blobs problem, what if

blobs problem, what if

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Posted by: shadowsoul.2134

shadowsoul.2134

No one likes huge zergs (also called blobs), they cause lag and kill strategy.

What if every person which join a group of people bigger than 30 units nearer than 1200 range would suffer a 50% speed slow?

Think about that, 25 people are zerging together, 5 people join them and nothing happens. Another 5 people try to join them but gain the slowing debuff.
It can’t be counter with swiftness so they can’t reach the zerg which moves at 33% speed. They must create another group of people, choose another way to fight or stay behind at distance.

pros:
- Blobs will be removed, or at least moving blobs.
- this would foster the creation of more medium sized groups instead of huge ones.
- Comanders will create new strategies, like real armies with front, lateral and back groups playing together for victory

cons:
- ?

Is It a good idea or is it crazy? discuss

p.s.
Sorry for my bad english ^^

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Posted by: MiLkZz.4789

MiLkZz.4789

Will cause greefing, not going to happen. Guild groups will spew poison and hate on those poor pugs joining them.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: style.6173

style.6173

Another bad post. If no one likes blobs, why do they blob? Because that’s how a lot of people want to play.

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Posted by: Gamadorn.2670

Gamadorn.2670

that will just mean they will travel partially separated so they don’t get the debuff… they’ll just run move spread out instead of consolidated

Dragonbrand
Underwater Operations – [WET]

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Posted by: Yaro.3251

Yaro.3251

Is you are lucky and forum search would work for you, you’d realize that “zerg debuff” horse was beaten to death dosens of times here with wide range of debuff ideas. Including speed debuff. There’s nothing to discuss here as it was discussed repeatedly.

Team Aggression [TA] – Golden Horde [GH]

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Posted by: Guthra Stonefist.9258

Guthra Stonefist.9258

Personally, I think a system where body-blocking (character collision) is possible would be fantastic. It was a feature in Guild Wars 1, and it would open up to pretty cool fighting scenarios in Guild Wars 2. For instance, a ‘wall’ of heavily armoured units marching forward while the casters stay in the back.
It would also be possible to encircle enemies and trap them, as it were. At the very least it would prevent people from ‘blobbing’ by having them collide with each other.

However, there are things that would need to be worked on then. One being that, in Guild Wars 1, casters were stationary while they cast their spells. Here casters can move around as they please, and I foresee that ability making them even more powerful if body-blocking is introduced.

I by no means pretend to have the definite solution to blobbing-prevention, and I think more fundamental changes are required to make it work. Sadly, as this game would really benefit from a more thought-out combat system.

Also, I would say that a lot of the blobbing happens because that is what people do, and what is most effective in general; not because they necessarily ‘like’ it, although they might feel more comfortable knowing they are part of a moving steamroller.

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Posted by: sostronk.8167

sostronk.8167

Another bad post. If no one likes blobs, why do they blob? Because that’s how a lot of people want to play.

I don’t want to play it that way, but thats what you have to do to win sometimes. So I blob.

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Posted by: aspirine.6852

aspirine.6852

Maps are too small for non blobs :/

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Posted by: Yaro.3251

Yaro.3251

Personally, I think a system where body-blocking (character collision) is possible would be fantastic. It was a feature in Guild Wars 1, and it would open up to pretty cool fighting scenarios in Guild Wars 2.

No. It would only make fights more static and nothing fantastic or cool would come out of that. Also you don’t have those “heavy armored units” who are able to withstand a focus fire for any significant amount of time while having straight line (“wall”) formation. They also wouldn’t be able to simply march through the fields of cc and AoE. If your “wall” will try to stay intact, it will melt like paper tower gate.

For instance, a ‘wall’ of heavily armoured units marching forward while the casters stay in the back.

Jeez, what a dull picture… That’s Civilization, not GW2.

Team Aggression [TA] – Golden Horde [GH]

(edited by Yaro.3251)

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Posted by: Zikory.6871

Zikory.6871

There is always a lot of suggestions like this. Anet wants this game to be a team game, where in the open world anyone can join in on your adventurer. They will not punish a group of players for playing together.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: Ricky.4706

Ricky.4706

“You will be assimilated. Resistance is futile.” – Third of Five

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

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Posted by: Nuzt.7894

Nuzt.7894

I am not one of these people but, you are very wrong there are actually people who enjoy this type of game play, I personally do not understand why but at the same time its not my place to understand why.

Just because you or I do not enjoy an aspect of the game do not make the mistake of presuming others are of the same opinion.

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Posted by: NargofWoV.4267

NargofWoV.4267

Another bad post. If no one likes blobs, why do they blob? Because that’s how a lot of people want to play.

Uh… um, I disagree with you totally. The Blob is a tactic utilized to take heavily defended keeps/castles/towers. It is you’re only chance of taking such defended hard points. You won’t do so otherwise. Worse yet, some heavily defended hard points like a Garrison could take two realm blobs to take it, which is what happened to JQ last Friday night late. Its is called a double team. Two world blobs v. 1 inside Garrison. Or last night, when JQ and BG dbl teamed SoR in Hills on JQ server.

Blob’s are not meant for the open field, they’re ment to take fortified positions quickly.

Narg, Ranger JQ
Heavy Halo, Warrior JQ

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Posted by: Yaro.3251

Yaro.3251

Why they are not meant for the open field? Who said that?

Team Aggression [TA] – Golden Horde [GH]

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Posted by: NargofWoV.4267

NargofWoV.4267

Why they are not meant for the open field? Who said that?

Not saying Open field doesn’t happen, sometimes they’re looked for, but at least on my home server when we “blob up”, it is usually to Defend an area, or take things. Usually we don’t have the luxury of saying… hey lets go to the plateau between Hills and Garrison and wait for the BG blob to find us.

Narg, Ranger JQ
Heavy Halo, Warrior JQ

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Posted by: Dee Jay.2460

Dee Jay.2460

Maps are too small for non blobs :/

This is the core issue.

Given the size of the maps, there is no alternative to blobbing. It takes you less than 3 minutes to go anywhere on the map, so naturally you’re going to be able to defend and attack almost any point at any time.

And the only way to do that is with a blob, considering the enemy will have a blob of its own.

That said, I honestly think direct blob vs. blob clashes are the best thing about WvW, if it wasn’t for the lag. It’s certainly one of the few aspects where tactics and strategy actually matter.

It’s just the Rally mechanic that really ruins it to an extent.

If gates actually lasted more than 30 seconds against a blob then things might be more interesting. But at the current state, it’s all just about attacking because defense is so futile thanks to weak gates and easy rezzing of dead-team mates.

(edited by Dee Jay.2460)

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Posted by: Terrahero.9358

Terrahero.9358

I’ve seen so many of these “i fixed blobs!”-threads. I refuse to the believe im the only one that just goes “nope” before even opening the thread…
Hell this “lets debuff speed” thing i’ve seen suggested atleast a dozen times.

The “problem” with blobbing is far more complex and harder to solve. And even then, people will still “blob” because its about the only thing you can do with a Guild as a whole. Besides those boring Guild Missions.

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Posted by: shadowsoul.2134

shadowsoul.2134

OK, if this idea has been discussed yet, this thread is not very useful…
thank you for your answers!

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Posted by: Relentliss.2170

Relentliss.2170

Maps are too small for non blobs :/

This^^^

You can cover all your objectives in a bg way too easy with a single blob.

If you can form 2 blobs, and your oponents can only make 1, you can take 2-3 bg quite easily in very little time. Now if you had to run far distances or cover 2 points at a time, this would not be the best way to operate.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)