(armor vs. stealth)
You get many cry babies in here about stealth but I wonder if they ever considered:
1.) Stealth is damage mitigation as is armor. (
2.) The stealth classes get few health points and really lousy (non-existent) armor.
3.) Armor never needs to be activated.
4.) Armor never has a cooldown.
5.) Their is no special “no-armor” trap or effect on siege like stealth has.
6,) The armor classes get AOE damage and CC that hits stealthed players.
7.) Want to CC an armor wearer…sorry nope…they have a skill for that.
8.) Oh you crit them…so it ignored the armor….wrong…there is no counter for armor.
9.) Well they move slowly because of the armor…nope
10.) A person is “blinded” and can’t hit the target they can partially see except for AOE’s. Stealth…no such luck…can’t be seen the guy at all…yet you hit each and every swing. Yippeee…Just pointing out things them whiners never consider.
1) Stealth is avoidance not mitigation
2) I hear toughness and vitality have something to do with that.
3) Armor doesn’t allow you to regenerate.
4) Armor doesn’t remove conditions.
5) There is conditions.
6) It only effects stealth players…being invisible with teleport’s must be difficult.
7) Really? whats that? stability has nothing to do with armor. Elementalist can get it too. You can also still stun them or you could use your brain and steal the boons…just a thought.
8) Conditions ignore armor. Really…
9) Yeah and being in stealth should slow you to a crawl…
10) Don’t really understand blind do you? He can’t see you in stealth…how is blind relevant?
All these points are just funny.
(edited by Conan.8046)