I will use a real example to illustrate the point of this topic, I’m not sure if anyone else has already brought this up. So today, I was keeping scouting the movement of an enemy guild approximately of twenty people, they skipped the sentry point towards godslore, and quickly captured the camp, as I continued to scout them i guessed that their next target would be the northern gate of ascension bay, the one towards the veteran worm. I quickly waypointed and checked that gate to find that they were no where in sight.
I also they have not even killed the veteran worm, therefore I guessed their target must have been our fully fortified walls/reinforced doors woodhaven tower. I waypointed to citadel and then I noticed the gate was below 50percent dropping fast with the use of 2 or 3 superior rams, without the players dpsing the gate.
At this point, the tower did not even show it was contested, I did relay the information on team/map chat instantaneously and we had responded right away. The problem was at this point the gate was already down by the time the tower even showed it was contested. The numbers we had at the time was not enough to hold them at the lords room. This paragraph is quite lengthy, but all this occurred within 30s before the tower even contested.
To make clear my point, the reinforced gate was already down before players were even alert that the tower was contested. Keep in mind that when I scouted them the reinforced gate was below 50percent and players online at the time had responded right away. The little time it took me to observe the situation (confirming the numbers, whats seige is being used, what defenses wehad in the tower, how much supply we have in the tower) —-takes like 10seconds tops and relay it to my teammates was all the time it took for the enemy player to destroy the gate.
To me this is definitely an issue, it really is hard to see the point in even upgrading structures knowing that they can be taken so easily. The gates are pretty much equivalent to being paper and not upgraded at all, considering that 2 or 3 superiors is enough to take down the gate before players are even aware. It takes away what I find to be a very rewarding aspect of world vs world (being able to defend while outnumbered, having enough time to respond to enemy attacks).
As it is currently, world vs world just does not seem very rewarding, it can potentially take an hour to upgrade fully upgrade structures only to lose it before you are aware it even happened seems a bit ridiculous to me. There are several ways to resolve this: changing the third ability of ram mastery, changing the ability of seige masteries that increase damage, increasing the effectiveness of reinforced doors or introducing fortified doors are examples. I posted this cause I wanted to see the opinions that other people had and if they have faced similar situations.
In all honesty, I’m pretty much losing interest in playing world vs world for the ppt(points per tick) or even for the competition to win,I mean it is one thing for a structure that is paper/unupgraded but once you spend an hour getting the upgrades then lose it in such a quick timeframe (before you have the ability to even react) it kind of takes away the point.
(edited by Moderator)