cannot defend efficiently

cannot defend efficiently

in WvW

Posted by: FirstInfantry.2795

FirstInfantry.2795

Q:

I will use a real example to illustrate the point of this topic, I’m not sure if anyone else has already brought this up. So today, I was keeping scouting the movement of an enemy guild approximately of twenty people, they skipped the sentry point towards godslore, and quickly captured the camp, as I continued to scout them i guessed that their next target would be the northern gate of ascension bay, the one towards the veteran worm. I quickly waypointed and checked that gate to find that they were no where in sight. I also they have not even killed the veteran worm, therefore I guessed their target must have been our fully fortified walls/reinforced doors woodhaven tower. I waypointed to citadel and then I noticed the gate was below 50percent dropping fast with the use of 2 or 3 superior rams, without the players dpsing the gate. At this point, the tower did not even show it was contested, I did relay the information on team/map chat instantaneously and we had responded right away. The problem was at this point the gate was already down by the time the tower even showed it was contested. The numbers we had at the time was not enough to hold them at the lords room. This paragraph is quite lengthy, but all this occurred within 30s before the tower even contested. To make clear my point, the reinforced gate was already down before players were even alert that the tower was contested. Keep in mind that when I scouted them the reinforced gate was below 50percent and players online at the time had responded right away. The little time it took me to observe the situation (confirming the numbers, whats seige is being used, what defenses wehad in the tower, how much supply we have in the tower) —-takes like 10seconds tops and relay it to my teammates was all the time it took for the enemy player to destroy the gate. To me this is definitely an issue, it really is hard to see the point in even upgrading structures knowing that they can be taken so easily. The gates are pretty much equivalent to being paper and not upgraded at all, considering that 2 or 3 superiors is enough to take down the gate before players are even aware. It takes away what I find to be a very rewarding aspect of world vs world (being able to defend while outnumbered, having enough time to respond to enemy attacks). As it is currently, world vs world just does not seem very rewarding, it can potentially take an hour to upgrade fully upgrade structures only to lose it before you are aware it even happened seems a bit ridiculous to me. There are several ways to resolve this: changing the third ability of ram mastery, changing the ability of seige masteries that increase damage, increasing the effectiveness of reinforced doors or introducing fortified doors are examples. I posted this cause I wanted to see the opinions that other people had and if they have faced similar situations. In all honesty, I’m pretty much losing interest in playing world vs world for the ppt(points per tick) or even for the competition to win,I mean it is one thing for a structure that is paper/unupgraded but once you spend an hour getting the upgrades then lose it in such a quick timeframe (before you have the ability to even react) it kind of takes away the point.

cannot defend efficiently

in WvW

Posted by: msalakka.4653

msalakka.4653

(I think you’ll get more views for your thread if you edit it into paragraphs; I almost skipped it entirely until I read a few sentences here there and saw that it wasn’t made out of gibberish and tween lingo – those being the usual trademarks of a wall-o-text.)

With a deep sigh I agree with everything you’ve said, and I’ve complained about this to the deaf ears of ANet. I think it got much worse when they implemented the matchup lottery where you fight T1 this week and Vabbi the next (the guy in my signature puts it eloquently), because you end up dealing with a lot of zergs, fighting Outnumbered. Maybe not if you’re on a T1 server, but certainly we on Gandara have seen plenty of defenses just vaporized by oceans of red.

Defending, and particularly running supplies, upgrading, and building siege was the most fun for me. In fact, I’ve never been big on PvP games, and it was the whole “being useful to my server while not constantly being face-stomped” aspect of it that drew me in, until I got better at 1v1 and could do other things as well without constant death.

It got fairly depressing, though, once we fought Outnumbered all the time and those upgrades I’d spent hours building and wasting gold on were totally obliterated. It got to the point where commanders said to not even go and defend a keep that was under attack, because “we’ll flip it later for wxp.” It just nearly killed my morale; since I don’t care one iota about wxp, I’d like to hold on to and defend things after capturing them. That’s where the fun is. But now there is no defending.

What finally pounded the last nail into the coffin for me was the addition of Bloodlust. Now we can be Outnumbered and overpowered in terms of stats as well, and there’s a PVP lottery arena to boot. It’s great. I haven’t logged in and played WvW since the week they implemented that crap. I come here every now and then to see if they’ve gotten rid of Bloodlust, but it’s probably pointless to hope for. Instead of fixing existing problems in WvW, the devs just unzipped their collective creativity and showered their golden nuggets of fantastic ideas all over what was left of the fun. Peachy.

Re: siege, perhaps one thing you could do is to provide extremely diminishing returns for using siege of the same kind in close proximity. For example, if you have three rams on a gate, one does normal damage, the second does far less, the third even less, and so on. It would be much more interesting to have a ram pounding at the gate and a catapult hitting a wall on another side. At least it would still feel like being attacked by, you know, people with brains and stuff. You should probably be able to stack them up inside the tower/keep, though… It’s probably a throw-away idea, but all I’ve got off the top of my head. In addition to, of course, buffing up the tiers to actually mean something.

However this complaint which has been raised before is currently thwarted by all the perfectly valid anger induced by Bloodlust – as it should be.

Gutter Rat [cry] | Gandara | Roaming nuisance
~ There is no balance team. ~

(edited by msalakka.4653)

cannot defend efficiently

in WvW

Posted by: Hule.8794

Hule.8794

I had same problem with defending, then i realized that defending just make me frustrated. So i started playing Anet way. Dont care about upgrades or defending, no reward and no fun from that. just gather 20 people and start to ninja attack everything.