay for food to win in some cases. I don’t understand why the general Condition Duration food is a whole 20% stronger than the individual Condition Duration food. Shouldn’t it be the other way around?
I think eitehr I or you are misunderstandign something. Both foods are +40% -40% respectively, hence neitehr one is 20% stronger then the other.
Also, food and condi complaints in general come from ubber baddies, such as ones found in this vid here, its not me on this vid, but take a look at what i mean by “baddies” I mean BADDIES.
https://www.youtube.com/watch?v=tdy9KZCjMtI
https://www.youtube.com/watch?v=clcrqoK9Tsk&feature=youtu.be
It illustrates perfectly all the usual baddie complaints such as:
“There is nothing we can do !” – multiple times in the 1st vid
“These guys are running -40% foods !” – in the 2nd vid
While in reality, as you see tehre are absolutely countless things these guys could have done, the simplest, fastest and most effective of them is to meet up at spawn after the 1st wipes and adjust some traitlines. Thats it. Yet they completely CHOSE not to do that. They made their choice to be just plainly bad and on top of that stuck with that choice.
OP is obviously mad, but I agree with him. Food is so expensive for WvWers that I have to do things that actually make money or even throw money at the screen in order to make my condition build work against those with the -40% food. It almost becomes pay for food to win in some cases. I don’t understand why the general Condition Duration food is a whole 20% stronger than the individual Condition Duration food. Shouldn’t it be the other way around?
I think eitehr I or you are misunderstandign something. Both foods are +40% -40% respectively, hence neitehr one is 20% stronger then the other.
Also, food and condi complaints in general come from ubber baddies, such as ones found in this vid here, its not me on this vid, but take a look at what i mean by “baddies” I mean BADDIES.
https://www.youtube.com/watch?v=tdy9KZCjMtI
https://www.youtube.com/watch?v=clcrqoK9Tsk&feature=youtu.be
It illustrates perfectly all the usual baddie complaints such as:“There is nothing we can do !” – multiple times in the 1st vid
“These guys are running -40% foods !” – in the 2nd vidWhile in reality, as you see tehre are absolutely countless things these guys could have done, the simplest, fastest and most effective of them is to meet up at spawn after the 1st wipes and adjust some traitlines. Thats it. Yet they completely CHOSE not to do that. They made their choice to be just plainly bad and on top of that stuck with that choice.
What he/she ment was that the foods for individual condition durations (for example burning) are only 15%, while the food for all conditions is 40%. And this is very weird.
Just to make it more clear. A level 25 all condition duration food increases the duration by 16%. Thats a level 25 food that is better than the level 80 one for specific condition (ok, it doesn’t have condition damage on it, but still). And level 35 one is 24% and has 50 condition damage.
The guestion is, why aren’t these the other way around? Why isn’t the condition duration for specific condition be +40%, while the one that covers all be +15%? That would make more sense and would make those specific condition duration foods at least worth to use and not be made obsolete by a level 25 food.
And yes, I would like to see both, -40% and +40% changed to 15-20%.
Mouggari – Warrior – Candy cane Avenger