balancing really only problem?
People inherently like to win, and if taking the easy way out (aka “cheese” builds) makes them win more often, then by and large people will always be doing it. You can’t just expect them to stop until Anet changes something to make it so that these builds are no longer effective.
thx for proving my point
If winning is your goal, you’re going to want to use the most effective means to do so. Whether your strat is considered ‘cheap’ or ‘cheesey’ or ‘unfun’ or ‘uncounterable’ are all completely irrelevant. The only instance that goes against this is when the community (usually via some sort of organized and competitive tourney structure) employs bans on certain game elements. As an example in GW2, the fairly recent unkillable bunker meta in pvp lead to the competitive community implementing a limit on class stacking in tourneys. WvW has no means available from the player’s side of preventing the use of certain strats, and so players that want to win fights use what is best to do so.
I do believe that it’s an ‘Anet problem’ as the dev’s need to ask themselves stuff like is X both fun to use, and have used against you? What counter play options are available? How will X work in the context of WvW’s large scale combat? And so on. Players will use mechanics or strats that exist in a game – any game, not just GW2 – to win. The power to makes changes to the mechanics lies with the devs. That’t not say they have to foresee every single combination of skills etc before they add something to the game, but if (more likely when) players find a very powerful strat its again up the to devs to make adjustments (nerfs, buffs to counterplay options, etc). Unfortunately, in the case of GW2 in general balance patches are incredibly low frequency; typically requiring a major release to push anything out. As an added bonus WvW really doesn’t carry much weight when it comes to balance considerations – which significantly contributes to a situation of a lot of players using fairly oppressive strats often with very little couterplay and being either ticked at the devs or moving on from the gamemode.