another tier of upgreades to keeps

another tier of upgreades to keeps

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

Here’s some ideas I had feel free to share your own.

1) Sharpened Stakes – Form a defensive line beyond the outer wall of your keep mounding up soil and hammering sharpened stakes creating a two fold obstacle. This forces the enemy sieging your keep to clump together more once they get over the barrier, while at the same time making it near impossible terrain for golems to cross. (ex. the ones used around the fort here

2) Scorched Earth – Set the area between the outer wall and the Sharpened Stake wall on fire, using a percentage of current supply but burning all targets in the area for 2 seconds for every one second they stay in that area. The fire lasts 60 seconds doing 7% damage (of total health) to any siege located within its area of effect every two seconds.

3) Never Surrender – Burn all remaining supply in the keep, but this comes with some consequences? (all gates are opened?)

New Siege

1) Siege Tower – Must be pushed by a golem to move, while golem is pushing the siege tower it moves at 50% speed. This siege structure cannot move up stairs or through broken down gates. If moved next to a wall or close enough, allows players to climb onto the enemy’s walls (or if close enough make a jump for it)

2) Repeating crossbow – used for spreading a unique condition Disease, when someone is diseased and stands within melee range of another target (enemy or friend) they also become diseased, if they are already diseased it just refreshes the condition duration (pets cannot become diseased…because they can’t be controlled perfectly and they’re stupid)

New Mechanic

Whenever the outer wall of a keep is breached the enemy can move to the supply depot and decide whether to take 25% of that keeps supply to use, or to burn 33% of it so the enemy has less to use.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

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Posted by: Rimmy.9217

Rimmy.9217

Here’s some ideas I had feel free to share your own.
1) Sharpened Stakes – Form a defensive line beyond the outer wall of your keep mounding up soil and hammering sharpened stakes creating a two fold obstacle. This forces the enemy sieging your keep to clump together more once they get over the barrier, while at the same time making it near impossible terrain for golems to cross. (ex. the ones used around the fort here

Maybe. Additional upgrades are a fine idea, but they should be greyed out for the server in first place, and they should be (temporarily) rendered useless if said server moves into first. No point in letting a server in a runaway first get ever further away.

2) Scorched Earth – Set the area between the outer wall and the Sharpened Stake wall on fire, using a percentage of current supply but burning all targets in the area for 2 seconds for every one second they stay in that area. The fire lasts 60 seconds doing 7% damage (of total health) to any siege located within its area of effect every two seconds.

3) Never Surrender – Burn all remaining supply in the keep, but this comes with some consequences? (all gates are opened?)

Can you imagine what the trolls that burn your supplies making rams in the courtyard would do with this?

1) Siege Tower – Must be pushed by a golem to move, while golem is pushing the siege tower it moves at 50% speed. This siege structure cannot move up stairs or through broken down gates. If moved next to a wall or close enough, allows players to climb onto the enemy’s walls (or if close enough make a jump for it)

Never ever. First, we don’t need any more mobile siege other than golems. Second, and this is a biggie, we do not need something that can be build off-site, transported to an objective, and used to completely bypass the walls… and possibly not set off swords if used in the right place.

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Trollnado Ele – Ehmry Bay

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

Ah thank you for the feedback
I imagine for the scorched earth, and Never surrender they would need preset conditions and cooldowns, for example scorched earth can only be used when outer gate or walls are at 60% or lower with a 10 min cooldown. Never Surrender can only be used when Inner gate/walls are below 10%?

“Never ever. First, we don’t need any more mobile siege other than golems. Second, and this is a biggie, we do not need something that can be build off-site, transported to an objective, and used to completely bypass the walls… and possibly not set off swords if used in the right place.”

Hmm I thought for this one it would be good as with the golem at half speed moving so incredibly slow that most objective using this tactic would actually slow down the normal objective capturing speed, and with the golem being unable to traverse the Sharpened Stakes there is no way a siege tower could.

I like your idea with changing the disease to be a traited ballista thing though because right now they just feel so useless in most situations.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

another tier of upgreades to keeps

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Posted by: Rimmy.9217

Rimmy.9217

Ah thank you for the feedback
I imagine for the scorched earth, and Never surrender they would need preset conditions and cooldowns, for example scorched earth can only be used when outer gate or walls are at 60% or lower with a 10 min cooldown. Never Surrender can only be used when Inner gate/walls are below 10%?

“Never ever. First, we don’t need any more mobile siege other than golems. Second, and this is a biggie, we do not need something that can be build off-site, transported to an objective, and used to completely bypass the walls… and possibly not set off swords if used in the right place.”

Hmm I thought for this one it would be good as with the golem at half speed moving so incredibly slow that most objective using this tactic would actually slow down the normal objective capturing speed, and with the golem being unable to traverse the Sharpened Stakes there is no way a siege tower could.

I like your idea with changing the disease to be a traited ballista thing though because right now they just feel so useless in most situations.

Well, it’s easier to pick holes in something than create, so I like the way you were thinking.

Since siege towers would let you just bypass even T3 walls, it has to be a no. Even mesmers dropping portals for people have to (if they’re playing legitimately) have breached the gates/walls at some point, or have camped inside undetected when it last flipped.

And I love me some ballista! Amazingly useful and seriously under utilized in game!

Trollnado Ele – Ehmry Bay

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Posted by: leboy.8790

leboy.8790

I can see a lot of trolls coming up here… other then that, I love it!

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Posted by: Synosius.9876

Synosius.9876

I like these ideas and Ive wanted siege towers for a long time. As for the nay sayers, I assume the mobile tower would have an hp bar and thus be destructable. Their height would make them vulnerable to ballistas higher up. Could we build siege on the tower too?

What if these mobile towers had to be built at only one place? What if they required elder wood, thick leather and mithril instead of supply?

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Posted by: Rimmy.9217

Rimmy.9217

What if these mobile towers had to be built at only one place? What if they required elder wood, thick leather and mithril instead of supply?

Still no, and those are literally the most common materials in the game.

Trollnado Ele – Ehmry Bay

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Posted by: aspirine.6852

aspirine.6852

Those are only good for the already dominating server of the 3 :/